PRC8_fork/nwn/nwnprc/trunk/smp/phs_s_desecratea.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

55 lines
1.7 KiB
Plaintext

/*:://////////////////////////////////////////////
//:: Spell Name Desecrate: On Enter
//:: Spell FileName PHS_S_DesecrateA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
It removes the "alter or thingy to thier god for bonuses" and stuff, 'cause
it is too complicated otherwise (and utterly pointless in most cases).
Effects applied OnEnter, and removed OnExit.
On Enter: Apply:
- Duration effect always
- +1 attack, +1 damage, +1 saves if undead too.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Check AOE status
if(!PHS_CheckAOECreator()) return;
// Declare major variables
object oTarget = GetEnteringObject();
object oCreator = GetAreaOfEffectCreator();
//Declare major effects
effect eDamIncrease = EffectDamageIncrease(1, DAMAGE_TYPE_POSITIVE);
effect eHitIncrease = EffectAttackIncrease(1);
effect eSaveIncrease = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eLink;
// Link approprate ones
if(GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
{
eLink = EffectLinkEffects(eDamIncrease, eHitIncrease);
eLink = EffectLinkEffects(eLink, eSaveIncrease);
eLink = EffectLinkEffects(eLink, eDur);
}
else
{
eLink = eDur;
}
// Fire cast spell at event for the target
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DESECRATE);
// Apply effects
PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_DESECRATE);
}