forked from Jaysyn/PRC8
Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
65 lines
2.1 KiB
Plaintext
65 lines
2.1 KiB
Plaintext
/*:://////////////////////////////////////////////
|
|
//:: Spell Name True Dodge
|
|
//:: Spell FileName XXX_S_TrueDodge
|
|
//:://////////////////////////////////////////////
|
|
//:: In Game Spell desctiption
|
|
//:://////////////////////////////////////////////
|
|
Divination
|
|
Level: Sor/Wiz 1
|
|
Components: V, F
|
|
Casting Time: 1 standard action
|
|
Range: Personal
|
|
Target: You
|
|
Duration: 6 seconds
|
|
Saving Throw: None
|
|
Spell Resistance: Yes (harmless)
|
|
Source: Various (Israfel666)
|
|
|
|
You gain temporary, intuitive insight into the immediate future during the
|
|
next round. You gain a +20 dodge bonus to AC against the next 6 second's
|
|
attack roll made against you.
|
|
|
|
Focus: A small wooden replica of a bend archery target.
|
|
//:://////////////////////////////////////////////
|
|
//:: Spell Effects Applied / Notes
|
|
//:://////////////////////////////////////////////
|
|
As it says. Similar to True Strike, and of course is easily converted.
|
|
|
|
Still, credit is due, its a nice spell for level 1 (so, cast it, get a
|
|
round of free AC for casting a better spell or something).
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Jasperre
|
|
//::////////////////////////////////////////////*/
|
|
|
|
#include "SMP_INC_SPELLS"
|
|
|
|
void main()
|
|
{
|
|
// Spell Hook Check.
|
|
if(!SMP_SpellHookCheck(SMP_SPELL_TRUE_DODGE)) return;
|
|
|
|
// Declare Major Variables
|
|
object oCaster = OBJECT_SELF;
|
|
object oTarget = GetSpellTargetObject(); // Should be OBJECT_SELF
|
|
|
|
// 1 round.
|
|
float fDuration = RoundsToSeconds(1);
|
|
|
|
// Delcare effects
|
|
effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
|
|
effect eAC = EffectACIncrease(20, AC_DODGE_BONUS);
|
|
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
|
|
|
// Link effects
|
|
effect eLink = EffectLinkEffects(eAC, eCessate);
|
|
|
|
// Remove previous castings
|
|
SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_TRUE_DODGE, oTarget);
|
|
|
|
// Signal spell cast at
|
|
SMP_SignalSpellCastAt(oTarget, SMP_SPELL_TRUE_DODGE, FALSE);
|
|
|
|
// Apply effects
|
|
SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
|
|
}
|