AOC_PRC8/_module/nss/aven_imbue.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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785 B
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#include "spawner"
#include "prc_x2_itemprop"
void Holy (object oItem)
{
itemproperty ipAdd;
SetLocalInt(oItem, "holyA_done", 1);
ipAdd = ItemPropertyHolyAvenger();
IPSafeAddItemProperty(oItem, ipAdd);
}
void main ()
{
object oTarget;
object oItem;
int oDamage;
SetLocked(OBJECT_SELF, TRUE);
oItem = GetFirstItemInInventory(OBJECT_SELF);
while(GetIsObjectValid(oItem))
{
if (GetTag(oItem)=="coin1")
{DestroyObject(oItem);}
oItem = GetNextItemInInventory(OBJECT_SELF);
}
CastPC(0.0,SPELL_SHAPECHANGE, OBJECT_SELF);
PCEffect(0.5,VFX_FNF_WAIL_O_BANSHEES, OBJECT_SELF);
PCEffect(1.0,VFX_IMP_AURA_HOLY, OBJECT_SELF);
PCEffect(3.0,VFX_IMP_PULSE_HOLY, OBJECT_SELF);
DelayCommand(1.0, Holy(GetFirstItemInInventory(OBJECT_SELF)));
DelayCommand(3.0, SetLocked(OBJECT_SELF, FALSE));
}