AOC_PRC8/_module/nss/chest_clear1.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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#include "spawner"
void main()
{
object oPC = GetLastOpenedBy();
object oMod = GetModule();
object oItem = GetFirstItemInInventory(OBJECT_SELF);
int oCount2 = GetLocalInt(oPC, "ch_count");
int oCountdown = GetLocalInt(oMod, "countdown");
int oChest1 = GetLocalInt(oMod, "chest1");
int oChest2 = GetLocalInt(oMod, "chest2");
int oChest3 = GetLocalInt(oMod, "chest3");
int oChest4 = GetLocalInt(oMod, "chest4");
int oComplete2 = GetLocalInt(oMod, "d2_complete");
int oComplete2a = GetLocalInt(oMod, "d2a_complete");
int oComplete5 = GetLocalInt(oMod, "d5_complete");
string oTag;
location iLocation = GetLocation(OBJECT_SELF);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION),
GetLocation(OBJECT_SELF));
DestroyObject(OBJECT_SELF, 0.0);
SetLocalInt(oMod, "chest1", 1);
if (oComplete2==1)
{SetLocalInt(oMod, "chest2", 1);}
if (oComplete2a==1)
{SetLocalInt(oMod, "chest3", 1);}
if (oComplete5==1)
{SetLocalInt(oMod, "chest4", 1);}
SetLocalInt(oMod, "chest_here", 0);
}