33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
#include "spawner"
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void main()
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{
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object oPC = GetLastOpenedBy();
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object oMod = GetModule();
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object oItem = GetFirstItemInInventory(OBJECT_SELF);
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int oCount2 = GetLocalInt(oPC, "ch_count");
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int oCountdown = GetLocalInt(oMod, "countdown");
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int oChest1 = GetLocalInt(oMod, "chest1");
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int oChest2 = GetLocalInt(oMod, "chest2");
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int oChest3 = GetLocalInt(oMod, "chest3");
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int oChest4 = GetLocalInt(oMod, "chest4");
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int oComplete2 = GetLocalInt(oMod, "d2_complete");
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int oComplete2a = GetLocalInt(oMod, "d2a_complete");
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int oComplete5 = GetLocalInt(oMod, "d5_complete");
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string oTag;
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location iLocation = GetLocation(OBJECT_SELF);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION),
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GetLocation(OBJECT_SELF));
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DestroyObject(OBJECT_SELF, 0.0);
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SetLocalInt(oMod, "chest1", 1);
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if (oComplete2==1)
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{SetLocalInt(oMod, "chest2", 1);}
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if (oComplete2a==1)
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{SetLocalInt(oMod, "chest3", 1);}
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if (oComplete5==1)
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{SetLocalInt(oMod, "chest4", 1);}
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SetLocalInt(oMod, "chest_here", 0);
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}
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