AOC_PRC8/_module/nss/clean_arena.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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#include "cleanup"
/*void TrashObject(object oObject)
{
object oItem = GetFirstItemInInventory(oObject);
while (GetIsObjectValid(oItem))
{
DestroyObject(oItem);
oItem = GetNextItemInInventory(oObject);
}
DestroyObject(oObject);
}
void CleanArea(object oPC)
{
int iObjectType;
object oObject = GetFirstObjectInArea(GetArea(oPC));
while (oObject != OBJECT_INVALID)
{
if(GetObjectType(oObject) == OBJECT_TYPE_PLACEABLE && GetTag(oObject) == "BodyBag")
{
if ((GetTag(oObject)!="starfall")&&(GetIsPC(oObject)==FALSE))
{
TrashObject(oObject);
}
}
oObject = GetNextObjectInArea(GetArea(oPC));
}
}
*/
void main()
{
object oPC = GetLastUsedBy();
object oMod = GetModule();
int nInt = GetLocalInt(oMod, "challenge");
int nInt2 = GetLocalInt(oMod, "duel_on");
int oProg = GetLocalInt(oMod, "in_progress");
int oChest = GetLocalInt(oMod, "chest_here");
int oGameMode = GetLocalInt(oMod, "gamemode");
if (oChest!=1)
{
if ((nInt!=1)&&(nInt2!=1)&&(oProg!=1))
{
AssignCommand(oPC, PlaySound("sce_positive"));
ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
DelayCommand(1.0, FloatingTextStringOnCreature("Area Cleaned", oPC));
CleanArea(oPC);
}
else
{
if (nInt2!=1)
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("You can't use this during a super challenge.", oPC);
}
else
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("You can't use this during a battle.", oPC);
}
}
}
else
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("You can't clean the area until the reward chest has been looted.", oPC);
}
}