73 lines
4.5 KiB
Plaintext
73 lines
4.5 KiB
Plaintext
#include "in_g_cutscene"
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void main()
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{
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object oPC = GetLastSpeaker();
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int iDice;
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iDice = d20();
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switch (iDice)
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{
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case 1: {GestaltSpeak(0.0, OBJECT_SELF,
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"Congratulations! You have completed the Arena of Champions module!"
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,ANIMATION_FIREFORGET_BOW);}break;
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case 2: {GestaltSpeak(0.0, OBJECT_SELF,
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"Get Lilac Soul's AMAZING script generator at http://nwvault.ign.com/Files/other/data/1044998316652.shtml"
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,ANIMATION_LOOPING_TALK_FORCEFUL, 8.0);}break;
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case 3: {GestaltSpeak(0.0, OBJECT_SELF,
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"The stat tracking system is sprawled over about 12 very powerful scripts!"
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,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
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case 4: {GestaltSpeak(0.0, OBJECT_SELF,
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"This mod was made possible by Lilac Soul's Script Generator! Without it, I wouldn't have gotten such a good start in the world of NWN scripting!"
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,ANIMATION_FIREFORGET_VICTORY2);}break;
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case 5: {GestaltSpeak(0.0, OBJECT_SELF,
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"Beware of the 'wouldn't be cool if...' ideas! They cost me an extra 300 hours of scripting! But it was worth it!"
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,ANIMATION_LOOPING_TALK_FORCEFUL, 6.0);}break;
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case 6: {GestaltSpeak(0.0, OBJECT_SELF,
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"Great job finishing this mod! Keep an eye out for the up and comming final version of Dragon's Bane!"
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,ANIMATION_FIREFORGET_BOW);}break;
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case 7: {GestaltSpeak(0.0, OBJECT_SELF,
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"The fantastic fireworks show was designed and written by Jay Clark (awol@puregamer.com)"
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,ANIMATION_FIREFORGET_VICTORY2);}break;
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case 8: {GestaltSpeak(0.0, OBJECT_SELF,
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"You can get Jay Clark's amazing fireworks script at http://nwvault.ign.com/Files/scripts/data/1094566001000.shtml"
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,ANIMATION_LOOPING_TALK_FORCEFUL, 8.0);}break;
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case 9: {GestaltSpeak(0.0, OBJECT_SELF,
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"This module took about 10 months of hardcore scripting to complete."
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,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
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case 10: {GestaltSpeak(0.0, OBJECT_SELF,
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"Don't be caught dead without having used the NWN Lexicon, your one stop place for all things scripting!"
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,ANIMATION_LOOPING_DEAD_FRONT, 8.0);}break;
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case 11: {GestaltSpeak(0.0, OBJECT_SELF,
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"Get the essential NWN Lexicon at http://nwvault.ign.com/Files/other/data/1027899441708.shtml!"
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,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
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case 12: {GestaltSpeak(0.0, OBJECT_SELF,
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"The extensive selection of items in the campaign manager warehouse was brought to you by Tristen!"
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,ANIMATION_FIREFORGET_BOW);}break;
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case 13: {GestaltSpeak(0.0, OBJECT_SELF,
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"Thanks to Tristen for his awesome work in his module 'Campaign Stockpiles' Store and Character Manager <<CEP>>"
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,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
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case 14: {GestaltSpeak(0.0, OBJECT_SELF,
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"Check out Tristen's Campaigns and Stockpiles mod at http://nwvault.ign.com/Files/modules/data/1094498629000.shtml!"
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,ANIMATION_NONE);}break;
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case 15: {GestaltSpeak(0.0, OBJECT_SELF,
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"Make sure you check out my epic Hack'n'Slash module, Dragon's Bane at http://nwvault.ign.com/Files/modules/data/1093801803000.shtml"
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,ANIMATION_LOOPING_TALK_FORCEFUL, 6.0);}break;
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case 16: {GestaltSpeak(0.0, OBJECT_SELF,
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"The 'Eye of Amaterasu' is comprised of over 200 scripts!"
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,ANIMATION_LOOPING_DEAD_BACK, 8.0);}break;
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case 17: {GestaltSpeak(0.0, OBJECT_SELF,
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"This module is held together via a very complex web of about 2000 scripts!"
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,ANIMATION_FIREFORGET_VICTORY2);}break;
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case 18: {GestaltSpeak(0.0, OBJECT_SELF,
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"Don't be caught dead without having used the NWN Lexicon, your one stop place for all things scripting!"
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,ANIMATION_LOOPING_DEAD_FRONT, 8.0);}break;
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case 19: {GestaltSpeak(0.0, OBJECT_SELF,
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"Thanks to Bioware for the most replayable game in the history of gaming!"
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,ANIMATION_FIREFORGET_VICTORY3);}break;
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case 20: {GestaltSpeak(0.0, OBJECT_SELF,
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"The Arena of Champions was playtested for about 4 months solid before it's release!"
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,ANIMATION_LOOPING_DEAD_BACK, 8.0);}break;
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}
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}
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