AOC_PRC8/_module/nss/mass_imbue.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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#include "spawner"
#include "prc_x2_itemprop"
void Mass (object oItem)
{
itemproperty ipAdd;
ipAdd = ItemPropertyMassiveCritical(IP_CONST_DAMAGEBONUS_1d10);
IPSafeAddItemProperty(oItem, ipAdd);
}
void main ()
{
object oTarget;
object oItem;
int oDamage;
SetLocked(OBJECT_SELF, TRUE);
SetLocalInt(GetPCSpeaker(), "mcfire_ldb", 1);
oItem = GetFirstItemInInventory(OBJECT_SELF);
while(GetIsObjectValid(oItem))
{
if (GetTag(oItem)=="pearl")
{DestroyObject(oItem);}
oItem = GetNextItemInInventory(OBJECT_SELF);
}
oItem = GetFirstItemInInventory(OBJECT_SELF);
CastPC(0.0,SPELL_SHAPECHANGE, OBJECT_SELF);
PCEffect(1.0,VFX_IMP_EVIL_HELP, OBJECT_SELF);
PCEffect(2.0,VFX_FNF_LOS_EVIL_30, OBJECT_SELF);
DelayCommand(1.0, Mass(GetFirstItemInInventory(OBJECT_SELF)));
DelayCommand(3.0, SetLocked(OBJECT_SELF, FALSE));
}