105 Commits

Author SHA1 Message Date
Jaysyn904
cd5105cb70 Update for PRC8 function updates
Update for PRC8 function updates.  Full compile.  Updated release archive.
2025-02-10 09:24:27 -05:00
Jaysyn904
2b1eea0366 Update for new PRC8 content
Update for new PRC8 content.  Full compile.  Updated release archive.
2024-12-26 21:19:48 -05:00
Jaysyn904
6616b634fd Fixed invalid weapon appearances in Buram's store
Fixed invalid weapon appearances in Buram's store.  Full compile.  Updated release archive.
2024-11-29 18:56:34 -05:00
Jaysyn904
6bcaa0deb8 Fixed bad appearances on creatures & weapons
Fixed bad appearances on creatures & weapons.  Full compile.  Updated release archive.
2024-11-21 19:21:24 -05:00
Jaysyn904
f61de49a2c Added ACP 4.1
Added ACP 4.1.  Full compile.  Updated release archive.
2024-09-08 11:53:11 -04:00
EpicValor
ea911094bf npc and drops changes 2024-04-27 19:14:21 -05:00
EpicValor
ebdbe402f2 Updated constructs 2024-04-15 21:05:43 -05:00
EpicValor
4517136b0f Updating gear and npcs
removing immunities too easy to get and removing properties like vorpal and slay
2024-04-12 18:54:18 -05:00
Jaysyn904
3144385af7 Updated nimtools
Updated nimtools
2024-04-07 01:11:03 -04:00
EpicValor
89ddea5c77 Added missing NPC again, and modified trigger script 2024-04-06 19:26:35 -05:00
EpicValor
d49d0d353e All I did was replace and npc that went missing
and added a setlocalint in a trigger script.

I have no idea why it says 4492 changed files.
2024-04-06 01:56:31 -05:00
Jaysyn904
e2aa818843 Updated for PRC8 update
Updated for PRC8 update.  Updated release archive.
2024-03-03 21:30:26 -05:00
Jaysyn904
a52f7196a1 Updated to PRC8
Updated to PRC8.  Moved monster abilities to top hak.  Removed badly outdated ruleset.2da.  Added release archive.
2024-02-14 21:41:42 -05:00
Jaysyn904
e79156daef Create sqlite3_64.dll 2024-01-15 21:46:09 -05:00
Jaysyn904
aa101e1cd4 Updated nim tools
Updated nim tools
2024-01-15 21:12:34 -05:00
Jaysyn904
5d8c9624cb Associated correct CEP3 merge hak
Associated correct CEP3 merge hak.  Updated release archive.
2024-01-04 11:14:31 -05:00
Jaysyn904
5382b2e2e6 Associated CEP3_Core3 hak file w/ module.
Associated CEP3_Core3 hak file w/ module.  Bunch of lineend changes that can be ignored.  Updated release archive.
2024-01-04 08:30:10 -05:00
EpicValor
46c4c251e8 used external compiler
changed city areas to no pvp
2023-12-21 22:13:45 -06:00
EpicValor
7d3588ce00 some undead creature modifications
and a door fix
2023-12-21 01:15:43 -06:00
EpicValor
d79d5b5ed3 Added NPC to re-level or delete character
Modified npc pickup script to ignore quest item spawns.
2023-12-14 23:02:17 -06:00
EpicValor
b59db83a72 Palace guard update
script changes to hopefully cut out TMI errors.  Various mob appearance changes.
2023-12-05 00:55:15 -06:00
EpicValor
b7e52ec994 Remade areas
NasGarth Cloister modified

NasGarth Outer Keep combined into 1 area

NasGarth City Fields remade

Nasgarth City Forest modified

NasGarth hostile npcs modified along with gear
2023-11-29 01:00:57 -06:00
EpicValor
85d7aed0ea Added ambient npcs to 3 environs areas 2023-11-21 23:00:36 -06:00
EpicValor
e0ab335d02 Added sounds to new areas that were missing them
Changed a cow model and ambient horses scripts.
2023-11-17 23:28:51 -06:00
EpicValor
44323d16c6 Added full CEP3 & Complete Rural/City tileset
Sarum City has been rebuilt with the new tileset, and all the exterior areas were combined into one. New areas added outside the city. They're called Environs.  Some additional areas redone to tie into the new areas. Environs are mostly decorated, but lack NPCs in some.  Those will be added later.
2023-11-17 01:59:49 -06:00
EpicValor
5be64593ab A couple of fixes to doors and spawn points
before I got sidetracked.
2023-10-18 02:47:21 -05:00
EpicValor
6612068254 Adjusted more areas, mobs, spawns, and gear. 2023-10-17 00:28:39 -05:00
EpicValor
7c2e8422a9 Updated areas, convos, and mobs
for some of the updated areas.
2023-10-15 22:51:53 -05:00
EpicValor
9c4d6c7eb2 quest, convo, mob, and spawn fixes 2023-10-14 19:57:58 -05:00
EpicValor
25b518454d Mob, area, quest, and script adjustments 2023-10-13 21:50:23 -05:00
EpicValor
c3e1040894 Quest and script fixes for quest 2023-10-12 22:59:45 -05:00
EpicValor
043b9846f9 Mainly area cleanup
where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
2023-10-11 19:22:23 -05:00
EpicValor
950b16a720 Adjusted more areas and mobs
in nasgarth desert and connected areas.
2023-10-09 18:16:56 -05:00
EpicValor
6ee16d51cd Tweaked items, creatures, and areas
Added 2 new quests to Displaced Valley connected areas.
2023-10-08 23:57:44 -05:00
EpicValor
00c6a80e45 Hotfix for mob not giving xp
and adjusted some mobs near the same ares.
2023-10-08 02:52:36 -05:00
EpicValor
2dbcfb160b Custom creatures modded to suit their level
All constructs through dragons, and their associated items.
2023-10-07 21:36:40 -05:00
EpicValor
d79c0759a9 Added watering spots to desert areas
Adjusted some mob attributes/gear/creature items to suit their level.
2023-10-06 01:29:27 -05:00
EpicValor
f26b1cff14 After playing with a friend
We ran into new areas where heat exhaustion became a thing, and the water bottles wouldn't fill.  Triggers for oasis and wells were completely missing. I added them to the areas. Hopefully it's fixed.
2023-10-04 21:44:34 -05:00
EpicValor
f96eb35d84 Made the CR of some creatures match their level
mostly lowering, but some I increased their level to match their CR.  I don't know where some of these go, but generally the CR was way too high for no effort kills.
2023-10-04 16:48:26 -05:00
EpicValor
75b5f91c8e Remade some areas, and added a new route
to Southampton Port.  Added new creature for scenery in new area. changed the properties of some items to not cause alignment issues.
2023-10-03 21:11:33 -05:00
EpicValor
087a510154 Adjusted ambience of some areas that didn't look right at night 2023-10-02 21:51:01 -05:00
EpicValor
d7413e3880 Fixed bandit lair spawn waypoints
Remade the bandit shack interior
2023-10-02 17:32:56 -05:00
Jaysyn904
83b50944fa Moved PRC'd creature abilities from module to new top hak
Moved PRC'd creature abilities from module to new top hak.
2023-10-02 11:38:46 -04:00
EpicValor
2ed1d909e8 added cutom top hak for 2das
Added size scaling to some creatures
2023-10-02 00:40:21 -05:00
EpicValor
9387c8b6de Made some boring areas a little more interesting to look at 2023-09-30 18:37:01 -05:00
EpicValor
03a9b5f841 updated creature appearance
The model kept getting hung up or blocked by terrain, and the highlight area is like twice the size of the model which made looting very difficult.
2023-09-29 21:13:53 -05:00
EpicValor
f6270c3cb8 Tweaked several areas, mobs, and added
the codi ai to some mobs.
2023-09-28 23:01:25 -05:00
Jaysyn904
9c38ad9c6b Added XP & LA journal entries
Added XP & LA journal entries.  Full compile.
2023-09-25 21:43:15 -04:00
EpicValor
7770601b3e Modified some areas, items, creatures
Added a forge to make a weapon into another weapon of a different base type.
2023-09-25 18:15:41 -05:00
EpicValor
0b236318c4 Changed hench golems to be destroyed upon death
The hench bleed system has issues. The hench on death after bleeding out would drop a "backpack" with all their undroppable gear in multitudes bugging the system and making them unable to be destroyed after leaving the service of a player. Thus piling them up inside the golem rental store. It's best to just destroy them outright upon their deaths.
2023-09-22 21:52:04 -05:00