107 Commits

Author SHA1 Message Date
EpicValor
4509fd863b missing haks 2023-11-17 18:55:07 -06:00
EpicValor
44323d16c6 Added full CEP3 & Complete Rural/City tileset
Sarum City has been rebuilt with the new tileset, and all the exterior areas were combined into one. New areas added outside the city. They're called Environs.  Some additional areas redone to tie into the new areas. Environs are mostly decorated, but lack NPCs in some.  Those will be added later.
2023-11-17 01:59:49 -06:00
EpicValor
5be64593ab A couple of fixes to doors and spawn points
before I got sidetracked.
2023-10-18 02:47:21 -05:00
EpicValor
6612068254 Adjusted more areas, mobs, spawns, and gear. 2023-10-17 00:28:39 -05:00
EpicValor
7c2e8422a9 Updated areas, convos, and mobs
for some of the updated areas.
2023-10-15 22:51:53 -05:00
EpicValor
9c4d6c7eb2 quest, convo, mob, and spawn fixes 2023-10-14 19:57:58 -05:00
EpicValor
25b518454d Mob, area, quest, and script adjustments 2023-10-13 21:50:23 -05:00
EpicValor
c3e1040894 Quest and script fixes for quest 2023-10-12 22:59:45 -05:00
EpicValor
043b9846f9 Mainly area cleanup
where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
2023-10-11 19:22:23 -05:00
EpicValor
950b16a720 Adjusted more areas and mobs
in nasgarth desert and connected areas.
2023-10-09 18:16:56 -05:00
EpicValor
6ee16d51cd Tweaked items, creatures, and areas
Added 2 new quests to Displaced Valley connected areas.
2023-10-08 23:57:44 -05:00
EpicValor
00c6a80e45 Hotfix for mob not giving xp
and adjusted some mobs near the same ares.
2023-10-08 02:52:36 -05:00
EpicValor
2dbcfb160b Custom creatures modded to suit their level
All constructs through dragons, and their associated items.
2023-10-07 21:36:40 -05:00
EpicValor
d79c0759a9 Added watering spots to desert areas
Adjusted some mob attributes/gear/creature items to suit their level.
2023-10-06 01:29:27 -05:00
EpicValor
f26b1cff14 After playing with a friend
We ran into new areas where heat exhaustion became a thing, and the water bottles wouldn't fill.  Triggers for oasis and wells were completely missing. I added them to the areas. Hopefully it's fixed.
2023-10-04 21:44:34 -05:00
EpicValor
f96eb35d84 Made the CR of some creatures match their level
mostly lowering, but some I increased their level to match their CR.  I don't know where some of these go, but generally the CR was way too high for no effort kills.
2023-10-04 16:48:26 -05:00
EpicValor
75b5f91c8e Remade some areas, and added a new route
to Southampton Port.  Added new creature for scenery in new area. changed the properties of some items to not cause alignment issues.
2023-10-03 21:11:33 -05:00
EpicValor
087a510154 Adjusted ambience of some areas that didn't look right at night 2023-10-02 21:51:01 -05:00
EpicValor
50ff36a424 The itemprops in the top hak not working on the pw
re-uploading just in case, because it works in single player mode
2023-10-02 20:43:03 -05:00
EpicValor
d7413e3880 Fixed bandit lair spawn waypoints
Remade the bandit shack interior
2023-10-02 17:32:56 -05:00
Jaysyn904
b562cb2213 Update Aantioch [PRC-CEP3].7z
Added top hak to release archive.
2023-10-02 13:58:55 -04:00
Jaysyn904
83b50944fa Moved PRC'd creature abilities from module to new top hak
Moved PRC'd creature abilities from module to new top hak.
2023-10-02 11:38:46 -04:00
EpicValor
2ed1d909e8 added cutom top hak for 2das
Added size scaling to some creatures
2023-10-02 00:40:21 -05:00
Jaysyn904
2dd1232491 Added top hak & hakbuilder
Added top hak & hakbuilder
2023-10-01 23:18:22 -04:00
EpicValor
9387c8b6de Made some boring areas a little more interesting to look at 2023-09-30 18:37:01 -05:00
EpicValor
03a9b5f841 updated creature appearance
The model kept getting hung up or blocked by terrain, and the highlight area is like twice the size of the model which made looting very difficult.
2023-09-29 21:13:53 -05:00
EpicValor
f6270c3cb8 Tweaked several areas, mobs, and added
the codi ai to some mobs.
2023-09-28 23:01:25 -05:00
Jaysyn904
9c38ad9c6b Added XP & LA journal entries
Added XP & LA journal entries.  Full compile.
2023-09-25 21:43:15 -04:00
EpicValor
7770601b3e Modified some areas, items, creatures
Added a forge to make a weapon into another weapon of a different base type.
2023-09-25 18:15:41 -05:00
EpicValor
0b236318c4 Changed hench golems to be destroyed upon death
The hench bleed system has issues. The hench on death after bleeding out would drop a "backpack" with all their undroppable gear in multitudes bugging the system and making them unable to be destroyed after leaving the service of a player. Thus piling them up inside the golem rental store. It's best to just destroy them outright upon their deaths.
2023-09-22 21:52:04 -05:00
EpicValor
5b34d6ca3c Beautified the dark fens, and
straightened out more convos up to convo_harris.
2023-09-22 18:03:17 -05:00
EpicValor
3811a4f205 Updates areas, spawns, items, mobs
and fixed typos in convos up to convo_cashan
2023-09-21 19:10:12 -05:00
EpicValor
e5f3606cac party loot with henchmen 100% working
some other changes I made last night before bed.
2023-09-19 22:54:03 -05:00
EpicValor
05986aecf7 Various fixes to areas, mobs, CRs, items, and scripts 2023-09-18 17:58:18 -05:00
EpicValor
1a97a1f036 I modified the hench loot script to send message to all pcs in a party together
I have no way to test it solo.
2023-09-17 00:43:01 -05:00
EpicValor
70db8c9b3f Updated areas and mobs that go in them
and also their drops
2023-09-16 17:45:31 -05:00
EpicValor
d8cc875ac4 Added a convo node to get the gold your henchman picks up
ran the external compiler just in case, and it made new .ncs
2023-09-15 19:40:28 -05:00
EpicValor
a0d5f98f53 More spawns fixed 2023-09-15 00:10:40 -05:00
EpicValor
70cd1ac3e2 Updated henchman inventory
turned off their combat one-liners
and added treasure script to destroy itself 30s after closing
2023-09-14 18:46:27 -05:00
EpicValor
73e6fc3e79 Some spawn timers not working fixed 2023-09-14 02:11:34 -05:00
EpicValor
bc51f4235d Just a dancing script fix 2023-09-13 19:21:27 -05:00
EpicValor
05ea8fc1ca I forgot to change back experiments
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
2023-09-12 22:09:04 -05:00
EpicValor
24b959be8b Sarum City enhancements
Adjusted commoner type npc behavior scripts.
2023-09-11 17:11:52 -05:00
EpicValor
c369af5071 I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00
EpicValor
80bc1e0c92 hopefully fixed the no death panel problem
The rest were creature and area changes I got around to doing
2023-09-06 17:57:36 -05:00
EpicValor
49aab355dd Cleaned up and enhanced badlands area
jaysyn got the rumormill convo working
updated all the npcs that use it
2023-09-05 21:26:15 -05:00
c434ae59d5 Update 'README.md' 2023-09-06 02:14:56 +00:00
EpicValor
a896bdd164 Mostly npc script adjusments
and placeable tag changes
2023-09-04 21:06:50 -05:00
EpicValor
430f3102d9 Script fixes, additions, and area changes 2023-09-03 21:12:26 -05:00
EpicValor
b3a5e77663 script and npc changes 2023-09-02 22:56:38 -05:00