Aantioch_Infernum/_module/nss/cutsceneghost.nss
EpicValor 24b959be8b Sarum City enhancements
Adjusted commoner type npc behavior scripts.
2023-09-11 17:11:52 -05:00

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/*
* Script generated by LS Script Generator, v.TK.0
*
* For download info, please visit:
* http://nwvault.ign.com/View.php?view=Other.Detail&id=1502
*/
// Put this OnHeartbeat.
// Will abort (do nothing) if fighting or talking or if no PCs are in the area.
void main()
{
effect eEffect;
object oSelf = OBJECT_SELF;
// If running the lowest AI, abort for performance reasons.
if ( GetAILevel() == AI_LEVEL_VERY_LOW )
return;
// Only fire once.
if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
return;
SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
// Apply an effect.
eEffect = SupernaturalEffect(EffectCutsceneGhost());
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oSelf);
}