Aantioch_Infernum/_module/nss/re_rndwayp_go.nss
EpicValor c369af5071 I figured out why commoner types weren't using civilized animations
Most changes were due to that and other behaviors I wanted ambient npcs to do.
2023-09-09 19:56:22 -05:00

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//::///////////////////////////////////////////////
//:: npc_sit_stay
//:://////////////////////////////////////////////
/*Goes on the OnSpawn and OnConversation script of the NPC that you want to stay <span class="highlight">seated</span>*/
#include "nw_i0_spells"
#include "NW_I0_GENERIC"
void main()
{
ClearAllActions();
object oWalk = GetRandomObjectByTag("CityNoble", 50.0);
ActionForceMoveToObject (oWalk, FALSE, 1.0f, 120.0f);
int nTime = Random(60) + 60;
float fTime = IntToFloat(nTime);
DelayCommand(fTime, ExecuteScript("re_rndwayp_go", OBJECT_SELF));
}