13 lines
398 B
Plaintext
13 lines
398 B
Plaintext
#include "NW_O2_CONINCLUDE"
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#include "NW_I0_GENERIC"
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void main()
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{
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SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING);
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SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION);
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SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS);
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SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
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}
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