28 lines
1.0 KiB
Plaintext
28 lines
1.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: ZEP_DOORSPAWN.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:: Modified by Dan Heidel 1/14/04 for CEP
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//:://////////////////////////////////////////////
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/*
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Place in the OnHeartbeat function of a placeable door
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to ensure proper functioning. See zep_openclose for
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further documentation.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: January 2002
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//:://////////////////////////////////////////////
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void main()
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{
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int nIsOpen = GetIsOpen(OBJECT_SELF);
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if(nIsOpen == 1)return; //if door is open, quit
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if(GetLocalObject(OBJECT_SELF, "GateBlock") != OBJECT_INVALID) return; //if gateblock is already in place, quit
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string sGateBlock = GetLocalString(OBJECT_SELF, "CEP_L_GATEBLOCK");
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location lSelfLoc = GetLocation(OBJECT_SELF);
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object oSelf = OBJECT_SELF;
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PlayAnimation(ANIMATION_PLACEABLE_CLOSE);
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SetLocalObject(oSelf, "GateBlock", CreateObject(OBJECT_TYPE_PLACEABLE, sGateBlock, lSelfLoc));
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}
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