Jaysyn904 86feb9ca6f Initial commit
Initial commit.
2024-06-05 21:21:06 -04:00

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// KE_SPELL_FACTOR //
// #include "nw_i0_tool"
// #include "x2_inc_spellhook"
// Tarashons includefile for all the new spells //
// All damage spells in "Alangara - New Dawn" follows a custom designed damage progression chart, based upon
// levels and extra effects of the given spell. Besides this all damage spell are ajusted via the nFactor
// defined in this script.
// Current tweak factors include, Class, Level, Basic powerlevel of the module and Reborn status. However
// with this system in place we can fast and easely incoorporate new factors that we might invent at a later point.
float CalculateFactor()
{
// nBasic is to be able to tweak the generel powerlevel of damage spells in the module //
float nBasic = (100.0/100.0);
// nFactor here is ment for NPC/Monster casters basically setting their damage at 40% //
// int nFactor = (40/100);
// float fFactor = (100.0/100.0);
object oPC = (OBJECT_SELF);
// nLevel is to be able to atune the powerlevel via levels to more accurately ajust gamebalance //
float nLevel = 1.0;
// Level 1 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 1)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 1)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 1)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 1)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 1)
{
nLevel = (100.0/100.0);
}
// Level 2 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 2)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 2)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 2)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 2)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 2)
{
nLevel = (100.0/100.0);
}
// Level 3 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 3)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 3)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 3)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 3)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 3)
{
nLevel = (100.0/100.0);
}
// Level 4 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 4)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 4)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 4)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 4)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 4)
{
nLevel = (100.0/100.0);
}
// Level 5 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 5)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 5)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 5)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 5)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 5)
{
nLevel = (100.0/100.0);
}
// Level 6 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 6)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 6)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 6)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 6)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 6)
{
nLevel = (100.0/100.0);
}
// Level 7 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 7)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 7)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 7)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 7)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 7)
{
nLevel = (100.0/100.0);
}
// Level 8 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 8)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 8)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 8)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 8)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 8)
{
nLevel = (100.0/100.0);
}
// Level 9 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 9)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 9)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 9)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 9)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 9)
{
nLevel = (100.0/100.0);
}
// Level 10 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 10)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 10)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 10)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 10)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 10)
{
nLevel = (100.0/100.0);
}
// Level 11 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 11)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 11)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 11)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 11)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 11)
{
nLevel = (100.0/100.0);
}
// Level 12 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 12)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 12)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 12)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 12)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 12)
{
nLevel = (100.0/100.0);
}
// Level 13 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 13)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 13)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 13)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 13)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 13)
{
nLevel = (100.0/100.0);
}
// Level 14 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 14)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 14)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 14)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 14)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 14)
{
nLevel = (100.0/100.0);
}
// Level 15 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 15)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 15)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 15)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 15)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 15)
{
nLevel = (100.0/100.0);
}
// Level 16 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 16)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 16)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 16)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 16)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 16)
{
nLevel = (100.0/100.0);
}
// Level 17 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 17)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 17)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 17)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 17)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 17)
{
nLevel = (100.0/100.0);
}
// Level 18 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 18)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 18)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 18)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 18)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 18)
{
nLevel = (100.0/100.0);
}
// Level 19 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 19)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 19)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 19)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 19)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 19)
{
nLevel = (100.0/100.0);
}
// Level 20 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 20)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 20)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 20)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 20)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 20)
{
nLevel = (100.0/100.0);
}
// Level 21 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 21)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 21)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 21)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 21)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 21)
{
nLevel = (100.0/100.0);
}
// Level 22 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 22)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 22)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 22)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 22)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 22)
{
nLevel = (100.0/100.0);
}
// Level 23 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 23)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 23)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 23)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 23)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 23)
{
nLevel = (100.0/100.0);
}
// Level 24 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 24)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 24)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 24)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 24)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 24)
{
nLevel = (100.0/100.0);
}
// Level 25 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 25)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 25)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 25)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 25)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 25)
{
nLevel = (100.0/100.0);
}
// Level 26 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 26)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 26)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 26)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 26)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 26)
{
nLevel = (100.0/100.0);
}
// Level 27 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 27)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 27)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 27)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 27)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 27)
{
nLevel = (100.0/100.0);
}
// Level 28 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 28)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 28)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 28)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 28)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 28)
{
nLevel = (100.0/100.0);
}
// Level 29 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 29)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 29)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 29)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 29)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 29)
{
nLevel = (100.0/100.0);
}
// Level 30 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 30)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 30)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 30)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 30)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 30)
{
nLevel = (100.0/100.0);
}
// Level 31 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 31)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 31)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 31)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 31)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 31)
{
nLevel = (100.0/100.0);
}
// Level 32 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 32)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 32)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 32)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 32)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 32)
{
nLevel = (100.0/100.0);
}
// Level 33 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 33)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 33)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 33)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 33)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 33)
{
nLevel = (100.0/100.0);
}
// Level 34 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 34)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 34)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 34)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 34)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 34)
{
nLevel = (100.0/100.0);
}
// Level 35 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 35)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 35)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 35)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 35)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 35)
{
nLevel = (100.0/100.0);
}
// Level 36 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 36)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 36)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 36)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 36)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 36)
{
nLevel = (100.0/100.0);
}
// Level 37 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 37)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 37)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 37)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 37)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 37)
{
nLevel = (100.0/100.0);
}
// Level 38 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 38)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 38)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 38)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 38)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 38)
{
nLevel = (100.0/100.0);
}
// Level 39 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 39)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 39)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 39)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 39)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 39)
{
nLevel = (100.0/100.0);
}
// Level 40 //
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC) == 40)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_SORCERER, oPC) == 40)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) == 40)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC) == 40)
{
nLevel = (100.0/100.0);
}
if (GetLevelByClass(CLASS_TYPE_BARD, oPC) == 40)
{
nLevel = (100.0/100.0);
}
// nClass is for setting overall ajustments for specific classes //
float nClass = 1.0;
if (GetLevelByClass(CLASS_TYPE_WIZARD, oPC)>0)
{
nClass = (11.0/10.0);
}
if (GetLevelByClass(CLASS_TYPE_DRUID, oPC)>0)
{
nClass = (8.0/10.0);
}
if (GetLevelByClass(CLASS_TYPE_CLERIC, oPC)>0)
{
nClass = (7.5/10.0);
}
// nReborn is for adding extra spellpower to Reborn characters //
float nReborn = 1.0;
if (GetItemPossessedBy(oPC, "MN_REBORN")!= OBJECT_INVALID)
{
nReborn = 1.2;
}
// nHostile is to make sure monster casters does much less damage than players //
float nHostile = 1.0;
if (GetItemPossessedBy(oPC, "hostilecaster")!= OBJECT_INVALID)
{
nHostile = 0.4;
}
// nTouched is to make sure Touched casters does more damage than normal ones //
// at 125 % they will effectively do 35% * 1.25 so 43,75% damage of players //
float nTouched = 1.0;
if (GetItemPossessedBy(oPC, "touchedcaster")!= OBJECT_INVALID)
{
nTouched = 1.25;
}
// Setting the final nFactor that is the intire purpose of this script //
float fFactor;
float fFactor1;
float fFactor2;
float fFactor3;
float fFactor4;
fFactor1 = nClass * nBasic;
fFactor2 = fFactor1 * nLevel;
fFactor3 = fFactor2 * nReborn;
fFactor4 = fFactor3 * nTouched;
fFactor = fFactor4 * nHostile;
// return the calculated factor
return fFactor;
}