13 lines
518 B
Plaintext
13 lines
518 B
Plaintext
void main()
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{
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object oPC = GetLastAttacker();
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectHeal(50), OBJECT_SELF, 0.1);
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ClearAllActions(TRUE);
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ClearPersonalReputation(oPC, OBJECT_SELF);
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ClearPersonalReputation(OBJECT_SELF, oPC);
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AdjustReputation(oPC, GetObjectByTag("ArcheryTarget1"), -50);
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AdjustReputation(oPC, GetObjectByTag("ArcheryTarget1"), 50);
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AdjustReputation(oPC, GetObjectByTag("ArcheryTarget2"), -50);
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AdjustReputation(oPC, GetObjectByTag("ArcheryTarget2"), 50);
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}
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