Ancordia_PRC8/_module/nss/craft_nextshins.nss
Jaysyn904 102ba7dab6 Initial Commit
Initial Commit
2023-09-21 19:51:32 -04:00

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#include "x2_inc_itemprop"
//This is actually the main function.
void script(object oItem, object oPC)
{
int nCurrentApp = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN);
int nNewApp;
switch (nCurrentApp)
{
case 1: nNewApp = 3; break;
case 3: nNewApp = 4; break;
case 4: nNewApp = 5; break;
case 5: nNewApp = 6; break;
case 6: nNewApp = 7; break;
case 7: nNewApp = 8; break;
case 8: nNewApp = 9; break;
case 9: nNewApp = 10; break;
case 10: nNewApp = 11; break;
case 11: nNewApp = 12; break;
case 12: nNewApp = 13; break;
case 13: nNewApp = 14; break;
case 14: nNewApp = 15; break;
case 15: nNewApp = 16; break;
case 16: nNewApp = 17; break;
case 17: nNewApp = 81; break;
case 81: nNewApp = 82; break;
case 82: nNewApp = 84; break;
case 84: nNewApp = 85; break;
case 85: nNewApp = 90; break;
case 90: nNewApp = 91; break;
case 91: nNewApp = 92; break;
case 92: nNewApp = 93; break;
case 93: nNewApp = 121; break;
case 121: nNewApp = 128; break;
case 128: nNewApp = 151; break;
case 151: nNewApp = 153; break;
case 153: nNewApp = 154; break;
case 154: nNewApp = 155; break;
case 155: nNewApp = 158; break;
case 158: nNewApp = 161; break;
case 161: nNewApp = 186; break;
case 186: nNewApp = 1; break;
default: nNewApp = 1; break;
}
object oModified1 = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN, nNewApp, TRUE);
object oModified = CopyItemAndModify(oModified1, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN, nNewApp, TRUE);
DestroyObject(oModified1);
SetItemCursedFlag(oModified, TRUE);
if (oModified != OBJECT_INVALID) DestroyObject(oItem);
ExecuteScript("craft_pcequip", oPC);
return;
}
void main()
{
object oPC = GetPCSpeaker();
int nSlot = 0;
object oItem;
//Check if the item being crafted is equipped
while (nSlot < 18)
{
oItem = GetItemInSlot(nSlot, oPC);
if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
nSlot++;
}
//If the item is not equipped, search for it in the inventory
oItem = GetFirstItemInInventory(oPC);
while (GetIsObjectValid(oItem))
{
if (GetLocalInt(oItem, "Prototype") == TRUE) {script(oItem, oPC); return; }
oItem = GetNextItemInInventory(oPC);
}
}