Ancordia_PRC8/_module/nss/tanner_crtbbear.nss
Jaysyn904 102ba7dab6 Initial Commit
Initial Commit
2023-09-21 19:51:32 -04:00

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#include "x4_inc_functions"
void main()
{
object oPC = GetPCSpeaker();
TakeGoldFromCreature(1000, oPC, TRUE);
object oHide = GetItemPossessedBy(oPC, "anc_it_bbearskin");
//Let's change the PC's cloak to a bear pelt
object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC);
object oNew = CopyItemAndModify(oCloak, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, 84, TRUE);
object oNew2 = CopyItemAndModify(oNew, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1, 131, TRUE);
DestroyObject(oNew);
object oNew3 = CopyItemAndModify(oNew2, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2, 167, TRUE);
DestroyObject(oNew2);
if (oNew3 != OBJECT_INVALID) DestroyObject(oCloak);
DelayCommand(0.1, EquipItem(oPC, oNew3));
}