15 lines
621 B
Plaintext
15 lines
621 B
Plaintext
#include "x4_inc_functions"
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void main()
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{
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object oPC = GetPCSpeaker();
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TakeGoldFromCreature(1000, oPC, TRUE);
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object oHide = GetItemPossessedBy(oPC, "anc_it_wolfskin");
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//Let's change the PC's cloak to a wolf pelt
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object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC);
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object oNew = CopyItemAndModify(oCloak, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, 88, TRUE);
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object oNew2 = CopyItemAndModify(oNew, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2, 133, TRUE);
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DestroyObject(oNew);
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if (oNew2 != OBJECT_INVALID) DestroyObject(oCloak);
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DelayCommand(0.1, EquipItem(oPC, oNew2));
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}
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