Ancordia_PRC8/_removed/nw_s0_grplanar.nss
2024-06-14 00:06:09 -04:00

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//::///////////////////////////////////////////////
//:: Greater Planar Binding
//:: NW_S0_GrPlanar.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Summons an outsider dependant on alignment, or
holds an outsider if the creature fails a save.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: April 12, 2001
//:://////////////////////////////////////////////
/*
Patch 1.70, fix by Shadooow
- added saving throw subtype (paralyse)
*/
#include "70_inc_spells"
#include "x0_i0_spells"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
spellsDeclareMajorVariables();
int nDuration = spell.Level;
effect eSummon;
effect eGate;
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
effect eLink = EffectLinkEffects(eDur, EffectParalyze());
eLink = EffectLinkEffects(eLink, eDur2);
eLink = EffectLinkEffects(eLink, eDur3);
int nRacial = GetRacialType(spell.Target);
//Check for metamagic extend
if (spell.Meta == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Check to see if a valid target has been chosen
if (GetIsObjectValid(spell.Target))
{
if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
{
//Fire cast spell at event for the specified target
SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
//Check for racial type
if(nRacial == RACIAL_TYPE_OUTSIDER)
{
//Allow will save to negate hold effect
if(!MySavingThrow(SAVING_THROW_WILL, spell.Target, spell.DC+5,SAVING_THROW_TYPE_PARALYSE, spell.Caster))
{
//Apply the hold effect
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, spell.Target, RoundsToSeconds(nDuration/2));
}
}
}
}
else
{
//If the ground was clicked on summon an outsider based on alignment
int nAlign = GetAlignmentGoodEvil(spell.Caster);
float fDelay = 3.0;
switch (nAlign)
{
case ALIGNMENT_EVIL:
if (GetCasterLevel(OBJECT_SELF) >= 28)
eSummon = EffectSummonCreature("NW_S_VROCK2", VFX_FNF_SUMMON_GATE, 3.0);
else
eSummon = EffectSummonCreature("NW_S_VROCK", VFX_FNF_SUMMON_GATE, 3.0);
//eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
break;
case ALIGNMENT_GOOD:
if (GetCasterLevel(OBJECT_SELF) >= 28)
eSummon = EffectSummonCreature("NW_S_CTRUMPET2", VFX_FNF_SUMMON_CELESTIAL, 3.0);
else
eSummon = EffectSummonCreature("NW_S_CTRUMPET", VFX_FNF_SUMMON_CELESTIAL, 3.0);
//eGate = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL);
break;
case ALIGNMENT_NEUTRAL:
if (GetCasterLevel(OBJECT_SELF) >= 28)
eSummon = EffectSummonCreature("NW_S_SLAADDETH2", VFX_FNF_SUMMON_MONSTER_3, 1.0);
else
eSummon = EffectSummonCreature("NW_S_SLAADDETH", VFX_FNF_SUMMON_MONSTER_3, 1.0);
//eGate = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
fDelay = 1.0;
break;
}
//Apply the VFX impact and summon effect
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, spell.Loc, RoundsToSeconds(nDuration));
}
}