2024-06-14 00:06:09 -04:00

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//::///////////////////////////////////////////////
//:: Ray of Frost
//:: [NW_S0_RayFrost.nss]
//:: Copyright (c) 2000 Bioware Corp.
//:://////////////////////////////////////////////
/*
If the caster succeeds at a ranged touch attack
the target takes 1d4 damage.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: feb 4, 2001
//:://////////////////////////////////////////////
//:: Bug Fix: Andrew Nobbs, April 17, 2003
//:: Notes: Took out ranged attack roll.
//:://////////////////////////////////////////////
/*
Patch 1.70, by Shadooow
- empower metamagic empowered total value not just dice part
*/
#include "70_inc_spells"
#include "x0_i0_spells"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
spellsDeclareMajorVariables();
//1 additional damage for every 2 caster levels.
int cMultiplier = GetCasterLevel(OBJECT_SELF) / 2;
if (cMultiplier <= 1) cMultiplier = 1;
if (cMultiplier >= 15) cMultiplier = 15;
int nDam = MaximizeOrEmpower(4,1,spell.Meta,cMultiplier);
effect eDam;
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
effect eRay = EffectBeam(VFX_BEAM_COLD, spell.Caster, BODY_NODE_HAND);
if(spellsIsTarget(spell.Target, SPELL_TARGET_SINGLETARGET, spell.Caster))
{
//Fire cast spell at event for the specified target
SignalEvent(spell.Target, EventSpellCastAt(spell.Caster, spell.Id));
//Make SR Check
if(!MyResistSpell(spell.Caster, spell.Target))
{
//Set damage effect
eDam = EffectDamage(nDam, DAMAGE_TYPE_COLD);
//Apply the VFX impact and damage effect
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, spell.Target);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, spell.Target);
}
}
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, spell.Target, 1.7);
}