30 lines
		
	
	
		
			764 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			764 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
 | |
| //:: x2_s1_beholdatt
 | |
| //:: Beholder Attack Spell Logic
 | |
| //:: Copyright (c) 2003 Bioware Corp.
 | |
| //:://////////////////////////////////////////////
 | |
| /*
 | |
| 
 | |
|     This spellscript is the core of the beholder's
 | |
|     attack logic.
 | |
| 
 | |
| */
 | |
| //:://////////////////////////////////////////////
 | |
| //:: Created By: Georg Zoeller
 | |
| //:: Created On: 2003-08-28
 | |
| //:://////////////////////////////////////////////
 | |
| // Modified by Tony K for NWN2 2008-05-18 - only left
 | |
| // for backward compatability
 | |
| // Modified by Tony K for NWN1 2008-07-22
 | |
| 
 | |
| 
 | |
| #include "x2_inc_behai"
 | |
| 
 | |
| 
 | |
| void main()
 | |
| {
 | |
| //  Jug_Debug(GetName(OBJECT_SELF) + " running special beholder ray AI");
 | |
|     object oTarget = GetSpellTargetObject();
 | |
| 
 | |
|     RunBeholderEyeAttacks(oTarget, TRUE);
 | |
| } |