Ancordia_PRC8/_removed/x2_s1_beholdatt.nss
2024-06-14 00:06:09 -04:00

30 lines
764 B
Plaintext

//::///////////////////////////////////////////////
//:: x2_s1_beholdatt
//:: Beholder Attack Spell Logic
//:: Copyright (c) 2003 Bioware Corp.
//:://////////////////////////////////////////////
/*
This spellscript is the core of the beholder's
attack logic.
*/
//:://////////////////////////////////////////////
//:: Created By: Georg Zoeller
//:: Created On: 2003-08-28
//:://////////////////////////////////////////////
// Modified by Tony K for NWN2 2008-05-18 - only left
// for backward compatability
// Modified by Tony K for NWN1 2008-07-22
#include "x2_inc_behai"
void main()
{
// Jug_Debug(GetName(OBJECT_SELF) + " running special beholder ray AI");
object oTarget = GetSpellTargetObject();
RunBeholderEyeAttacks(oTarget, TRUE);
}