Adds and Changes

Added missing crafting maps, removed unnecessary maps, changed a few miscellaneous things.
This commit is contained in:
2024-09-14 13:52:39 -04:00
parent 339f0f8b96
commit 7f75e229f9
2041 changed files with 184144 additions and 506679 deletions

View File

@@ -1,39 +1,47 @@
///////////////////////////////////////
// Door Script - Allows only Mages to enter
// Door Script - Allows on Mages to enter
//
////////////////////////////////////////
#include "prc_class_const"
void main()
{
// Close the door after 30 seconds
DelayCommand(30.0, ActionCloseDoor(OBJECT_SELF));
DelayCommand(30.0, ActionCloseDoor(OBJECT_SELF));
object oClicker = GetClickingObject();
object oTarget = GetTransitionTarget(OBJECT_SELF);
location lLoc = GetLocation(oTarget);
location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out"));
object oClicker = GetClickingObject();
object oTarget = GetTransitionTarget(OBJECT_SELF);
location lLoc = GetLocation(oTarget);
location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out"));
int oClass_1 = GetClassByPosition(1, oClicker);
int oClass_2 = GetClassByPosition(2, oClicker);
int oClass_3 = GetClassByPosition(3, oClicker);
int iPassed = 0;
if ((oClass_1==CLASS_TYPE_BARD)||(oClass_1==CLASS_TYPE_SORCERER))
iPassed = 1 ;
if((iPassed == 0) && (oClass_1==CLASS_TYPE_WIZARD))
iPassed = 1 ;
if ((oClass_2==CLASS_TYPE_BARD)||(oClass_2==CLASS_TYPE_SORCERER))
iPassed = 1 ;
if((iPassed == 0) && (oClass_2==CLASS_TYPE_WIZARD))
iPassed = 1 ;
if ((oClass_3==CLASS_TYPE_BARD)||(oClass_3==CLASS_TYPE_SORCERER))
iPassed = 1 ;
if((iPassed == 0) && (oClass_3==CLASS_TYPE_WIZARD))
iPassed = 1 ;
switch (iPassed)
{
case 0:
AssignCommand(oClicker,JumpToLocation(lLoc2));
break;
case 1:
AssignCommand(oClicker,JumpToLocation(lLoc));
break;
}
// Sum of arcane class levels
int iArcane = GetLevelByClass(CLASS_TYPE_BARD, oClicker) +
GetLevelByClass(CLASS_TYPE_BEGUILER, oClicker) +
GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oClicker) +
GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, oClicker) +
GetLevelByClass(CLASS_TYPE_SORCERER, oClicker) +
GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oClicker) +
GetLevelByClass(CLASS_TYPE_WARMAGE, oClicker) +
GetLevelByClass(CLASS_TYPE_WARLOCK, oClicker) +
GetLevelByClass(CLASS_TYPE_WIZARD, oClicker);
// Determine action based on arcane class level sum
if (iArcane > 0)
{
AssignCommand(oClicker, JumpToLocation(lLoc));
}
else
{
AssignCommand(oClicker, JumpToLocation(lLoc2));
}
}