Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
76 lines
1.5 KiB
Plaintext
76 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Custom User Defined Event
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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object oObject;
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int nUser = GetUserDefinedEventNumber();
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if(nUser == 50) //Skeleton encounter exhausted
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{
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if (GetLocalInt(OBJECT_SELF,"NW_L_AMION") != 1)
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{
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PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
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SetLocalInt(OBJECT_SELF,"NW_L_AMION",1);
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oObject=GetNearestObjectByTag("jw_door_down");
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AssignCommand(oObject,SetLocked(oObject,FALSE));
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AssignCommand(oObject,ActionOpenDoor(oObject));
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// DelayCommand(10.0,AssignCommand(oObject,ActionCloseDoor(oObject)));
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//DelayCommand(10.5,AssignCommand(oObject,SetLocked(oObject,TRUE)));
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DelayCommand(10.5,PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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DelayCommand(10.5,SetLocalInt(OBJECT_SELF,"NW_L_AMION",0));
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}
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}
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else if(nUser == 1002) // PERCEIVE
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{
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}
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else if(nUser == 1003) // END OF COMBAT
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{
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}
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else if(nUser == 1004) // ON DIALOGUE
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{
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}
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else if(nUser == 1005) // ATTACKED
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{
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}
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else if(nUser == 1006) // DAMAGED
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{
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}
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else if(nUser == 1007) // DEATH
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{
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}
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else if(nUser == 1008) // DISTURBED
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{
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}
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}
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