Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
61 lines
1.1 KiB
Plaintext
61 lines
1.1 KiB
Plaintext
//::////////////////////////////////////////////////
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//:: Custom User Defined Event
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "nw_i0_generic"
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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int nUser = GetUserDefinedEventNumber();
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if(nUser == 1001) //HEARTBEAT
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{
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}
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else if(nUser == 1002) // PERCEIVE
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{
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object oPC=GetLastPerceived();
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if (GetIsPC(oPC)&&GetObjectSeen(oPC,OBJECT_SELF)&&(GetRacialType(oPC)!=RACIAL_TYPE_ANIMAL)&&(!GetIsInCombat(OBJECT_SELF)))
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{
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SetIsTemporaryEnemy(oPC,OBJECT_SELF,TRUE,600.0);
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DetermineCombatRound(oPC);
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}
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}
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else if(nUser == 1003) // END OF COMBAT
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{
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}
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else if(nUser == 1004) // ON DIALOGUE
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{
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}
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else if(nUser == 1005) // ATTACKED
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{
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}
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else if(nUser == 1006) // DAMAGED
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{
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}
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else if(nUser == 1007) // DEATH
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{
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}
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else if(nUser == 1008) // DISTURBED
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{
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}
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}
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