Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
16 lines
625 B
Plaintext
16 lines
625 B
Plaintext
void main()
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{
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object oAttacker=GetLastDamager();
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object oWeapon1=GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oAttacker);
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object oWeapon2=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oAttacker);
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if (GetTag(oWeapon1)=="jw_lumber_axe"||GetTag(oWeapon2)=="jw_lumber_axe")
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{
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_SPARKS_PARRY),GetLocation(OBJECT_SELF));
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FloatingTextStringOnCreature("*Chops*",oAttacker);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(10,DAMAGE_TYPE_PIERCING),OBJECT_SELF);
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SendMessageToPC(oAttacker,"The lumberjack's axe does an extra 10 damage to the tree");
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}
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}
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