Battledale_PRC8/_module/nss/jw_tree_damaged.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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void main()
{
object oAttacker=GetLastDamager();
object oWeapon1=GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oAttacker);
object oWeapon2=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oAttacker);
if (GetTag(oWeapon1)=="jw_lumber_axe"||GetTag(oWeapon2)=="jw_lumber_axe")
{
ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_SPARKS_PARRY),GetLocation(OBJECT_SELF));
FloatingTextStringOnCreature("*Chops*",oAttacker);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(10,DAMAGE_TYPE_PIERCING),OBJECT_SELF);
SendMessageToPC(oAttacker,"The lumberjack's axe does an extra 10 damage to the tree");
}
}