Battledale_PRC8/_module/nss/jw_zen_trap1trig.nss
Jaysyn904 7b9e44ebbb Initial upload
Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00

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// if trap is trigerred, turn OFF the associated trigger
void main()
{
object oPC=GetEnteringObject();
int nReflex=ReflexSave(oPC,32,SAVING_THROW_TYPE_TRAP);
int nHP=GetCurrentHitPoints(oPC);
nHP=nHP-d6();
if (nReflex==0)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(nHP,DAMAGE_TYPE_MAGICAL),oPC);
}
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_DESTRUCTION),oPC);
SetLocalInt(GetObjectByTag(GetTag(OBJECT_SELF)+"t"),"trapped",FALSE);
DestroyObject(OBJECT_SELF);
}