Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
36 lines
928 B
Plaintext
36 lines
928 B
Plaintext
//::///////////////////////////////////////////////
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//:: NW_C2_DIMDOOR.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creature randomly hops around
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to enemies during combat.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: January 2002
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//::///////////////////////////////////////////////
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void JumpToWeakestEnemy(object oTarget)
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{
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object oTargetVictim = GetFactionMostDamagedMember(oTarget);
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// * won't jump if closer than 4 meters to victim
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if ((GetObjectSeen(oTargetVictim) == TRUE))
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{
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ActionAttack(oTargetVictim);
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}
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}
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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// * During Combat try teleporting around
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if (GetUserDefinedEventNumber() == 1003)
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{
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// JumpToWeakestEnemy(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY));
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}
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}
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