generated from Jaysyn/ModuleTemplate
Update PRC8 includes
Update PRC8 includes
This commit is contained in:
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d1a68337cd
commit
19e61b7d08
@ -876,6 +876,8 @@ void CreateSwitchNameArray()
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_BIOWARE_HARM);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_BIOWARE_NEUTRALIZE_POISON);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_BIOWARE_REMOVE_DISEASE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_BIO_UNLEARN);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_UNLEARN_SPELL_MAXNR);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_TIMESTOP_BIOWARE_DURATION);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_TIMESTOP_LOCAL);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_TIMESTOP_NO_HOSTILE);
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@ -1549,7 +1549,7 @@ const int FEAT_STIGMATA = 3163;
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const int FEAT_SERVHEAVEN = 3355;
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const int FEAT_RANGED_SMITE = 3356;
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const int FEAT_VOW_PURITY = 5360;
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const int FEAT_VOWOFPOVERTY = 26001;
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const int FEAT_VOWOFPOVERTY = 26002;
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//Vile Feat
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const int FEAT_LICHLOVED = 3395;
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@ -1868,12 +1868,12 @@ const int FEAT_SANCTIFY_MARTIAL_SICKLE = 3169;
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const int FEAT_SANCTIFY_MARTIAL_MINDBLADE = 3623;
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const int FEAT_SANCTIFY_MARTIAL_WHIP = 3596;
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const int FEAT_SANCTIFY_MARTIAL_TRIDENT = 3597;
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const int FEAT_SANCTIFYKISTRIKE = 26002;
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const int FEAT_HOLYKISTRIKE = 26003;
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const int FEAT_FISTOFHEAVENS = 26004;
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const int FEAT_VOWABSTINENCE = 26005;
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const int FEAT_VOWCHASTITY = 26006;
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const int FEAT_GIFTOFFAITH = 26007;
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const int FEAT_SANCTIFYKISTRIKE = 26003;
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const int FEAT_HOLYKISTRIKE = 26004;
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const int FEAT_FISTOFHEAVENS = 26005;
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const int FEAT_VOWABSTINENCE = 26006;
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const int FEAT_VOWCHASTITY = 26007;
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const int FEAT_GIFTOFFAITH = 26008;
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//heartwarder
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const int FEAT_CHARISMA_INC1 = 3230;
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@ -575,8 +575,8 @@ int PRCGetCasterLevel(object oCaster = OBJECT_SELF)
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iReturnLevel = GetLevelByClass(CLASS_TYPE_SHAPECHANGER);
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}
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// Casting as a bard but don't have any levels in the class
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if(iCastingClass == CLASS_TYPE_BARD && !GetLevelByClass(CLASS_TYPE_BARD, oCaster))
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// Casting as a bard but don't have any levels in the class //:: Double-dipping?
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/* if(iCastingClass == CLASS_TYPE_BARD && !GetLevelByClass(CLASS_TYPE_BARD, oCaster))
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{
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int nRace = GetRacialType(oCaster);
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@ -584,7 +584,7 @@ int PRCGetCasterLevel(object oCaster = OBJECT_SELF)
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//otherwise use RHD instead of bard levels
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if(nRace == RACIAL_TYPE_GLOURA)
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iReturnLevel = GetLevelByClass(CLASS_TYPE_FEY);
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}
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} */
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//Spell Rage ability
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if(GetHasSpellEffect(SPELL_SPELL_RAGE, oCaster)
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@ -960,8 +960,10 @@ int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
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}
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//:: End Bard Arcane PrC casting calculations
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if(nCastingClass == CLASS_TYPE_BARD && nRace == RACIAL_TYPE_GLOURA && !GetLevelByClass(CLASS_TYPE_BARD, oCaster))
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if(nCastingClass == CLASS_TYPE_BARD || nCastingClass == CLASS_TYPE_BARD && nRace == RACIAL_TYPE_GLOURA && !GetLevelByClass(CLASS_TYPE_BARD, oCaster))
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{
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if(DEBUG) DoDebug("prc_inc_castlvl >> Found Fey RHD caster (not bard)");
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if(GetHasFeat(FEAT_ABCHAMP_SPELLCASTING_FEY, oCaster))
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nArcane += GetLevelByClass(CLASS_TYPE_ABJURANT_CHAMPION, oCaster);
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@ -1065,7 +1067,10 @@ int GetArcanePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
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nArcane += GetLevelByClass(CLASS_TYPE_UNSEEN_SEER, oCaster);
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if(GetHasFeat(FEAT_VIRTUOSO_SPELLCASTING_FEY, oCaster))
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{
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nArcane += GetLevelByClass(CLASS_TYPE_VIRTUOSO, oCaster);
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if(DEBUG) DoDebug("prc_inc_castlvl >> Found Fey + Virtuoso PrC. Arcane caster level is "+IntToString(nArcane)+".");
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}
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if(GetHasFeat(FEAT_WWOC_SPELLCASTING_FEY, oCaster))
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nArcane += GetLevelByClass(CLASS_TYPE_WAR_WIZARD_OF_CORMYR, oCaster);
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@ -382,17 +382,17 @@ int GetPrCAdjustedClassLevel(int nClass, object oCaster = OBJECT_SELF)
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// is it arcane, divine or neither?
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if(GetIsArcaneClass(nClass, oCaster) && nClass != CLASS_TYPE_SUBLIME_CHORD)
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{
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if (GetPrimaryArcaneClass(oCaster) == nClass) // adjust for any PrCs
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if (GetPrimaryArcaneClass(oCaster) == nClass) // adjust for any PrCs
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iTemp = GetArcanePRCLevels(oCaster, nClass);
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}
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else if(GetIsDivineClass(nClass, oCaster))
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{
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if (GetPrimaryDivineClass(oCaster) == nClass) // adjust for any PrCs
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iTemp = GetDivinePRCLevels(oCaster, nClass);
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if (GetPrimaryDivineClass(oCaster) == nClass) // adjust for any PrCs
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iTemp = GetDivinePRCLevels(oCaster, nClass);
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}
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else // a non-caster class or a PrC
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{
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return 0;
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return 0;
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}
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// add the caster class levels
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return iTemp += GetLevelByClass(nClass, oCaster);
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530
src/include/prc_nui_com_inc.nss
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530
src/include/prc_nui_com_inc.nss
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@ -0,0 +1,530 @@
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#include "prc_nui_consts"
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#include "inc_newspellbook"
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#include "psi_inc_psifunc"
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#include "inc_lookups"
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#include "nw_inc_nui"
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//
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// GetCurrentSpellLevel
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// Gets the current spell level the class can achieve at the current
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// caster level (ranging from 0-9)
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//
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// Arguments:
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// nClass:int the ClassID
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// nLevel:int the caster level
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//
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// Returns:
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// int the circle the class can achieve currently
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//
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int GetCurrentSpellLevel(int nClass, int nLevel);
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//
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// GetMaxSpellLevel
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// Gets the highest possible circle the class can achieve (from 0-9)
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//
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// Arguments:
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// nClass:int the ClassID
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//
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// Returns:
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// int the highest circle that can be achieved
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//
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int GetMaxSpellLevel(int nClass);
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//
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// GetMinSpellLevel
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// Gets the lowest possible circle the class can achieve (from 0-9)
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//
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// Arguments:
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// nClass:int the ClassID
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//
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// Returns:
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// int the lowest circle that can be achieved
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//
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int GetMinSpellLevel(int nClass);
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//
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// GetHighestLevelPossibleInClass
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// Given a class Id this will determine what the max level of a class can be
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// achieved
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//
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// Arguments:
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// nClass:int the ClassID
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//
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// Returns:
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// int the highest possible level the class can achieve
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//
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int GetHighestLevelPossibleInClass(int nClass);
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//
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// GetClassSpellbookFile
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// Gets the class 2da spellbook/ability for the given class Id
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//
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// Arguments:
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// nClass:int the classID
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//
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// Returns:
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// string the 2da file name for the spell/abilities of the ClassID
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//
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string GetClassSpellbookFile(int nClass);
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//
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// GetBinderSpellToFeatDictionary
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// Sets up the Binder Spell Dictionary that is used to match a binder's vestige
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// to their feat. This is constructed based off the binder's known location of
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// their feat and spell ranges in the base 2das respectivly. After constructing
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// this it will be saved to the player locally as a cached result since we do
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// not need to call this again.
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//
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// Argument:
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// oPlayer:object the player
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//
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// Returns:
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// json:Dictionary<String,Int> a dictionary of mapping between the SpellID
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// and the FeatID of a vestige ability
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//
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json GetBinderSpellToFeatDictionary(object oPlayer=OBJECT_SELF);
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//
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// GetSpellLevelIcon
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// Takes the spell circle int and gets the icon appropriate for it (i.e. 0 turns
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// into "ir_cantrips"
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//
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// Arguments:
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// spellLevel:int the spell level we want the icon for
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//
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// Returns:
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// string the spell level icon
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//
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string GetSpellLevelIcon(int spellLevel);
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//
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// GetSpellLevelToolTip
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// Gets the spell level tool tip text based on the int spell level provided (i.e.
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// 0 turns into "Cantrips")
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//
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// Arguments:
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// spellLevel:int the spell level we want the tooltip for
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//
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// Returns:
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// string the spell level toop tip
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//
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string GetSpellLevelToolTip(int spellLevel);
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//
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// GetSpellIcon
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// Gets the spell icon based off the spellId, or featId supplied
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//
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// Arguments:
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// nClass:int the class Id
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// featId:int the featId we can use the icon for
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// spellId:int the spell Id we want the icon for
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//
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// Returns:
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// json:String the string of the icon we want.
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//
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json GetSpellIcon(int spellId, int featId=0, int nClass=0);
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string GetSpellName(int spellId, int realSpellID=0, int featId=0, int nClass=0);
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//
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// GreyOutButton
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// Takes NUI Button along with it's width and height and greys it out it with a drawn
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// colored rectangle to represent it's not been selected or not valid.
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//
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// Arguments:
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// jButton:json the NUI Button
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// w:float the width of the button
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// h:float the height of the button
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//
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// Returns:
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// json the NUI button greyed out
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//
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json GreyOutButton(json jButton, float w, float h);
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//
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// CreateGreyOutRectangle
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// Creates a grey out rectangle for buttons
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//
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// Arguments:
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// w:float the width of the button
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// h:float the height of the button
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//
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// Returns:
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// json the transparant black rectangle
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//
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json CreateGreyOutRectangle(float w, float h);
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void CreateSpellDescriptionNUI(object oPlayer, int featID, int spellId=0, int realSpellId=0, int nClass=0);
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void ClearSpellDescriptionNUI(object oPlayer=OBJECT_SELF);
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int GetCurrentSpellLevel(int nClass, int nLevel)
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{
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int currentLevel = nLevel;
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// ToB doesn't have a concept of spell levels, but still match up to it
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if(nClass == CLASS_TYPE_WARBLADE
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|| nClass == CLASS_TYPE_SWORDSAGE
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|| nClass == CLASS_TYPE_CRUSADER
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|| nClass == CLASS_TYPE_SHADOWCASTER)
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{
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return 9;
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}
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// Binders don't really have a concept of spell level
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if (nClass == CLASS_TYPE_BINDER
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN) // they can only reach 1st circle
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return 1;
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//Shadowsmith has no concept of spell levels
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if (nClass == CLASS_TYPE_SHADOWSMITH)
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return 2;
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if (nClass == CLASS_TYPE_WARLOCK
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|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
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return 4;
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// Spont casters have their own function
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if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
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|| nClass == CLASS_TYPE_ARCHIVIST)
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{
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int maxLevel = GetMaxSpellLevelForCasterLevel(nClass, currentLevel);
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return maxLevel;
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}
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else
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{
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// everyone else uses this
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string spellLevel2da = GetAMSKnownFileName(nClass);
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currentLevel = nLevel - 1; // Level is 1 off of the row in the 2da
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if (nClass == CLASS_TYPE_FIST_OF_ZUOKEN
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|| nClass == CLASS_TYPE_PSION
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|| nClass == CLASS_TYPE_PSYWAR
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|| nClass == CLASS_TYPE_WILDER
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|| nClass == CLASS_TYPE_PSYCHIC_ROGUE
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|| nClass == CLASS_TYPE_WARMIND)
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currentLevel = GetManifesterLevel(OBJECT_SELF, nClass, TRUE) - 1;
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int totalLevel = Get2DARowCount(spellLevel2da);
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// in case we somehow go over bounds just don't :)
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if (currentLevel >= totalLevel)
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currentLevel = totalLevel - 1;
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//Psionics have MaxPowerLevel as their column name
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string columnName = "MaxPowerLevel";
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//Invokers have MaxInvocationLevel
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if (nClass == CLASS_TYPE_WARLOCK
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN
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|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
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columnName = "MaxInvocationLevel";
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// Truenamers have 3 sets of utterances, ranging from 1-6, EvolvingMind covers the entire range
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if (nClass == CLASS_TYPE_TRUENAMER)
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{
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columnName = "EvolvingMind";
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spellLevel2da = "cls_true_maxlvl"; //has a different 2da we want to look at
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}
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if (nClass == CLASS_TYPE_BINDER)
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{
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columnName = "VestigeLvl";
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spellLevel2da = "cls_bind_binder";
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}
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// ToB doesn't have a concept of this, but we don't care.
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int maxLevel = StringToInt(Get2DACache(spellLevel2da, columnName, currentLevel));
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return maxLevel;
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}
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}
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int GetMinSpellLevel(int nClass)
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{
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// again sponts have their own function
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if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
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|| nClass == CLASS_TYPE_ARCHIVIST)
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{
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return GetMinSpellLevelForCasterLevel(nClass, GetHighestLevelPossibleInClass(nClass));
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}
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else
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{
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if (nClass == CLASS_TYPE_FIST_OF_ZUOKEN
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|| nClass == CLASS_TYPE_PSION
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|| nClass == CLASS_TYPE_PSYWAR
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|| nClass == CLASS_TYPE_WILDER
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|| nClass == CLASS_TYPE_PSYCHIC_ROGUE
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|| nClass == CLASS_TYPE_WARMIND
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|| nClass == CLASS_TYPE_WARBLADE
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|| nClass == CLASS_TYPE_SWORDSAGE
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|| nClass == CLASS_TYPE_CRUSADER
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|| nClass == CLASS_TYPE_WARLOCK
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|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN
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|| nClass == CLASS_TYPE_SHADOWCASTER
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|| nClass == CLASS_TYPE_SHADOWSMITH
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|| nClass == CLASS_TYPE_BINDER)
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return 1;
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return GetCurrentSpellLevel(nClass, 1);
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}
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}
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int GetMaxSpellLevel(int nClass)
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{
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if (nClass == CLASS_TYPE_WILDER
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|| nClass == CLASS_TYPE_PSION)
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return 9;
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if (nClass == CLASS_TYPE_PSYCHIC_ROGUE
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|| nClass == CLASS_TYPE_FIST_OF_ZUOKEN
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|| nClass == CLASS_TYPE_WARMIND)
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return 5;
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if (nClass == CLASS_TYPE_PSYWAR)
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return 6;
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return GetCurrentSpellLevel(nClass, GetHighestLevelPossibleInClass(nClass));
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}
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int GetHighestLevelPossibleInClass(int nClass)
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{
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string sFile;
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//sponts have their spells in the classes.2da
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if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
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|| nClass == CLASS_TYPE_ARCHIVIST)
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{
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sFile = Get2DACache("classes", "SpellGainTable", nClass);
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}
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else
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{
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// everyone else uses this
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sFile = GetAMSKnownFileName(nClass);
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if (nClass == CLASS_TYPE_TRUENAMER)
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{
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sFile = "cls_true_maxlvl"; //has a different 2da we want to look at
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}
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if (nClass == CLASS_TYPE_BINDER)
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{
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sFile = "cls_bind_binder";
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}
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}
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return Get2DARowCount(sFile);
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}
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string GetClassSpellbookFile(int nClass)
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{
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string sFile;
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// Spontaneous casters use a specific file name structure
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if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
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|| nClass == CLASS_TYPE_ARCHIVIST)
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{
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sFile = GetFileForClass(nClass);
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}
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// everyone else uses this structure
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else
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{
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sFile = GetAMSDefinitionFileName(nClass);
|
||||
|
||||
if (nClass == CLASS_TYPE_BINDER)
|
||||
{
|
||||
sFile = "vestiges";
|
||||
}
|
||||
}
|
||||
|
||||
return sFile;
|
||||
}
|
||||
|
||||
string GetSpellLevelIcon(int spellLevel)
|
||||
{
|
||||
switch (spellLevel)
|
||||
{
|
||||
case 0: return "ir_cantrips";
|
||||
case 1: return "ir_level1";
|
||||
case 2: return "ir_level2";
|
||||
case 3: return "ir_level3";
|
||||
case 4: return "ir_level4";
|
||||
case 5: return "ir_level5";
|
||||
case 6: return "ir_level6";
|
||||
case 7: return "ir_level789";
|
||||
case 8: return "ir_level789";
|
||||
case 9: return "ir_level789";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
string GetSpellLevelToolTip(int spellLevel)
|
||||
{
|
||||
switch (spellLevel)
|
||||
{
|
||||
case 0: return "Cantrips";
|
||||
case 1: return "Level 1";
|
||||
case 2: return "Level 2";
|
||||
case 3: return "Level 3";
|
||||
case 4: return "Level 4";
|
||||
case 5: return "Level 5";
|
||||
case 6: return "Level 6";
|
||||
case 7: return "Level 7";
|
||||
case 8: return "Level 8";
|
||||
case 9: return "Level 9";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
json GetSpellIcon(int spellId,int featId=0,int nClass=0)
|
||||
{
|
||||
// Binder's spells don't have the FeatID on the spells.2da, so we have to use
|
||||
// the mapping we constructed to get it.
|
||||
if (nClass == CLASS_TYPE_BINDER)
|
||||
{
|
||||
json binderDict = GetBinderSpellToFeatDictionary();
|
||||
int nFeatID = JsonGetInt(JsonObjectGet(binderDict, IntToString(spellId)));
|
||||
return JsonString(Get2DACache("feat", "Icon", featId));
|
||||
}
|
||||
|
||||
if (featId)
|
||||
return JsonString(Get2DACache("feat", "Icon", featId));
|
||||
|
||||
int masterSpellID = StringToInt(Get2DACache("spells", "Master", spellId));
|
||||
|
||||
// if this is a sub radial spell, then we use spell's icon instead
|
||||
if (masterSpellID)
|
||||
return JsonString(Get2DACache("spells", "IconResRef", spellId));
|
||||
|
||||
// the FeatID holds the accurate spell icon, not the SpellID
|
||||
int nFeatID = StringToInt(Get2DACache("spells", "FeatID", spellId));
|
||||
|
||||
return JsonString(Get2DACache("feat", "Icon", nFeatID));
|
||||
}
|
||||
|
||||
string GetSpellName(int spellId, int realSpellID=0, int featId=0, int nClass=0)
|
||||
{
|
||||
if ((nClass == CLASS_TYPE_SHADOWSMITH
|
||||
|| nClass == CLASS_TYPE_SHADOWCASTER) && spellId)
|
||||
return GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", spellId)));
|
||||
if (nClass == CLASS_TYPE_TRUENAMER && featId)
|
||||
return GetStringByStrRef(StringToInt(Get2DACache("feat", "FEAT", featId)));
|
||||
if (realSpellID)
|
||||
return GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", realSpellID)));
|
||||
if (spellId)
|
||||
return GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", spellId)));
|
||||
if (featId)
|
||||
return GetStringByStrRef(StringToInt(Get2DACache("feat", "FEAT", featId)));
|
||||
|
||||
return GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", spellId)));
|
||||
}
|
||||
|
||||
json GetBinderSpellToFeatDictionary(object oPlayer=OBJECT_SELF)
|
||||
{
|
||||
// a dictionary of <SpellID, FeatID>
|
||||
json binderDict = GetLocalJson(oPlayer, NUI_SPELLBOOK_BINDER_DICTIONARY_CACHE_VAR);
|
||||
// if this hasn't been created, create it now.
|
||||
if (binderDict == JsonNull())
|
||||
binderDict = JsonObject();
|
||||
else
|
||||
return binderDict;
|
||||
|
||||
// the starting row for binder spells
|
||||
int spellIndex = 19070;
|
||||
// the starting row for binder feats
|
||||
int featIndex = 9030;
|
||||
//the end of the binder spells/feats
|
||||
while (spellIndex <= 19156 && featIndex <= 9104)
|
||||
{
|
||||
// get the SpellID tied to the feat
|
||||
int spellID = StringToInt(Get2DACache("feat", "SPELLID", featIndex));
|
||||
// if the spellID matches the current index, then this is the spell
|
||||
// attached to the feat
|
||||
if (spellID == spellIndex)
|
||||
{
|
||||
binderDict = JsonObjectSet(binderDict, IntToString(spellID), JsonInt(featIndex));
|
||||
|
||||
// move to next spell/feat
|
||||
featIndex++;
|
||||
spellIndex++;
|
||||
}
|
||||
// else we have reached a subdial spell
|
||||
else
|
||||
{
|
||||
// loop through until we reach back at spellID
|
||||
while (spellIndex < spellID)
|
||||
{
|
||||
int masterSpell = StringToInt(Get2DACache("spells", "Master", spellIndex));
|
||||
|
||||
// add the sub radial to the dict, tied to the master's FeatID
|
||||
int featId = JsonGetInt(JsonObjectGet(binderDict, IntToString(masterSpell)));
|
||||
binderDict = JsonObjectSet(binderDict, IntToString(spellIndex), JsonInt(featId));
|
||||
|
||||
spellIndex++;
|
||||
}
|
||||
|
||||
|
||||
// some feats overlap the same FeatID, can cause this to get stuck.
|
||||
// if it happens then move on
|
||||
if (spellIndex > spellID)
|
||||
featIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
// cache the result
|
||||
SetLocalJson(oPlayer, NUI_SPELLBOOK_BINDER_DICTIONARY_CACHE_VAR, binderDict);
|
||||
return binderDict;
|
||||
}
|
||||
|
||||
json GreyOutButton(json jButton, float w, float h)
|
||||
{
|
||||
json retValue = jButton;
|
||||
|
||||
json jBorders = JsonArray();
|
||||
jBorders = JsonArrayInsert(jBorders, CreateGreyOutRectangle(w, h));
|
||||
|
||||
return NuiDrawList(jButton, JsonBool(FALSE), jBorders);
|
||||
}
|
||||
|
||||
json CreateGreyOutRectangle(float w, float h)
|
||||
{
|
||||
// set the points of the button shape
|
||||
json jPoints = JsonArray();
|
||||
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
||||
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
||||
|
||||
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
||||
jPoints = JsonArrayInsert(jPoints, JsonFloat(h));
|
||||
|
||||
jPoints = JsonArrayInsert(jPoints, JsonFloat(w));
|
||||
jPoints = JsonArrayInsert(jPoints, JsonFloat(h));
|
||||
|
||||
jPoints = JsonArrayInsert(jPoints, JsonFloat(w));
|
||||
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
||||
|
||||
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
||||
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
||||
|
||||
return NuiDrawListPolyLine(JsonBool(TRUE), NuiColor(0, 0, 0, 127), JsonBool(TRUE), JsonFloat(2.0), jPoints);
|
||||
}
|
||||
|
||||
void CreateSpellDescriptionNUI(object oPlayer, int featID, int spellId=0, int realSpellId=0, int nClass=0)
|
||||
{
|
||||
SetLocalInt(oPlayer, NUI_SPELL_DESCRIPTION_FEATID_VAR, featID);
|
||||
SetLocalInt(oPlayer, NUI_SPELL_DESCRIPTION_SPELLID_VAR, spellId);
|
||||
SetLocalInt(oPlayer, NUI_SPELL_DESCRIPTION_REAL_SPELLID_VAR, realSpellId);
|
||||
SetLocalInt(oPlayer, NUI_SPELL_DESCRIPTION_CLASSID_VAR, nClass);
|
||||
ExecuteScript("prc_nui_dsc_view", oPlayer);
|
||||
}
|
||||
|
||||
void ClearSpellDescriptionNUI(object oPlayer=OBJECT_SELF)
|
||||
{
|
||||
DeleteLocalInt(oPlayer, NUI_SPELL_DESCRIPTION_FEATID_VAR);
|
||||
DeleteLocalInt(oPlayer, NUI_SPELL_DESCRIPTION_SPELLID_VAR);
|
||||
DeleteLocalInt(oPlayer, NUI_SPELL_DESCRIPTION_REAL_SPELLID_VAR);
|
||||
DeleteLocalInt(oPlayer, NUI_SPELL_DESCRIPTION_CLASSID_VAR);
|
||||
}
|
||||
|
@ -110,4 +110,49 @@ const string NUI_PRC_PA_TEXT_BIND = "nui_prc_pa_text_bind";
|
||||
// Left Button Enabled Bind for Power Attack NUI
|
||||
const string NUI_PRC_PA_LEFT_BUTTON_ENABLED_BIND = "leftButtonEnabled";
|
||||
// Right Button Enabled Bind for Power Attack NUI
|
||||
const string NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND = "rightButtonEnabled";
|
||||
const string NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND = "rightButtonEnabled";
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// //
|
||||
// NUI Level Up //
|
||||
// //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
const string NUI_LEVEL_UP_WINDOW_ID = "prcLevelUpNui";
|
||||
|
||||
const string NUI_LEVEL_UP_SPELL_CIRCLE_BUTTON_BASEID = "NuiLevelUpCircleButton_";
|
||||
const string NUI_LEVEL_UP_SPELL_BUTTON_BASEID = "NuiLevelUpSpellButton_";
|
||||
const string NUI_LEVEL_UP_SPELL_DISABLED_BUTTON_BASEID = "NuiLevelUpDisabledSpellButton_";
|
||||
const string NUI_LEVEL_UP_SPELL_CHOSEN_BUTTON_BASEID = "NuiLevelUpChosenSpellButton_";
|
||||
const string NUI_LEVEL_UP_SPELL_CHOSEN_DISABLED_BUTTON_BASEID = "NuiLevelUpDisabledChosenSpellButton_";
|
||||
const string NUI_LEVEL_UP_DONE_BUTTON = "NuiLevelUpDoneButton";
|
||||
const string NUI_LEVEL_UP_RESET_BUTTON = "NuiLevelUpResetButton";
|
||||
|
||||
const string NUI_LEVEL_UP_SELECTED_CLASS_VAR = "NUILevelUpSelectedClass";
|
||||
const string NUI_LEVEL_UP_SELECTED_CIRCLE_VAR = "NUILevelUpSelectedCircle";
|
||||
const string NUI_LEVEL_UP_KNOWN_SPELLS_VAR = "NUILevelUpKnownSpells";
|
||||
const string NUI_LEVEL_UP_CHOSEN_SPELLS_VAR = "NUILevelUpChosenSpells";
|
||||
const string NUI_LEVEL_UP_EXPANDED_KNOW_LIST_VAR = "NUILevelUpExpKnowList";
|
||||
const string NUI_LEVEL_UP_POWER_LIST_VAR = "NUILevelUpPowerList";
|
||||
const string NUI_LEVEL_UP_DISCIPLINE_INFO_VAR = "GetDisciplineInfoObjectCache_";
|
||||
const string NUI_LEVEL_UP_SPELLID_LIST_VAR = "NUILevelUpSpellIDList_";
|
||||
const string NUI_LEVEL_UP_REMAINING_CHOICES_CACHE_VAR = "NUIRemainingChoicesCache";
|
||||
const string NUI_LEVEL_UP_RELEARN_LIST_VAR = "NUILevelUpRelearnList";
|
||||
const string NUI_LEVEL_UP_ARCHIVIST_NEW_SPELLS_LIST_VAR = "NUILevelUpArchivistNewSpellsList";
|
||||
|
||||
const string NUI_LEVEL_UP_EXPANDED_CHOICES_VAR = "NUIExpandedChoices";
|
||||
const string NUI_LEVEL_UP_EPIC_EXPANDED_CHOICES_VAR = "NUIEpicExpandedChoices";
|
||||
|
||||
const int NUI_LEVEL_UP_MANEUVER_PREREQ_LIMIT = 6;
|
||||
|
||||
const string NUI_LEVEL_UP_MANEUVER_TOTAL = "ManeuverTotal";
|
||||
const string NUI_LEVEL_UP_STANCE_TOTAL = "StanceTotal";
|
||||
|
||||
const string NUI_LEVEL_UP_SPELLBOOK_OBJECT_CACHE_VAR = "GetSpellListObjectCache_";
|
||||
const string NUI_LEVEL_UP_KNOWN_INVOCATIONS_CACHE_VAR = "GetInvokerKnownListObjectCache_";
|
||||
|
||||
const string NUI_SPELL_DESCRIPTION_FEATID_VAR = "NUISpellDescriptionFeatID";
|
||||
const string NUI_SPELL_DESCRIPTION_CLASSID_VAR = "NUISpellDescriptionClassID";
|
||||
const string NUI_SPELL_DESCRIPTION_SPELLID_VAR = "NUISpellDescriptionSpellID";
|
||||
const string NUI_SPELL_DESCRIPTION_REAL_SPELLID_VAR = "NUISpellDescriptionRealSpellID";
|
||||
|
||||
|
3336
src/include/prc_nui_lv_inc.nss
Normal file
3336
src/include/prc_nui_lv_inc.nss
Normal file
File diff suppressed because it is too large
Load Diff
@ -10,10 +10,8 @@
|
||||
//:: Created By: Rakiov
|
||||
//:: Created On: 24.05.2005
|
||||
//:://////////////////////////////////////////////
|
||||
#include "inc_newspellbook"
|
||||
#include "psi_inc_psifunc"
|
||||
#include "inc_lookups"
|
||||
#include "prc_nui_consts"
|
||||
|
||||
#include "prc_nui_com_inc"
|
||||
|
||||
//
|
||||
// GetSpellListForCircle
|
||||
@ -43,69 +41,6 @@ json GetSpellListForCircle(object oPlayer, int nClass, int circle);
|
||||
//
|
||||
json GetSupportedNUISpellbookClasses(object oPlayer);
|
||||
|
||||
//
|
||||
// GetCurrentSpellLevel
|
||||
// Gets the current spell level the class can achieve at the current
|
||||
// caster level (ranging from 0-9)
|
||||
//
|
||||
// Arguments:
|
||||
// nClass:int the ClassID
|
||||
// nLevel:int the caster level
|
||||
//
|
||||
// Returns:
|
||||
// int the circle the class can achieve currently
|
||||
//
|
||||
int GetCurrentSpellLevel(int nClass, int nLevel);
|
||||
|
||||
//
|
||||
// GetMaxSpellLevel
|
||||
// Gets the highest possible circle the class can achieve (from 0-9)
|
||||
//
|
||||
// Arguments:
|
||||
// nClass:int the ClassID
|
||||
//
|
||||
// Returns:
|
||||
// int the highest circle that can be achieved
|
||||
//
|
||||
int GetMaxSpellLevel(int nClass);
|
||||
|
||||
//
|
||||
// GetMinSpellLevel
|
||||
// Gets the lowest possible circle the class can achieve (from 0-9)
|
||||
//
|
||||
// Arguments:
|
||||
// nClass:int the ClassID
|
||||
//
|
||||
// Returns:
|
||||
// int the lowest circle that can be achieved
|
||||
//
|
||||
int GetMinSpellLevel(int nClass);
|
||||
|
||||
//
|
||||
// GetHighestLevelPossibleInClass
|
||||
// Given a class Id this will determine what the max level of a class can be
|
||||
// achieved
|
||||
//
|
||||
// Arguments:
|
||||
// nClass:int the ClassID
|
||||
//
|
||||
// Returns:
|
||||
// int the highest possible level the class can achieve
|
||||
//
|
||||
int GetHighestLevelPossibleInClass(int nClass);
|
||||
|
||||
//
|
||||
// GetClassSpellbookFile
|
||||
// Gets the class 2da spellbook/ability for the given class Id
|
||||
//
|
||||
// Arguments:
|
||||
// nClass:int the classID
|
||||
//
|
||||
// Returns:
|
||||
// string the 2da file name for the spell/abilities of the ClassID
|
||||
//
|
||||
string GetClassSpellbookFile(int nClass);
|
||||
|
||||
//
|
||||
// IsSpellKnown
|
||||
// Returns whether the player with the given class, spell file, and spellbook id
|
||||
@ -234,23 +169,6 @@ json GetMetaMysteryFeatList();
|
||||
//
|
||||
int GetTrueClassIfRHD(object oPlayer, int nClass);
|
||||
|
||||
//
|
||||
// GetBinderSpellToFeatDictionary
|
||||
// Sets up the Binder Spell Dictionary that is used to match a binder's vestige
|
||||
// to their feat. This is constructed based off the binder's known location of
|
||||
// their feat and spell ranges in the base 2das respectivly. After constructing
|
||||
// this it will be saved to the player locally as a cached result since we do
|
||||
// not need to call this again.
|
||||
//
|
||||
// Argument:
|
||||
// oPlayer:object the player
|
||||
//
|
||||
// Returns:
|
||||
// json:Dictionary<String,Int> a dictionary of mapping between the SpellID
|
||||
// and the FeatID of a vestige ability
|
||||
//
|
||||
json GetBinderSpellToFeatDictionary(object oPlayer=OBJECT_SELF);
|
||||
|
||||
//
|
||||
// ShouldAddSpell
|
||||
// Given a spellId and a class, determines if the spell should be added to the
|
||||
@ -318,6 +236,18 @@ json GetInvokerEssenceSpellList(int nClass, object oPlayer=OBJECT_SELF);
|
||||
//
|
||||
int JsonArrayContainsInt(json list, int item);
|
||||
|
||||
//
|
||||
// IsSpellbookNUIOpen
|
||||
// Checks to see if the Spellbook NUI is open on a given player.
|
||||
//
|
||||
// Arguments:
|
||||
// oPC:object the player
|
||||
//
|
||||
// Returns:
|
||||
// int:Boolean TRUE if window is open, FALSE otherwise
|
||||
//
|
||||
int IsSpellbookNUIOpen(object oPC);
|
||||
|
||||
json GetSpellListForCircle(object oPlayer, int nClass, int circle)
|
||||
{
|
||||
json retValue = JsonArray();
|
||||
@ -397,86 +327,6 @@ int ShouldAddSpell(int nClass, int spellId, object oPlayer=OBJECT_SELF)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
json GetBinderSpellToFeatDictionary(object oPlayer=OBJECT_SELF)
|
||||
{
|
||||
// a dictionary of <SpellID, FeatID>
|
||||
json binderDict = GetLocalJson(oPlayer, NUI_SPELLBOOK_BINDER_DICTIONARY_CACHE_VAR);
|
||||
// if this hasn't been created, create it now.
|
||||
if (binderDict == JsonNull())
|
||||
binderDict = JsonObject();
|
||||
else
|
||||
return binderDict;
|
||||
|
||||
// the starting row for binder spells
|
||||
int spellIndex = 19070;
|
||||
// the starting row for binder feats
|
||||
int featIndex = 9030;
|
||||
//the end of the binder spells/feats
|
||||
while (spellIndex <= 19156 && featIndex <= 9104)
|
||||
{
|
||||
// get the SpellID tied to the feat
|
||||
int spellID = StringToInt(Get2DACache("feat", "SPELLID", featIndex));
|
||||
// if the spellID matches the current index, then this is the spell
|
||||
// attached to the feat
|
||||
if (spellID == spellIndex)
|
||||
{
|
||||
binderDict = JsonObjectSet(binderDict, IntToString(spellID), JsonInt(featIndex));
|
||||
|
||||
// move to next spell/feat
|
||||
featIndex++;
|
||||
spellIndex++;
|
||||
}
|
||||
// else we have reached a subdial spell
|
||||
else
|
||||
{
|
||||
// loop through until we reach back at spellID
|
||||
while (spellIndex < spellID)
|
||||
{
|
||||
int masterSpell = StringToInt(Get2DACache("spells", "Master", spellIndex));
|
||||
|
||||
// add the sub radial to the dict, tied to the master's FeatID
|
||||
int featId = JsonGetInt(JsonObjectGet(binderDict, IntToString(masterSpell)));
|
||||
binderDict = JsonObjectSet(binderDict, IntToString(spellIndex), JsonInt(featId));
|
||||
|
||||
spellIndex++;
|
||||
}
|
||||
|
||||
|
||||
// some feats overlap the same FeatID, can cause this to get stuck.
|
||||
// if it happens then move on
|
||||
if (spellIndex > spellID)
|
||||
featIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
// cache the result
|
||||
SetLocalJson(oPlayer, NUI_SPELLBOOK_BINDER_DICTIONARY_CACHE_VAR, binderDict);
|
||||
return binderDict;
|
||||
}
|
||||
|
||||
string GetClassSpellbookFile(int nClass)
|
||||
{
|
||||
string sFile;
|
||||
// Spontaneous casters use a specific file name structure
|
||||
if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
|
||||
|| nClass == CLASS_TYPE_ARCHIVIST)
|
||||
{
|
||||
sFile = GetFileForClass(nClass);
|
||||
}
|
||||
// everyone else uses this structure
|
||||
else
|
||||
{
|
||||
sFile = GetAMSDefinitionFileName(nClass);
|
||||
|
||||
if (nClass == CLASS_TYPE_BINDER)
|
||||
{
|
||||
sFile = "vestiges";
|
||||
}
|
||||
}
|
||||
|
||||
return sFile;
|
||||
}
|
||||
|
||||
json GetSupportedNUISpellbookClasses(object oPlayer)
|
||||
{
|
||||
json retValue = JsonArray();
|
||||
@ -526,167 +376,6 @@ int IsSpellKnown(object oPlayer, int nClass, int spellId)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int GetCurrentSpellLevel(int nClass, int nLevel)
|
||||
{
|
||||
int currentLevel = nLevel;
|
||||
|
||||
// ToB doesn't have a concept of spell levels, but still match up to it
|
||||
if(nClass == CLASS_TYPE_WARBLADE
|
||||
|| nClass == CLASS_TYPE_SWORDSAGE
|
||||
|| nClass == CLASS_TYPE_CRUSADER
|
||||
|| nClass == CLASS_TYPE_SHADOWCASTER)
|
||||
{
|
||||
return 9;
|
||||
}
|
||||
|
||||
|
||||
// Binders don't really have a concept of spell level
|
||||
if (nClass == CLASS_TYPE_BINDER
|
||||
|| nClass == CLASS_TYPE_DRAGON_SHAMAN) // they can only reach 1st circle
|
||||
return 1;
|
||||
|
||||
//Shadowsmith has no concept of spell levels
|
||||
if (nClass == CLASS_TYPE_SHADOWSMITH)
|
||||
return 2;
|
||||
|
||||
if (nClass == CLASS_TYPE_WARLOCK
|
||||
|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
|
||||
return 4;
|
||||
|
||||
// Spont casters have their own function
|
||||
if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
|
||||
|| nClass == CLASS_TYPE_ARCHIVIST)
|
||||
{
|
||||
|
||||
int maxLevel = GetMaxSpellLevelForCasterLevel(nClass, currentLevel);
|
||||
return maxLevel;
|
||||
}
|
||||
else
|
||||
{
|
||||
// everyone else uses this
|
||||
string spellLevel2da = GetAMSKnownFileName(nClass);
|
||||
|
||||
currentLevel = nLevel - 1; // Level is 1 off of the row in the 2da
|
||||
|
||||
if (nClass == CLASS_TYPE_FIST_OF_ZUOKEN
|
||||
|| nClass == CLASS_TYPE_PSION
|
||||
|| nClass == CLASS_TYPE_PSYWAR
|
||||
|| nClass == CLASS_TYPE_WILDER
|
||||
|| nClass == CLASS_TYPE_PSYCHIC_ROGUE
|
||||
|| nClass == CLASS_TYPE_WARMIND)
|
||||
currentLevel = GetManifesterLevel(OBJECT_SELF, nClass, TRUE) - 1;
|
||||
|
||||
int totalLevel = Get2DARowCount(spellLevel2da);
|
||||
|
||||
// in case we somehow go over bounds just don't :)
|
||||
if (currentLevel >= totalLevel)
|
||||
currentLevel = totalLevel - 1;
|
||||
|
||||
//Psionics have MaxPowerLevel as their column name
|
||||
string columnName = "MaxPowerLevel";
|
||||
|
||||
//Invokers have MaxInvocationLevel
|
||||
if (nClass == CLASS_TYPE_WARLOCK
|
||||
|| nClass == CLASS_TYPE_DRAGON_SHAMAN
|
||||
|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
|
||||
columnName = "MaxInvocationLevel";
|
||||
|
||||
// Truenamers have 3 sets of utterances, ranging from 1-6, EvolvingMind covers the entire range
|
||||
if (nClass == CLASS_TYPE_TRUENAMER)
|
||||
{
|
||||
columnName = "EvolvingMind";
|
||||
spellLevel2da = "cls_true_maxlvl"; //has a different 2da we want to look at
|
||||
}
|
||||
|
||||
if (nClass == CLASS_TYPE_BINDER)
|
||||
{
|
||||
columnName = "VestigeLvl";
|
||||
spellLevel2da = "cls_bind_binder";
|
||||
}
|
||||
|
||||
// ToB doesn't have a concept of this, but we don't care.
|
||||
|
||||
int maxLevel = StringToInt(Get2DACache(spellLevel2da, columnName, currentLevel));
|
||||
return maxLevel;
|
||||
}
|
||||
}
|
||||
|
||||
int GetMinSpellLevel(int nClass)
|
||||
{
|
||||
// again sponts have their own function
|
||||
if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
|
||||
|| nClass == CLASS_TYPE_ARCHIVIST)
|
||||
{
|
||||
return GetMinSpellLevelForCasterLevel(nClass, GetHighestLevelPossibleInClass(nClass));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nClass == CLASS_TYPE_FIST_OF_ZUOKEN
|
||||
|| nClass == CLASS_TYPE_PSION
|
||||
|| nClass == CLASS_TYPE_PSYWAR
|
||||
|| nClass == CLASS_TYPE_WILDER
|
||||
|| nClass == CLASS_TYPE_PSYCHIC_ROGUE
|
||||
|| nClass == CLASS_TYPE_WARMIND
|
||||
|| nClass == CLASS_TYPE_WARBLADE
|
||||
|| nClass == CLASS_TYPE_SWORDSAGE
|
||||
|| nClass == CLASS_TYPE_CRUSADER
|
||||
|| nClass == CLASS_TYPE_WARLOCK
|
||||
|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT
|
||||
|| nClass == CLASS_TYPE_DRAGON_SHAMAN
|
||||
|| nClass == CLASS_TYPE_SHADOWCASTER
|
||||
|| nClass == CLASS_TYPE_SHADOWSMITH
|
||||
|| nClass == CLASS_TYPE_BINDER)
|
||||
return 1;
|
||||
|
||||
return GetCurrentSpellLevel(nClass, 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int GetMaxSpellLevel(int nClass)
|
||||
{
|
||||
if (nClass == CLASS_TYPE_WILDER
|
||||
|| nClass == CLASS_TYPE_PSION)
|
||||
return 9;
|
||||
if (nClass == CLASS_TYPE_PSYCHIC_ROGUE
|
||||
|| nClass == CLASS_TYPE_FIST_OF_ZUOKEN
|
||||
|| nClass == CLASS_TYPE_WARMIND)
|
||||
return 5;
|
||||
if (nClass == CLASS_TYPE_PSYWAR)
|
||||
return 6;
|
||||
|
||||
return GetCurrentSpellLevel(nClass, GetHighestLevelPossibleInClass(nClass));
|
||||
}
|
||||
|
||||
int GetHighestLevelPossibleInClass(int nClass)
|
||||
{
|
||||
string sFile;
|
||||
|
||||
//sponts have their spells in the classes.2da
|
||||
if(GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_SPONTANEOUS
|
||||
|| nClass == CLASS_TYPE_ARCHIVIST)
|
||||
{
|
||||
sFile = Get2DACache("classes", "SpellGainTable", nClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
// everyone else uses this
|
||||
sFile = GetAMSKnownFileName(nClass);
|
||||
|
||||
if (nClass == CLASS_TYPE_TRUENAMER)
|
||||
{
|
||||
sFile = "cls_true_maxlvl"; //has a different 2da we want to look at
|
||||
}
|
||||
|
||||
if (nClass == CLASS_TYPE_BINDER)
|
||||
{
|
||||
sFile = "cls_bind_binder";
|
||||
}
|
||||
}
|
||||
|
||||
return Get2DARowCount(sFile);
|
||||
}
|
||||
|
||||
int IsClassAllowedToUseNUISpellbook(object oPlayer, int nClass)
|
||||
{
|
||||
// This controls who can use the Spellbook NUI, if for some reason you don't
|
||||
@ -1145,4 +834,15 @@ int JsonArrayContainsInt(json list, int item)
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
int IsSpellbookNUIOpen(object oPC)
|
||||
{
|
||||
int nPreviousToken = NuiFindWindow(oPC, PRC_SPELLBOOK_NUI_WINDOW_ID);
|
||||
if (nPreviousToken != 0)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -41,6 +41,7 @@ const string _MYSTERY_LIST_MISC_ARRAY = "_MysteriesKnownMiscArray";
|
||||
const string _MYSTERY_LIST_LEVEL_ARRAY = "_MysteriesKnownLevelArray_";
|
||||
const string _MYSTERY_LIST_GENERAL_ARRAY = "_MysteriesKnownGeneralArray";
|
||||
|
||||
#include "shd_inc_shdfunc"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
/* Function prototypes */
|
||||
|
@ -1441,8 +1441,9 @@ int CheckSecondaryPrC(object oPC = OBJECT_SELF)
|
||||
if (GetHasFeat(FEAT_WILDMAGE_SPELLCASTING_BARD)) return TRUE;
|
||||
if (GetHasFeat(FEAT_WWOC_SPELLCASTING_BARD)) return TRUE;
|
||||
}
|
||||
else if (bBeguiler)
|
||||
if (bBeguiler)
|
||||
{
|
||||
if(DEBUG) DoDebug("x2_inc_spellhook: CheckSecondaryPrC >>> Entering Beguiler", oPC);
|
||||
if (GetHasFeat(FEAT_ABCHAMP_SPELLCASTING_BEGUILER)) return TRUE;
|
||||
if (GetHasFeat(FEAT_AOTS_SPELLCASTING_BEGUILER)) return TRUE;
|
||||
if (GetHasFeat(FEAT_ALCHEM_SPELLCASTING_BEGUILER)) return TRUE;
|
||||
@ -1492,8 +1493,9 @@ int CheckSecondaryPrC(object oPC = OBJECT_SELF)
|
||||
|
||||
|
||||
}
|
||||
else if (bDuskblade)
|
||||
if (bDuskblade)
|
||||
{
|
||||
if(DEBUG) DoDebug("x2_inc_spellhook: CheckSecondaryPrC >>> Entering Dusblade", oPC);
|
||||
if (GetHasFeat(FEAT_ABCHAMP_SPELLCASTING_DUSKBLADE)) return TRUE;
|
||||
if (GetHasFeat(FEAT_AOTS_SPELLCASTING_DUSKBLADE)) return TRUE;
|
||||
if (GetHasFeat(FEAT_ALCHEM_SPELLCASTING_DUSKBLADE)) return TRUE;
|
||||
@ -1540,8 +1542,9 @@ int CheckSecondaryPrC(object oPC = OBJECT_SELF)
|
||||
|
||||
|
||||
}
|
||||
else if (bSorcerer)
|
||||
if (bSorcerer)
|
||||
{
|
||||
if(DEBUG) DoDebug("x2_inc_spellhook: CheckSecondaryPrC >>> Entering Sorcerer", oPC);
|
||||
if (GetHasFeat(FEAT_ABERRATION_SPELLCASTING_DRIDER)) return TRUE;
|
||||
if (GetHasFeat(FEAT_MONSTROUS_SPELLCASTING_ARKAMOI)) return TRUE;
|
||||
if (GetHasFeat(FEAT_MONSTROUS_SPELLCASTING_MARRUTACT)) return TRUE;
|
||||
@ -1599,8 +1602,9 @@ int CheckSecondaryPrC(object oPC = OBJECT_SELF)
|
||||
if (GetHasFeat(FEAT_WILDMAGE_SPELLCASTING_SORCERER)) return TRUE;
|
||||
if (GetHasFeat(FEAT_WWOC_SPELLCASTING_SORCERER)) return TRUE;
|
||||
}
|
||||
else if (bWarmage)
|
||||
if (bWarmage)
|
||||
{
|
||||
if(DEBUG) DoDebug("x2_inc_spellhook: CheckSecondaryPrC >>> Entering Warmage", oPC);
|
||||
if (GetHasFeat(FEAT_AOTS_SPELLCASTING_WARMAGE)) return TRUE;
|
||||
if (GetHasFeat(FEAT_ALCHEM_SPELLCASTING_WARMAGE)) return TRUE;
|
||||
if (GetHasFeat(FEAT_ANIMA_SPELLCASTING_WARMAGE)) return TRUE;
|
||||
@ -1662,14 +1666,71 @@ int BardSorcPrCCheck(object oCaster, int nCastingClass, object oSpellCastItem)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//check its a sorc spell
|
||||
//check its a sorcerer spell
|
||||
if(nCastingClass == CLASS_TYPE_SORCERER)
|
||||
{
|
||||
if (CheckSecondaryPrC(oCaster) == TRUE)
|
||||
if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> nCastingClass is Sorcerer.", oCaster);
|
||||
//no need to check further if new spellbooks are disabled
|
||||
if(GetPRCSwitch(PRC_SORC_DISALLOW_NEWSPELLBOOK))
|
||||
{
|
||||
if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Sorcerer w/RHD found.", oCaster);
|
||||
if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> PRC_SORC_DISALLOW_NEWSPELLBOOK.", oCaster);
|
||||
return TRUE;
|
||||
}
|
||||
//check they have sorcerer levels
|
||||
if(!GetLevelByClass(CLASS_TYPE_SORCERER, oCaster))
|
||||
{
|
||||
if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Not a sorcerer.", oCaster);
|
||||
return TRUE;
|
||||
}
|
||||
//check if they are casting via new spellbook
|
||||
if(GetLocalInt(oCaster, "NSB_Class") != CLASS_TYPE_SORCERER && GetLevelByClass(CLASS_TYPE_ULTIMATE_MAGUS, oCaster))
|
||||
{
|
||||
if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> UltMagus using new spellbook.", oCaster);
|
||||
return FALSE;
|
||||
}
|
||||
//check if they are casting via new spellbook
|
||||
if(GetLocalInt(oCaster, "NSB_Class") == CLASS_TYPE_SORCERER)
|
||||
{
|
||||
if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Using new spellbook.", oCaster);
|
||||
return TRUE;
|
||||
}
|
||||
if(GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oCaster) > 0 && CheckSecondaryPrC(oCaster) == TRUE)
|
||||
{
|
||||
if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Sublime Chord w/RHD found.", oCaster);
|
||||
FloatingTextStringOnCreature("You must use the new spellbook on the class radial.", oCaster, FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
if (CheckSecondaryPrC(oCaster) == TRUE)
|
||||
{
|
||||
if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Sorcerer w/RHD found.", oCaster);
|
||||
FloatingTextStringOnCreature("You must use the new spellbook on the class radial.", oCaster, FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
//check they have arcane PrC or Draconic Arcane Grace/Breath
|
||||
if(!(GetArcanePRCLevels(oCaster, nCastingClass) - GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oCaster))
|
||||
&& !(GetHasFeat(FEAT_DRACONIC_GRACE, oCaster) || GetHasFeat(FEAT_DRACONIC_BREATH, oCaster)))
|
||||
{
|
||||
if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> First Sublime Chord check.", oCaster);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//check they have sorcerer in first arcane slot
|
||||
//if(GetPrimaryArcaneClass() != CLASS_TYPE_SORCERER)
|
||||
if(GetPrCAdjustedCasterLevelByType(TYPE_ARCANE, oCaster, TRUE) != GetPrCAdjustedCasterLevelByType(CLASS_TYPE_SORCERER, oCaster, TRUE))
|
||||
{
|
||||
if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> GetPrCAdjustedCasterLevelByType.", oCaster);
|
||||
return TRUE;
|
||||
}
|
||||
//at this point, they must be using the bioware spellbook
|
||||
//from a class that adds to bard
|
||||
FloatingTextStringOnCreature("You must use the new spellbook on the class radial.", oCaster, FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
/* //check its a sorc spell
|
||||
if(nCastingClass == CLASS_TYPE_SORCERER)
|
||||
{
|
||||
//no need to check further if new spellbooks are disabled
|
||||
if(GetPRCSwitch(PRC_SORC_DISALLOW_NEWSPELLBOOK))
|
||||
return TRUE;
|
||||
@ -1708,7 +1769,7 @@ int BardSorcPrCCheck(object oCaster, int nCastingClass, object oSpellCastItem)
|
||||
//from a class that adds to sorc
|
||||
FloatingTextStringOnCreature("You must use the new spellbook on the class radial.", oCaster, FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
} */
|
||||
|
||||
//check its a bard spell
|
||||
if(nCastingClass == CLASS_TYPE_BARD)
|
||||
|
Loading…
x
Reference in New Issue
Block a user