EN6_PRC8/_module/nss/en5_encounters.nss
Jaysyn904 a6f6db7303 Initial commit
Initial commit.  Updated release archive.
2024-06-13 15:08:33 -04:00

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#include "en5_monsters"
#include "en5_singlespawns"
object SpawnCamp(string sZone,int iLevel,int iSpawnType,int iCamp, int iBoss=0);
object GetSingleSpawnMob(string sCamp,int iCamp,int iLevel);
int GetQuestRepeatCamp(int iLevel);
object SpawnOutside(int iLevel);
object SpawnInside(int iLevel);
object GetQuestCamp(int iCamp,int iLevel,int iDisplay=0);
object GetRandomQuestCamp(int iQuestLevel);
object GetThemeQuestMobs(int iLevel);
int GetTotalCamps();
int GetMobTheme(int iTheme,int iLevel=1);
int GetTotalCamps()
{
int iResult;
iResult=44;
return iResult;
}
object GetQuestCamp(int iCamp,int iLevel,int iDisplay=0)
{
object oBoss;
string sCamp;
switch (iCamp)
{
case 0: if (iDisplay==0) oBoss = GetRandomQuestCamp(iLevel); else sCamp="Random"; break;
case 1: if (iDisplay==0) oBoss = GetThemeQuestMobs(iLevel); else sCamp="Theme"; break;
case 2: if (iDisplay==0) oBoss = GetGoblins(iLevel); else sCamp="Goblins"; break;
case 3: if (iDisplay==0) oBoss = GetOrcs(iLevel); else sCamp="Orcs"; break;
case 4: if (iDisplay==0) oBoss = GetBugBear(iLevel); else sCamp="Bugbears"; break;
case 5: if (iDisplay==0) oBoss = GetLizardfolk(iLevel); else sCamp="Lizardfolk"; break;
case 6: if (iDisplay==0) oBoss = GetMonstrous(iLevel); else sCamp="Monstrous"; break;
case 7: if (iDisplay==0) oBoss = GetUndead(iLevel); else sCamp="Undead"; break;
case 8: if (iDisplay==0) oBoss = GetCultist(iLevel); else sCamp="Cultist"; break;
case 9: if (iDisplay==0) oBoss = GetNecromancers(iLevel); else sCamp="Necromancers"; break;
case 10: if (iDisplay==0) oBoss = GetConjurers(iLevel); else sCamp="Conjuerers"; break;
case 11: if (iDisplay==0) oBoss = GetMercenaries(iLevel); else sCamp="Mercenaries"; break;
case 12: if (iDisplay==0) oBoss = GetAssassins(iLevel); else sCamp="Assassins"; break;
case 13: if (iDisplay==0) oBoss = GetDrow(iLevel); else sCamp="Drow"; break;
case 14: if (iDisplay==0) oBoss = GetGolems(iLevel); else sCamp="Golems"; break;
case 15: if (iDisplay==0) oBoss = GetTiefling(iLevel); else sCamp="Tieflings"; break;
case 16: if (iDisplay==0) oBoss = GetShade(iLevel); else sCamp="Shade"; break;
case 17: if (iDisplay==0) oBoss = GetGiants(iLevel); else sCamp="Giants"; break;
case 18: if (iDisplay==0) oBoss = GetFeyri(iLevel); else sCamp="Feyri"; break;
case 19: if (iDisplay==0) oBoss = GetDrider(iLevel); else sCamp="Drider"; break;
case 20: if (iDisplay==0) oBoss = GetRakasha(iLevel); else sCamp="Rakasha"; break;
case 21: if (iDisplay==0) oBoss = GetEvilMen(iLevel); else sCamp="Evil Men"; break;
case 22: if (iDisplay==0) oBoss = GetDuergar(iLevel); else sCamp="Duergar"; break;
case 23: if (iDisplay==0) oBoss = GetLich(iLevel); else sCamp="Lich"; break;
case 24: if (iDisplay==0) oBoss = GetLichLord(iLevel); else sCamp="LichLord"; break;
case 25: if (iDisplay==0) oBoss = GetGnolls(iLevel); else sCamp="Gnolls"; break;
case 26: if (iDisplay==0) oBoss = GetShapeshifters(iLevel); else sCamp="Shapeshifters"; break;
case 27: if (iDisplay==0) oBoss = GetFlyers(iLevel); else sCamp="Flyers"; break;
case 28: if (iDisplay==0) oBoss = GetInsects(iLevel); else sCamp="Insects"; break;
case 29: if (iDisplay==0) oBoss = GetWolves(iLevel); else sCamp="Wolves"; break;
case 30: if (iDisplay==0) oBoss = GetAnts(iLevel); else sCamp="Ants"; break;
case 31: if (iDisplay==0) oBoss = GetRats(iLevel); else sCamp="Rats"; break;
case 32: if (iDisplay==0) oBoss = GetBlighted(iLevel); else sCamp="Blighted"; break;
case 33: if (iDisplay==0) oBoss = GetUnkempt(iLevel); else sCamp="Unkempt"; break;
case 34: if (iDisplay==0) oBoss = GetHalfDragons(iLevel); else sCamp="Half-Dragons"; break;
case 35: if (iDisplay==0) oBoss = GetUndeadTheme(iLevel); else sCamp="Undead Theme"; break;
case 36: if (iDisplay==0) oBoss = GetRandomQuestCamp(iLevel); else sCamp="Random"; break;
case 37: if (iDisplay==0) oBoss = GetSpiders(iLevel); else sCamp="Spiders"; break;
case 38: if (iDisplay==0) oBoss = GetTrolls(iLevel); else sCamp="Trolls"; break;
case 39: if (iDisplay==0) oBoss = GetFiendish(iLevel); else sCamp="Half-Fiends"; break;
case 40: if (iDisplay==0) oBoss = GetOutsiders(iLevel); else sCamp="Outsiders"; break;
case 41: if (iDisplay==0) oBoss = GetSlavers(iLevel); else sCamp="Slavers"; break;
case 42: if (iDisplay==0) oBoss = GetADragon(iLevel); else sCamp="One Dragon"; break;
case 43: if (iDisplay==0) oBoss = GetDragons(iLevel); else sCamp="Dragons"; break;
case 44: if (iDisplay==0) oBoss = GetRitualists(iLevel); else sCamp="Ritualists"; break;
}
if (iDisplay==1)
SendMessageToPC(GetFirstPC(),IntToString(iCamp) + " = " + sCamp);
return oBoss;
}
object GetSingleSpawnMob(string sCamp,int iCamp,int iLevel)
{
object oMob;
SetLocalInt(GetModule(),"SPAWN_SingleSpawn",1);
SetLocalString(GetModule(),"SPAWN_SS_Spot",sCamp);
oMob=GetQuestCamp(iCamp,iLevel);
SetLocalInt(GetModule(),"SPAWN_SingleSpawn",0);
return oMob;
}
int GetQuestRepeatCamp(int iLevel)
{
int iRandom;
int iRandom2;
int iCamp;
iCamp=11;
if (iLevel<6)
{
iRandom=Random(10)+1;
switch (iRandom)
{
case 1: iCamp=2; break;
case 2: iCamp=3; break;
case 3: iCamp=4; break;
case 4: iCamp=8; break;
case 5: iCamp=9; break;
case 6: iCamp=10; break;
case 7: iCamp=11; break;
case 8: iCamp=25; break;
case 9: iCamp=5; break;
case 10: iCamp=14; break;
}
}
else if (iLevel<15)
{
iRandom=Random(12)+1;
switch (iRandom)
{
case 1: iCamp=2; break;
case 2: iCamp=3; break;
case 3: iCamp=4; break;
case 4: iCamp=8; break;
case 5: iCamp=9; break;
case 6: iCamp=10; break;
case 7: iCamp=11; break;
case 8: iCamp=13; break;
case 9: iCamp=22; break;
case 10: iCamp=17; break;
case 11: iCamp=14; break;
case 12: if (Random(3)==0)
{
iRandom2=Random(3)+1;
if (iRandom2==1)
iCamp=19;
else if (iRandom2==1)
iCamp=16;
else
iCamp=18;
} else {
if (Random(2)==0)
iCamp=2;
else
iCamp=3;
}
break;
}
}
else if (iLevel<25)
{
iRandom=Random(14)+1;
switch (iRandom)
{
case 1: iCamp=8; break;
case 2: iCamp=9; break;
case 3: iCamp=10; break;
case 4: iCamp=11; break;
case 5: iCamp=13; break;
case 6: iCamp=22; break;
case 7: iCamp=17; break;
case 8: iCamp=14; break;
case 9: iCamp=7; break;
case 10: iCamp=18; break;
case 11: iCamp=19; break;
case 12: iCamp=20; break;
case 13: iCamp=15; break;
case 14: iCamp=16; break;
}
}
else
{
iRandom=Random(10)+1;
switch (iRandom)
{
case 1: iCamp=13; break;
case 2: iCamp=22; break;
case 3: iCamp=14; break;
case 4: iCamp=18; break;
case 5: iCamp=19; break;
case 6: iCamp=20; break;
case 7: iCamp=15; break;
case 8: iCamp=16; break;
case 9: iCamp=39; break;
case 10: iCamp=17; break;
}
}
return iCamp;
}
//object SpawnEncounter(string sZone,int iLevel,int iSpawnType,int iEncounter);
object SpawnCamp(string sZone,int iLevel,int iSpawnType,int iCamp, int iBoss=0)
{
object oBoss;
object oWP;
SetLocalString(GetModule(),"SPAWN_Zone",sZone);
SetLocalInt(GetModule(),"SPAWN_Camp",iCamp);
SetLocalInt(GetModule(),"SPAWN_Boss",iBoss);
oWP=GetObjectByTag(sZone + "_C" + IntToString(iCamp) + "_1");
switch (iSpawnType)
{
case 0: if (GetIsAreaAboveGround(GetArea(oWP)) && !(GetIsAreaInterior(GetArea(oWP))))
oBoss=SpawnOutside(iLevel);
else
oBoss=SpawnInside(iLevel);
break;
case 1: oBoss=GetSnowCreatures(iLevel); break;
case 2: oBoss=GetThemeQuestMobs(iLevel); break;
}
return oBoss;
}
object SpawnOutside(int iLevel)
{
int iRandom;
int iAdjustedLevel;
object oBoss;
iAdjustedLevel = iLevel;
if (iAdjustedLevel<5)
{
iRandom = Random(15);
switch (iRandom)
{
case 0: oBoss=GetLizardfolk(iLevel); break; //4
case 1: oBoss=GetUndead(iLevel); break;
case 2: oBoss=GetEvilMen(iLevel); break;
case 3: oBoss=GetFlyers(iLevel); break; //1
case 4: oBoss=GetGoblins(iLevel); break; //10
case 5: oBoss=GetOrcs(iLevel); break; //12
case 6: oBoss=GetInsects(iLevel); break; //16
case 7: oBoss=GetShapeshifters(iLevel); break; //1-3 (7sh)
case 8: oBoss=GetBugBear(iLevel); break; //1-10
case 9: oBoss=GetWolves(iLevel); break; //11
case 10: oBoss=GetExtraPlanar(iLevel); break; //1-40
case 11: oBoss=GetGiants(iLevel); break; //2-18
case 12: oBoss=GetMonstrous(iLevel); break; //2-13
case 13: oBoss=GetGoodOutside(iLevel); break; //3-40
case 14: oBoss=GetThemeQuestMobs(iLevel); break; //3-40
}
}
else if (iAdjustedLevel<15)
{
iRandom = Random(13);
switch (iRandom)
{
case 0: oBoss=GetUndead(iLevel); break;
case 1: oBoss=GetEvilMen(iLevel); break;
case 2: oBoss=GetGoblins(iLevel); break; //10
case 3: oBoss=GetOrcs(iLevel); break; //12
case 4: oBoss=GetInsects(iLevel); break; //16
case 5: oBoss=GetBugBear(iLevel); break; //1-10
case 6: oBoss=GetWolves(iLevel); break; //11
case 7: oBoss=GetExtraPlanar(iLevel); break; //1-40
case 8: oBoss=GetGiants(iLevel); break; //2-18
case 9: oBoss=GetMonstrous(iLevel); break; //2-13
case 10: oBoss=GetGoodOutside(iLevel); break; //3-40
case 11: oBoss=GetTrolls(iLevel); break; //5-9
case 12:
if (iAdjustedLevel >7 && iAdjustedLevel <12 && Random(4)==0)
oBoss=GetHalfDragons(iLevel);
else
oBoss=GetThemeQuestMobs(iLevel);
break; //3-40
}
}
else if (iAdjustedLevel<25)
{
iRandom = Random(7);
switch (iRandom)
{
case 0: oBoss=GetUndead(iLevel); break;
case 1: oBoss=GetEvilMen(iLevel); break;
case 2: oBoss=GetInsects(iLevel); break; //16
case 3: oBoss=GetExtraPlanar(iLevel); break; //1-40
case 4: oBoss=GetGiants(iLevel); break; //2-18
case 5: oBoss=GetGoodOutside(iLevel); break; //3-40
case 6: oBoss=GetThemeQuestMobs(iLevel); break; //3-40
}
}
else
{
iRandom = Random(6);
switch (iRandom)
{
case 0: oBoss=GetUndead(iLevel); break;
case 1: oBoss=GetExtraPlanar(iLevel); break; //1-40
case 2: oBoss=GetEvilMen(iLevel); break; //3-40
case 3: oBoss=GetGoodOutside(iLevel); break; //3-40
case 4: oBoss=GetGiants(iLevel); break; //2-18
case 5: oBoss=GetThemeQuestMobs(iLevel); break; //3-40
}
}
return oBoss;
}
object SpawnInside(int iLevel)
{
int iRandom;
int iAdjustedLevel;
object oBoss;
iAdjustedLevel = iLevel;
if (iAdjustedLevel<5)
{
iRandom = Random(13);
switch (iRandom)
{
case 0: oBoss=GetLizardfolk(iLevel); break; //4
case 1: oBoss=GetUndead(iLevel); break;
case 2: oBoss=GetEvilMen(iLevel); break;
case 3: oBoss=GetGoblins(iLevel); break; //10
case 4: oBoss=GetOrcs(iLevel); break; //12
case 5: oBoss=GetInsects(iLevel); break; //16
case 6: oBoss=GetShapeshifters(iLevel); break; //1-3 (7sh)
case 7: oBoss=GetBugBear(iLevel); break; //1-10
case 8: oBoss=GetExtraPlanar(iLevel); break; //1-40
case 9: oBoss=GetGiants(iLevel); break; //2-18
case 10: oBoss=GetMonstrous(iLevel); break; //2-13
case 11: oBoss=GetThemeQuestMobs(iLevel); break; //1-16
case 12: oBoss=GetUnderdark(iLevel); break; //3-40
}
}
else if (iAdjustedLevel<15)
{
iRandom = Random(12);
switch (iRandom)
{
case 0: oBoss=GetUndead(iLevel); break;
case 1: oBoss=GetEvilMen(iLevel); break;
case 2: oBoss=GetGoblins(iLevel); break; //10
case 3: oBoss=GetOrcs(iLevel); break; //12
case 4: oBoss=GetInsects(iLevel); break; //16
case 5: oBoss=GetExtraPlanar(iLevel); break; //14
case 6: oBoss=GetBugBear(iLevel); break; //1-10
case 7: oBoss=GetThemeQuestMobs(iLevel); break; //1-40
case 8: oBoss=GetGiants(iLevel); break; //2-18
case 9: oBoss=GetMonstrous(iLevel); break; //2-13
case 10: oBoss=GetUnderdark(iLevel); break; //3-40
case 11: oBoss=GetTrolls(iLevel); break; //5-9
}
}
else if (iAdjustedLevel<25)
{
iRandom = Random(7);
switch (iRandom)
{
case 0: oBoss=GetUndead(iLevel); break;
case 1: oBoss=GetEvilMen(iLevel); break;
case 2: oBoss=GetInsects(iLevel); break; //16
case 3: oBoss=GetExtraPlanar(iLevel); break; //14
case 4: oBoss=GetThemeQuestMobs(iLevel); break; //1-40
case 5: oBoss=GetGiants(iLevel); break; //2-18
case 6: oBoss=GetUnderdark(iLevel); break; //3-40
}
}
else
{
iRandom = Random(6);
switch (iRandom)
{
case 0: oBoss=GetUndead(iLevel); break;
case 1: oBoss=GetExtraPlanar(iLevel); break; //1-40
case 2: oBoss=GetThemeQuestMobs(iLevel); break; //1-40
case 3: oBoss=GetEvilMen(iLevel); break; //3-40
case 4: oBoss=GetUnderdark(iLevel); break; //3-40
case 5: oBoss=GetGiants(iLevel); break; //2-18
}
}
return oBoss;
}
object GetRandomQuestCamp(int iQuestLevel)
{
int iRandom;
object oBoss;
iRandom=Random(100);
//SendMessageToPC(GetFirstPC(),IntToString(iQuestLevel) + " : " + IntToString(iRandom));
if (iQuestLevel < 15)
{
if (iRandom<10)
{
if (iQuestLevel<6)
oBoss=GetLizardfolk(iQuestLevel);
else if (iQuestLevel<6)
{
if (Random(3)==0)
oBoss=GetTrolls(iQuestLevel);
else
oBoss=GetLizardfolk(iQuestLevel);
}
else if (iQuestLevel<12)
{
if (Random(3)==0)
oBoss=GetHalfDragons(iQuestLevel);
else
oBoss=GetTrolls(iQuestLevel);
}
else
oBoss=GetGiants(iQuestLevel);
}
else if (iRandom<25)
oBoss=GetGoblins(iQuestLevel);
else if (iRandom<40)
oBoss=GetOrcs(iQuestLevel);
else if (iRandom<50)
oBoss=GetBugBear(iQuestLevel);
else if (iRandom<65)
oBoss=GetEvilMen(iQuestLevel);
else if (iRandom<75)
oBoss=GetThemeQuestMobs(iQuestLevel);
else if (iRandom<85)
oBoss=GetGiants(iQuestLevel);
else if (iRandom<95)
oBoss=GetUndead(iQuestLevel);
else
oBoss=GetExtraPlanar(iQuestLevel);
} else {
if (iRandom<40)
oBoss=GetEvilMen(iQuestLevel);
else if (iRandom<70)
oBoss=GetThemeQuestMobs(iQuestLevel);
else if (iRandom<90)
oBoss=GetUndead(iQuestLevel);
else
oBoss=GetExtraPlanar(iQuestLevel);
}
return oBoss;
}
object GetThemeQuestMobs(int iLevel)
{
int iBoss;
int iRandom;
object oBoss;
iBoss=GetLocalInt(GetModule(),"OverallQuestBoss");
/*
1 Lich King (Undead,Necromancers)
2 Demi-Lich (Undead,Necromancers)
3 Lolth (Drow, Driders, Shades)
4 Randal Kross (Dueger, Animators, Cultists,Necromancers,Shades)
5 Rakasha (Rakasha,Tieflings,Fey'ri)
6 Demon (Cultists,Rakasha,Tiefling,Fey'ri)
7 Half Dragon Man (Cultists, Rakasha, Shades)
8 Prismatic Dragon (Conjurers, Dragonmen, Tiefling, Shades)
*/
if (iBoss==1 || iBoss == 2)
{
if (GetLocalString(GetModule(),"SPAWN_Zone") == "BC1" && GetLocalInt(GetModule(),"SPAWN_Camp") == 4)
oBoss=GetVampire(iLevel);
else
if (Random(2)==0)
oBoss=GetUndead(iLevel);
else
oBoss=GetNecromancers(iLevel);
}
if (iBoss==3)
{
iRandom=Random(3)+1;
if (iRandom==1)
oBoss=GetDrow(iLevel);
if (iRandom==2)
oBoss=GetDrider(iLevel);
if (iRandom==3)
if (Random(2)==0)
oBoss=GetShade(iLevel);
else
oBoss=GetDuergar(iLevel);
}
if (iBoss==4)
{
iRandom=Random(5)+1;
if (iRandom==1)
oBoss=GetCultist(iLevel);
if (iRandom==2)
oBoss=GetAnimators(iLevel);
if (iRandom==3)
oBoss=GetCultist(iLevel);
if (iRandom==4)
oBoss=GetDuergar(iLevel);
if (iRandom==5)
oBoss=GetShade(iLevel);
}
if (iBoss==5)
{
iRandom=Random(3)+1;
if (iRandom==1)
if (iLevel>19)
oBoss=GetRakasha(iLevel);
else
oBoss=GetTiefling(iLevel);
if (iRandom==2)
oBoss=GetTiefling(iLevel);
if (iRandom==3)
if (iLevel>9)
oBoss=GetFeyri(iLevel);
else
oBoss=GetTiefling(iLevel);
}
if (iBoss==6)
{
iRandom=Random(4)+1;
if (iRandom==1)
if (iLevel>19)
oBoss=GetRakasha(iLevel);
else
oBoss=GetCultist(iLevel);
if (iRandom==2)
oBoss=GetTiefling(iLevel);
if (iRandom==3)
if (iLevel>9)
oBoss=GetFeyri(iLevel);
else
oBoss=GetTiefling(iLevel);
if (iRandom==4)
oBoss=GetCultist(iLevel);
}
if (iBoss==7)
{
iRandom=Random(3)+1;
if (iRandom==1)
if (iLevel>19)
oBoss=GetRakasha(iLevel);
else
oBoss=GetCultist(iLevel);
if (iRandom==2)
oBoss=GetShade(iLevel);
if (iRandom==3)
oBoss=GetCultist(iLevel);
}
if (iBoss==8)
{
iRandom=Random(3)+1;
if (iRandom==1)
oBoss=GetConjurers(iLevel);
if (iRandom==2)
oBoss=GetShade(iLevel);
if (iRandom==3)
oBoss=GetTiefling(iLevel);
}
if (!GetIsObjectValid(oBoss))
oBoss=GetRandomQuestCamp(iLevel);
if (!GetIsObjectValid(oBoss))
oBoss=GetMercenaries(iLevel);
return oBoss;
}
int GetMobTheme(int iTheme,int iLevel=1)
{
int iCamp;
int iRandom;
iCamp=11;
if (iTheme==1) //regular stuff
{
iRandom=Random(11)+1;
if (iRandom==1)
iCamp=2;
if (iRandom==2)
iCamp=3;
if (iRandom==3)
iCamp=4;
if (iRandom==4)
iCamp=17;
if (iRandom==5)
iCamp=25;
if (iRandom==6)
iCamp=7;
if (iRandom==7)
iCamp=5;
if (iRandom==8)
iCamp=6;
if (iRandom==9)
{
iCamp=33;
if (Random(4)==0)
iCamp=32;
}
if (iRandom==10)
iCamp=34;
if (iRandom==11)
iCamp=34;
if (iCamp==34 && (iLevel<8 || iLevel>12))
iCamp=Random(3)+2;
if (iLevel>5 && (iCamp==5 || iCamp == 25))
iCamp=Random(3)+2;
if (iLevel>14 && (iCamp == 2 || iCamp == 3 || iCamp == 4))
if (Random(2)==0)
iCamp=17;
else
iCamp=7;
if (iLevel>15 && iCamp==6)
if (Random(2)==0)
iCamp=17;
else
iCamp=7;
if (iLevel>22)
{
iRandom=Random(7)+1;
if (iRandom==1)
iCamp=7;
if (iRandom==2)
iCamp=14;
if (iRandom==3)
iCamp=13;
if (iRandom==4)
iCamp=22;
if (iRandom==5)
iCamp=16;
if (iRandom==6)
iCamp=18;
if (iRandom==7)
iCamp=17;
}
}
if (iTheme==2) //casters
{
iRandom=Random(4)+1;
if (iRandom==1)
iCamp=8;
if (iRandom==2)
iCamp=9;
if (iRandom==3)
iCamp=10;
if (iRandom==4)
iCamp=14;
}
if (iTheme==3) //evil race
{
iRandom=Random(5)+1;
if (iRandom<3)
iCamp=13;
if (iRandom<5)
iCamp=22;
if (iRandom==5)
iCamp=19;
}
if (iTheme==4) //planar race
{
iRandom=Random(4)+1;
if (iRandom==1)
iCamp=15;
if (iRandom==2)
iCamp=16;
if (iRandom==3)
iCamp=18;
if (iRandom==4)
iCamp=20;
if (iLevel>20 && Random(6)==0)
iCamp=39;
}
if (iTheme==5) //Non-humanoid
{
iRandom=Random(5)+1;
if (iRandom==1)
iCamp=26;
if (iRandom==2)
iCamp=27;
if (iRandom==3)
iCamp=28;
if (iRandom==4)
iCamp=29;
if (iRandom==5)
iCamp=31;
if (iCamp==31 && iLevel>2)
iCamp=27;
if (iCamp==26 && iLevel>5)
iCamp=28;
if (iCamp==27 && iLevel>7)
iCamp=29;
if (iCamp==29 && iLevel>12)
iCamp=28;
if (iCamp==28 && iLevel>18)
iCamp=17;
}
return iCamp;
}
/*
case 2: if (iDisplay==0) oBoss = GetGoblins(iLevel); else sCamp="Goblins"; break;
case 3: if (iDisplay==0) oBoss = GetOrcs(iLevel); else sCamp="Orcs"; break;
case 4: if (iDisplay==0) oBoss = GetBugBear(iLevel); else sCamp="Bugbears"; break;
case 5: if (iDisplay==0) oBoss = GetLizardfolk(iLevel); else sCamp="Lizardfolk"; break;
case 6: if (iDisplay==0) oBoss = GetMonstrous(iLevel); else sCamp="Monstrous"; break;
case 7: if (iDisplay==0) oBoss = GetUndead(iLevel); else sCamp="Undead"; break;
case 8: if (iDisplay==0) oBoss = GetCultist(iLevel); else sCamp="Cultist"; break;
case 9: if (iDisplay==0) oBoss = GetNecromancers(iLevel); else sCamp="Necromancers"; break;
case 10: if (iDisplay==0) oBoss = GetConjurers(iLevel); else sCamp="Conjuerers"; break;
case 11: if (iDisplay==0) oBoss = GetMercenaries(iLevel); else sCamp="Mercenaries"; break;
case 12: if (iDisplay==0) oBoss = GetAssassins(iLevel); else sCamp="Assassins"; break;
case 13: if (iDisplay==0) oBoss = GetDrow(iLevel); else sCamp="Drow"; break;
case 14: if (iDisplay==0) oBoss = GetGolems(iLevel); else sCamp="Golems"; break;
case 15: if (iDisplay==0) oBoss = GetTiefling(iLevel); else sCamp="Tieflings"; break;
case 16: if (iDisplay==0) oBoss = GetShade(iLevel); else sCamp="Shade"; break;
case 17: if (iDisplay==0) oBoss = GetGiants(iLevel); else sCamp="Giants"; break;
case 18: if (iDisplay==0) oBoss = GetFeyri(iLevel); else sCamp="Feyri"; break;
case 19: if (iDisplay==0) oBoss = GetDrider(iLevel); else sCamp="Drider"; break;
case 20: if (iDisplay==0) oBoss = GetRakasha(iLevel); else sCamp="Rakasha"; break;
case 21: if (iDisplay==0) oBoss = GetEvilMen(iLevel); else sCamp="Evil Men"; break;
case 22: if (iDisplay==0) oBoss = GetDuergar(iLevel); else sCamp="Duergar"; break;
case 23: if (iDisplay==0) oBoss = GetLich(iLevel); else sCamp="Lich"; break;
case 24: if (iDisplay==0) oBoss = GetLichLord(iLevel); else sCamp="LichLord"; break;
case 25: if (iDisplay==0) oBoss = GetGnolls(iLevel); else sCamp="Gnolls"; break;
case 26: if (iDisplay==0) oBoss = GetShapeshifters(iLevel); else sCamp="Shapeshifters"; break;
case 27: if (iDisplay==0) oBoss = GetFlyers(iLevel); else sCamp="Flyers"; break;
case 28: if (iDisplay==0) oBoss = GetInsects(iLevel); else sCamp="Insects"; break;
case 29: if (iDisplay==0) oBoss = GetWolves(iLevel); else sCamp="Wolves"; break;
case 30: if (iDisplay==0) oBoss = GetAnts(iLevel); else sCamp="Ants"; break;
case 31: if (iDisplay==0) oBoss = GetRats(iLevel); else sCamp="Rats"; break;
case 32: if (iDisplay==0) oBoss = GetBlighted(iLevel); else sCamp="Blighted"; break;
case 33: if (iDisplay==0) oBoss = GetUnkempt(iLevel); else sCamp="Unkempt"; break;
case 34: if (iDisplay==0) oBoss = GetHalfDragons(iLevel); else sCamp="Half-Dragons"; break;
*/