72 lines
2.8 KiB
Plaintext
72 lines
2.8 KiB
Plaintext
#include "NW_O2_CONINCLUDE"
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void main()
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{
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// Set respawntime float to the number of seconds.
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float respawntime = 3600.00;
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if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
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{
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return;
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}
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object oLastOpener = GetLastOpener();
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location llocation = GetLocation(OBJECT_SELF);
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// GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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int nTChance = d20(1);
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if(nTChance == 1) {
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CreateItemOnObject("hairofthedog", OBJECT_SELF, 1);
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}
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if(nTChance == 2) {
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object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE);
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object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE);
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object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE);
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object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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}
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if(nTChance == 3) {
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object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE);
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object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE);
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object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE);
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object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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}
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if(nTChance == 4) {
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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}
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if(nTChance > 4 && nTChance < 8) {
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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}
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if(nTChance > 7 && nTChance < 11) {
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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}
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if(nTChance > 10 && nTChance < 20) {
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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}
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if(nTChance == 20) {
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int nGenieChance = d20(1);
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if(nGenieChance > 10) {
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object oGenie = CreateObject(OBJECT_TYPE_CREATURE, "agenie", llocation, FALSE);
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} else {
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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GenerateHighTreasure(oLastOpener, OBJECT_SELF);
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}
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}
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SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
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ShoutDisturbed();
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// Command added to delay the <span class="highlight">respawn</span>
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AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
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AssignCommand( OBJECT_SELF, DelayCommand(360.0, SetLocked(OBJECT_SELF, TRUE)) );
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}
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