ES_PRC8/_module/nss/ancientchest.nss
Jaysyn904 08e84b4e71 Initial upload
Initial upload.
2023-11-14 12:09:02 -05:00

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#include "NW_O2_CONINCLUDE"
void main()
{
// Set respawntime float to the number of seconds.
float respawntime = 3600.00;
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
{
return;
}
object oLastOpener = GetLastOpener();
location llocation = GetLocation(OBJECT_SELF);
// GenerateHighTreasure(oLastOpener, OBJECT_SELF);
int nTChance = d20(1);
if(nTChance == 1) {
CreateItemOnObject("hairofthedog", OBJECT_SELF, 1);
}
if(nTChance == 2) {
object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE);
object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE);
object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE);
object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
}
if(nTChance == 3) {
object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE);
object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE);
object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE);
object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
}
if(nTChance == 4) {
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
}
if(nTChance > 4 && nTChance < 8) {
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
}
if(nTChance > 7 && nTChance < 11) {
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
}
if(nTChance > 10 && nTChance < 20) {
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
}
if(nTChance == 20) {
int nGenieChance = d20(1);
if(nGenieChance > 10) {
object oGenie = CreateObject(OBJECT_TYPE_CREATURE, "agenie", llocation, FALSE);
} else {
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
GenerateHighTreasure(oLastOpener, OBJECT_SELF);
}
}
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
ShoutDisturbed();
// Command added to delay the <span class="highlight">respawn</span>
AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
AssignCommand( OBJECT_SELF, DelayCommand(360.0, SetLocked(OBJECT_SELF, TRUE)) );
}