Initial upload
Initial upload.
This commit is contained in:
155
_module/nss/aquiremarks.nss
Normal file
155
_module/nss/aquiremarks.nss
Normal file
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#include "x2_inc_switches"
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// this function ripped from contest of champions
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void ApplyFlagEffect( object oPlayer )
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{
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int nTeam, nVisEffect;
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effect eFlagEffect;
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nTeam = GetLocalInt(oPlayer, "m_nTeam");
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nVisEffect = VFX_DUR_FLAG_GOLD;
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if(nTeam == 1)
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nVisEffect = VFX_DUR_FLAG_BLUE;
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if(nTeam == 2)
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nVisEffect = VFX_DUR_FLAG_RED;
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// }
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// else if ( nTeam == TEAM_RED )
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// {
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// nVisEffect = VFX_DUR_FLAG_RED;
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// }
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// else if ( nTeam == TEAM_GOLD )
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// {
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// nVisEffect = VFX_DUR_FLAG_PURPLE;
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// }
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// else if ( nTeam == TEAM_PURPLE )
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// {
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// nVisEffect = VFX_DUR_FLAG_GOLD;
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// }
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eFlagEffect = EffectVisualEffect(nVisEffect);
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eFlagEffect = SupernaturalEffect(eFlagEffect);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eFlagEffect,oPlayer);
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PlaySound("as_mg_telepout1");
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}
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void RemoveAllEffects( object oPlayer )
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{
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effect eEffect;
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eEffect = GetFirstEffect(oPlayer);
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while ( GetIsEffectValid(eEffect) == TRUE )
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{
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if ( GetEffectDurationType(eEffect) == DURATION_TYPE_TEMPORARY ||
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GetEffectDurationType(eEffect) == DURATION_TYPE_PERMANENT )
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{
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RemoveEffect(oPlayer,eEffect);
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}
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eEffect = GetNextEffect(oPlayer);
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}
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}
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void main()
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{
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object oItem = GetModuleItemAcquired();
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object oPC = GetItemPossessor(oItem);
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int nYes;
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string sItemTag = GetTag(oItem);
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// * Generic Item Script Execution Code
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// * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
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// * it will execute a script that has the same name as the item's tag
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// * inside this script you can manage scripts for all events by checking against
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// * GetUserDefinedItemEventNumber(). See x2_it_example.nss
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if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
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{
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SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACQUIRE);
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int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
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if (nRet == X2_EXECUTE_SCRIPT_END)
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{
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return;
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}
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}
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// check to see if the acquired item is a "mark"
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if(sItemTag == "FalseMark")
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nYes = 1;
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if(sItemTag == "MarkofOron")
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nYes = 1;
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if(sItemTag == "MarkofGamlee")
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nYes = 1;
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if(sItemTag == "MarkofZool")
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nYes = 1;
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if(sItemTag == "MarkofMaro")
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nYes = 1;
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// check for the presence of magic bags
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int nBagYes;
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object oInvItem = GetFirstItemInInventory(oPC);
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while (GetIsObjectValid(oInvItem) != 0)
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{
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if(GetName(oInvItem) == "Magic Bag") {
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nBagYes = 1;
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}
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oInvItem = GetNextItemInInventory(oPC);
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}
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// if acquiring a mark and have magic bag in inv, destroy mark
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if(nBagYes == 1 && nYes == 1) {
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DestroyObject(oItem);
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return;
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}
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// if acquiring magic bag, check for presence and destroy marks
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if(GetName(oItem) == "Magic Bag") {
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object oInv2 = GetFirstItemInInventory(oPC);
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while (GetIsObjectValid(oInv2) != 0) {
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if(GetTag(oInv2) == "FalseMark") {
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DestroyObject(oInv2);
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RemoveAllEffects(oPC);
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}
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if(GetTag(oInv2) == "MarkofGamlee") {
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DestroyObject(oInv2);
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RemoveAllEffects(oPC);
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}
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if(GetTag(oInv2) == "MarkofOron") {
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DestroyObject(oInv2);
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RemoveAllEffects(oPC);
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}
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if(GetTag(oInv2) == "MarkofMaro") {
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DestroyObject(oInv2);
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RemoveAllEffects(oPC);
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}
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if(GetTag(oInv2) == "MarkofZool") {
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DestroyObject(oInv2);
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RemoveAllEffects(oPC);
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}
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oInv2 = GetNextItemInInventory(oPC);
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}
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}
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// if mark, apply the flag effect to the player
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if(nYes == 1) {
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if(oPC == OBJECT_INVALID)
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return;
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AssignCommand(oPC, DelayCommand(3.0, ApplyFlagEffect(oPC)));
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}
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}
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