Initial upload
Initial upload.
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45
_module/nss/lichchest.nss
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45
_module/nss/lichchest.nss
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// Stirg Trap Chest
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/*
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Includes BioWares scripts for generating Treasure and
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'Do-Once' code.
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This script will spawn 4 stirges that will attack the
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players upon opening the chest. Create a chest and place this code into your
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'onOpen' script. You must create a stirg in your area, right click it and
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'Add to Palette' first. Then, take the BluePrint ResRef string and enter it
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into the CreateObject function below (currently where the value "stirg001"
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is, replace if yours is different). Once you have this BluePrint ResRef
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(under advanced), you can delete the instance of the stirg in your area
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(your palette will remember it).
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*/
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// Created By: Kevin Pisz
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// Created On: 06/23/02
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//
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// BioWare's info:
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//
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//:: Created By: Brent
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//:: Created On: February 26 2001
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//
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#include "NW_O2_CONINCLUDE"
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void main()
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{
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if (GetLocalInt (OBJECT_SELF, "NW_DO_ONCE") != 0)
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{
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return;
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}
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float respawntime = 1200.00;
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object oLastOpener = GetLastOpener();
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//Uncomment below if you want randomly generated treasure
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GenerateHighTreasure (oLastOpener, OBJECT_SELF);
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SetLocalInt (OBJECT_SELF, "NW_DO_ONCE",1);
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ShoutDisturbed();
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location llocation = GetLocation(OBJECT_SELF);
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object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "lich004", llocation, FALSE);
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//object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE);
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//object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE);
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//object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE);
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AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
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}
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