More mutation test scripts
More mutation test scripts.
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_content/ga_scripts/mut_t_exoskel.nss
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57
_content/ga_scripts/mut_t_exoskel.nss
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//::////////////////////////////////////////////////////////////////////////////
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//:: Name Exoskeleton template test script
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//:: FileName mut_t_exoskel.nss
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//:: Copyright (c) 2022 NWNDS
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//::////////////////////////////////////////////////////////////////////////////
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/*
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Exoskeleton (Physical / Plant)
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An exoskeleton is a rigid outer layer that protects and supports the mutant. It
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may be composed of bone, cartilage, chitin, calcium or silica. The structure
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protects the mutant's body like armour and usually covers the head and back,
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but can cover the entire body of the mutant. It provides a Natural Armour bonus
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equal to 2 points + CON modifier. This bonus stacks with other natural armour
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bonuses. Plants generally have thick, tough bark instead of an actual
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exoskeleton.
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[Natural AC equals 2 + 1/2 CON bonus. Can't wear armor, clothing is fine.]
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*/
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//::////////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/20
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//::////////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except pure strain humans, oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_PSH
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_EXOSKELETON, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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}
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