Added Mustel
Added 2DA & TLK entries for Mustel genotype.
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@ -1127,11 +1127,11 @@
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1123 CYBORG 16777565 16777566 ife_spelpen **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_CYBORG 5 **** **** **** **** **** 0 0
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1124 ENGINEERED 16777567 16777568 ife_spelpen **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ENGINEERED 5 **** **** **** **** **** 0 0
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1125 NATURAL_SWIMMER 16777569 16777570 ife_spelpen **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_NATURAL_SWIMMER 5 **** **** **** **** **** 0 0
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1126 NATURAL_CLIMBER 16777571 16777572 ife_spelpen **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_NATURAL_CLIMBER 5 **** **** **** **** **** 0 0
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1126 NATURAL_CLIMBER 16777571 16777572 ife_climb **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_NATURAL_CLIMBER 5 **** **** **** **** **** 0 0
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1127 ENGINEERED_WINGS 16777573 16777574 ife_spelpen **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ENGINEERED_WINGS 5 **** **** **** **** **** 0 0
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1128 SA_CLIMB_4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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1129 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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1130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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1128 SA_CLIMB_4 16777575 16777576 ife_climb **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_SA_CLIMB_4 **** **** **** **** **** **** **** 1
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1129 SA_TUMBLE_4 16777577 16777578 ife_X1SFTum **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_SA_TUMBLE_4 **** **** **** **** **** **** **** 1
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1130 SA_BALANCE_4 16777579 16777580 ife_dodgeroll **** **** **** **** **** **** **** **** **** **** 0 0 1 10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_SA_BALANCE_4 **** **** **** **** **** **** **** 1
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1131 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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1132 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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1133 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1
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7
2DAs/race_feat_mustel.2da
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7
2DAs/race_feat_mustel.2da
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@ -0,0 +1,7 @@
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2DA V2.0
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FeatLabel FeatIndex
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0 GENETIC_INSTABILITY 1121
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1 ENGINEERED 1123
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2 SA_TUMBLE_4 1129
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3 SA_BALANCE_4 1130
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@ -37,19 +37,19 @@
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33 Engineered_Equin EQ 16777303 16777304 16777305 16777306 16777307 6 2 0 0 0 0 0 40 **** RACE_FEAT_EQUIN 16777308 1 RACIAL_TYPE_EQUIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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34 Engineered_Felid EF 16777309 16777310 16777311 16777312 16777313 293 0 0 0 0 0 0 30 **** RACE_FEAT_FELID 16777314 1 RACIAL_TYPE_FELID 15 4 1 **** **** **** **** 4 30 3 1 INT
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35 Engineered_Marsu EM 16777315 16777316 16777317 16777318 16777319 6 0 0 0 0 0 0 30 **** RACE_FEAT_MARSU 16777320 1 RACIAL_TYPE_MARSU 15 4 1 **** **** **** **** 4 30 3 1 INT
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36 Engineered_Musteliod ET 16777321 16777322 16777323 16777324 16777325 6 0 0 0 0 0 0 30 **** RACE_FEAT_MUSTEL 16777326 1 RACIAL_TYPE_MUSTEL 15 4 1 **** **** **** **** 4 30 3 1 INT
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37 Engineered_Porcin EP 16777327 16777328 16777329 16777330 16777331 6 0 0 0 0 0 0 30 **** RACE_FEAT_PORCIN 16777332 1 RACIAL_TYPE_PORCIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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36 Engineered_Mustel ET 16777321 16777322 16777323 16777324 16777325 6 0 0 0 0 0 0 30 **** RACE_FEAT_MUSTEL 16777326 1 RACIAL_TYPE_MUSTEL 15 4 1 **** **** **** **** 4 30 3 1 INT
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37 Engineered_Porcin EP 16777327 16777328 16777329 16777330 16777331 5 0 0 0 0 0 0 30 **** RACE_FEAT_PORCIN 16777332 1 RACIAL_TYPE_PORCIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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38 Engineered_Primax EX 16777333 16777334 16777335 16777336 16777337 6 0 0 0 0 0 0 30 **** RACE_FEAT_PRIMAX 16777338 1 RACIAL_TYPE_PRIMAX 15 4 1 **** **** **** **** 4 30 3 1 INT
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39 Engineered_Sectoid ES 16777339 16777340 16777341 16777342 16777343 6 0 0 0 -2 0 0 30 **** RACE_FEAT_SECTOID 16777344 1 RACIAL_TYPE_SECTOID 15 4 1 **** **** **** **** 4 30 3 1 INT
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40 Engineered_Rodet EO 16777345 16777346 16777347 16777348 16777349 6 0 0 0 0 0 0 30 **** RACE_FEAT_RODET 16777350 1 RACIAL_TYPE_RODET 15 4 1 **** **** **** **** 4 30 3 1 INT
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41 Engineered_Rumin ER 16777351 16777352 16777353 16777354 16777355 6 0 0 0 0 0 0 30 **** RACE_FEAT_RUMIN 16777356 1 RACIAL_TYPE_RUMIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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41 Engineered_Rumin ER 16777351 16777352 16777353 16777354 16777355 120 0 0 0 0 0 0 30 **** RACE_FEAT_RUMIN 16777356 1 RACIAL_TYPE_RUMIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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42 Engineered_Ursin EU 16777357 16777358 16777359 16777360 16777361 294 0 0 0 0 0 0 30 **** RACE_FEAT_URSIN 16777362 1 RACIAL_TYPE_URSIN 15 4 1 **** **** **** **** 4 30 3 1 INT
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43 Greenfolk_Shrubbo GS 16777363 16777364 16777365 16777366 16777367 6 0 0 0 0 0 2 20 **** RACE_FEAT_SHRUBO 16777368 1 RACIAL_TYPE_SHRUBO 5 4 1 **** **** **** **** 4 30 3 1 INT
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44 Greenfolk_Bloomer GB 16777369 16777370 16777371 16777372 16777373 6 0 0 0 0 0 2 20 **** RACE_FEAT_BLOOM 16777374 1 RACIAL_TYPE_BLOOM 5 4 1 **** **** **** **** 4 30 3 1 INT
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45 Greenfolk_Myco GM 16777375 16777376 16777377 16777378 16777379 6 0 0 0 0 0 2 20 **** RACE_FEAT_MYCO 16777380 1 RACIAL_TYPE_MYCO 5 4 1 **** **** **** **** 4 30 3 1 INT
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46 Greenfolk_Culen GC 16777381 16777382 16777383 16777384 16777385 6 0 0 0 0 0 2 20 **** RACE_FEAT_CULEN 16777386 1 RACIAL_TYPE_CULEN 5 4 1 **** **** **** **** 4 30 3 1 INT
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47 Greenfolk_Ent GE 16777387 16777388 16777389 16777390 16777391 6 0 0 0 0 0 2 20 **** RACE_FEAT_ENT 16777392 1 RACIAL_TYPE_ENT 5 4 1 **** **** **** **** 4 30 3 1 INT
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48 Greenfolk_Creeper GP 16777393 16777394 16777395 16777396 16777397 6 0 0 0 0 0 2 30 **** RACE_FEAT_CREEP 16777398 1 RACIAL_TYPE_CREEP 5 4 1 **** **** **** **** 4 30 3 1 INT
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43 Greenfolk_Shrubbo GS 16777363 16777364 16777365 16777366 16777367 51 0 0 0 0 0 2 20 **** RACE_FEAT_SHRUBO 16777368 1 RACIAL_TYPE_SHRUBO 5 4 1 **** **** **** **** 4 30 3 1 INT
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44 Greenfolk_Bloomer GB 16777369 16777370 16777371 16777372 16777373 51 0 0 0 0 0 2 20 **** RACE_FEAT_BLOOM 16777374 1 RACIAL_TYPE_BLOOM 5 4 1 **** **** **** **** 4 30 3 1 INT
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45 Greenfolk_Myco GM 16777375 16777376 16777377 16777378 16777379 51 0 0 0 0 0 2 20 **** RACE_FEAT_MYCO 16777380 1 RACIAL_TYPE_MYCO 5 4 1 **** **** **** **** 4 30 3 1 INT
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46 Greenfolk_Culen GC 16777381 16777382 16777383 16777384 16777385 51 0 0 0 0 0 2 20 **** RACE_FEAT_CULEN 16777386 1 RACIAL_TYPE_CULEN 5 4 1 **** **** **** **** 4 30 3 1 INT
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47 Greenfolk_Ent GE 16777387 16777388 16777389 16777390 16777391 51 0 0 0 0 0 2 20 **** RACE_FEAT_ENT 16777392 1 RACIAL_TYPE_ENT 5 4 1 **** **** **** **** 4 30 3 1 INT
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48 Greenfolk_Creeper GP 16777393 16777394 16777395 16777396 16777397 51 0 0 0 0 0 2 30 **** RACE_FEAT_CREEP 16777398 1 RACIAL_TYPE_CREEP 5 4 1 **** **** **** **** 4 30 3 1 INT
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49 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT
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50 Drider Dr 3063 3063 16833081 108146 16833083 406 4 4 4 6 6 6 30 9 RACE_FEAT_DRIDER 16833082 0 RACIAL_TYPE_DRIDER 110 9 1 **** **** **** **** 4 30 3 1 INT
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51 Wemic Wm 16826957 16826958 16826958 16826959 16826960 467 8 2 0 -2 0 2 40 0 RACE_FEAT_WEMIC 16826961 0 RACIAL_TYPE_WEMIC 6 0 1 **** **** **** **** 4 30 3 1 INT
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@ -4,11 +4,11 @@ Marsu Ability Adjustments: None
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Special Abilities:
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
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- Medium: As Medium creatures, marsus have no special bonuses or penalties due to their size.
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- Marsu base land speed is 30 feet.
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- Darkvision: Marsus can see in the dark as well as daylight.
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- Natural Climber: Marsus recieve a +3 to Climb checks.
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- Natural Leapers: Marsus recieve a +3 to Jump checks.
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- Natural Climber: Marsus recieve a +4 to Climb checks.
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- Natural Leapers: Marsus recieve a +4 to Jump checks.
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- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a –2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by –1 for every two character levels (for example, a 2nd-level mutant suffers a –3 to her save against mutation).
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@ -1,13 +1,13 @@
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The Engineered are some of the most common mutants on Gamma Terra, and the most likely to breed true and create communities of their own. Final Wars era scientists designed these “moreaus” primarily as living weapons and hyper-specialized workers and soldiers, though some breeds were made for entertainment, pleasure and experimentation. Whatever a particular strain’s origins, many of them escaped into the wild during or immediately following the Final Wars and not only survived, but prospered. Almost any higher animal imaginable, and a few fish & invertibrates, have been elevated to this man-like status, and to varying degrees. "Musteliod" is a catch-all term to describe engineered mutants that have a ferret, otter, skunk or similar musteline as their genetic progenitor.
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The Engineered are some of the most common mutants on Gamma Terra, and the most likely to breed true and create communities of their own. Final Wars era scientists designed these “moreaus” primarily as living weapons and hyper-specialized workers and soldiers, though some breeds were made for entertainment, pleasure and experimentation. Whatever a particular strain’s origins, many of them escaped into the wild during or immediately following the Final Wars and not only survived, but prospered. Almost any higher animal imaginable, and a few fish & invertibrates, have been elevated to this man-like status, and to varying degrees. "Mustel" is a catch-all term to describe engineered mutants that have a ferret, otter, skunk or similar musteline as their genetic progenitor.
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Musteliod Ability Adjustments: None
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Mustel Ability Adjustments: None
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Special Abilities:
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
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- Medium: As Medium creatures, musteliods have no special bonuses or penalties due to their size.
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- Musteliod base land speed is 30 feet.
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- Natural Acrobat: Musteliods recieve a +3 to Tumble & Balance checks.
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- Natural Weapon: Musteliods can make two natural claw attacks for 1d4 damage each.
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
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- Medium: As Medium creatures, mustels have no special bonuses or penalties due to their size.
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- Mustel base land speed is 30 feet.
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- Skill Affinity (Tumble) & Skill Affinity (Balance): Mustels are natural acrobats.
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- Natural Weapon: Mustels can make two natural claw attacks for 1d4 damage each.
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- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a –2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by –1 for every two character levels (for example, a 2nd-level mutant suffers a –3 to her save against mutation).
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