Added Mustel

Added 2DA & TLK entries for Mustel genotype.
This commit is contained in:
Jaysyn904
2021-07-05 16:57:20 -04:00
parent ae41e174dc
commit e4b286f0a6
6 changed files with 30 additions and 23 deletions

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@@ -4,11 +4,11 @@ Marsu Ability Adjustments: None
Special Abilities:
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
- Medium: As Medium creatures, marsus have no special bonuses or penalties due to their size.
- Marsu base land speed is 30 feet.
- Darkvision: Marsus can see in the dark as well as daylight.
- Natural Climber: Marsus recieve a +3 to Climb checks.
- Natural Leapers: Marsus recieve a +3 to Jump checks.
- Natural Climber: Marsus recieve a +4 to Climb checks.
- Natural Leapers: Marsus recieve a +4 to Jump checks.
- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a 2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by 1 for every two character levels (for example, a 2nd-level mutant suffers a 3 to her save against mutation).