Added Mustel
Added 2DA & TLK entries for Mustel genotype.
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@@ -4,11 +4,11 @@ Marsu Ability Adjustments: None
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Special Abilities:
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Lore (Decipher Script) checks.
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- Engineered: All Engineered receive a +2 to Hide & Move Silently checks & a -2 to Decipher Script checks.
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- Medium: As Medium creatures, marsus have no special bonuses or penalties due to their size.
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- Marsu base land speed is 30 feet.
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- Darkvision: Marsus can see in the dark as well as daylight.
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- Natural Climber: Marsus recieve a +3 to Climb checks.
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- Natural Leapers: Marsus recieve a +3 to Jump checks.
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- Natural Climber: Marsus recieve a +4 to Climb checks.
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- Natural Leapers: Marsus recieve a +4 to Jump checks.
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- Mutations: Engineered characters begin with 2 minor positive mutations, 1 major positive mutation and 1 minor negative mutation. Choose the positive mutations, and then roll for the negative one.
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- Genetic Instability: Mutants of all sorts suffer from genetic instability. All mutant characters suffer a –2 penalty on all saves against developing new mutations (such as when exposed to environmental mutagens. This penalty increases by –1 for every two character levels (for example, a 2nd-level mutant suffers a –3 to her save against mutation).
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