57 lines
2.3 KiB
Plaintext
57 lines
2.3 KiB
Plaintext
//::////////////////////////////////////////////////////////////////////////////
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//:: Name Electrical Generation template test script
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//:: FileName mut_t_elecgen.nss
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//:: Copyright (c) 2022 NWNDS
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//::////////////////////////////////////////////////////////////////////////////
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/*
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Electrical Generation (Physical / Plant)
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The mutant is able to build up an electrical charge in his body. He is able to choose when to release the charge, causing electrical
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damage to whatever is touched. In essence, the mutant is constantly charging an internal battery, accumulating 1d6 of electrical
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potential every minute, to a maximum of 3d6. The mutant can choose to discharge one, two, or three dice (as long as he has that much
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stored), by making a touch-attack on an opponent, adding his MPS modifier to the total damage. He can add this damage to a normal
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melee attack if he is wielding a (mostly) metal weapon, as a swift action. Use of the power does not draw an attack of opportunity. The
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mutant is immune to electrical damage, and each 5 points of damage that would have been taken restore 1d6 of charge.
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(Immunity to Electricity, +1d6 Electrical w/ metal weapon or Natural Attack, 3d6+CON
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Electrical Bolt or Touch / 3 Turns)
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*/
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//::////////////////////////////////////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 22/03/20
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//::////////////////////////////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_template"
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#include "prc_racial_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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//:: Any living genotype except pure strain humans, oozes, cyborgs & shapechangers
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int nRace = MyPRCGetRacialType(oPC);
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if(nRace == RACIAL_TYPE_CONSTRUCT
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|| nRace == RACIAL_TYPE_SMLBOT
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|| nRace == RACIAL_TYPE_MEDBOT
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|| nRace == RACIAL_TYPE_LRGBOT
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|| nRace == RACIAL_TYPE_DROID
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|| nRace == RACIAL_TYPE_OOZE
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|| nRace == RACIAL_TYPE_PSH
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|| nRace == RACIAL_TYPE_SHAPECHANGER
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|| nRace == RACIAL_TYPE_CYBORG
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|| nRace == RACIAL_TYPE_ELEMENTAL
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|| nRace == RACIAL_TYPE_UNDEAD)
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//:: Can't get this mutation twice.
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if(GetHasTemplate(MUT_ELECTRICAL_GENERATION, oPC))
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{
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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} |