50 lines
1.9 KiB
Plaintext
50 lines
1.9 KiB
Plaintext
/// @addtogroup reveal Reveal
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/// @brief Allows the selective revealing of a stealthing character to another character or their party.
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/// @{
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/// @file nwnx_reveal.nss
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#include "nwnx"
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const string NWNX_Reveal = "NWNX_Reveal"; ///< @private
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/// @name Reveal Detection Methods
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/// @{
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const int NWNX_REVEAL_SEEN = 1; ///< Seen
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const int NWNX_REVEAL_HEARD = 0; ///< Heard
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///@}
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/// @brief Selectively reveals the character to an observer until the next time they stealth out of sight.
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/// @param oHiding The creature who is stealthed.
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/// @param oObserver The creature to whom the hider is revealed.
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/// @param iDetectionMethod Can be specified to determine whether the hidden creature is seen or heard.
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void NWNX_Reveal_RevealTo(object oHiding, object oObserver, int iDetectionMethod = NWNX_REVEAL_HEARD);
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/// @brief Sets whether a character remains visible to their party through stealth.
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/// @param oHiding The creature who is stealthed.
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/// @param bReveal TRUE for visible.
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/// @param iDetectionMethod Can be specified to determine whether the hidden creature is seen or heard.
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void NWNX_Reveal_SetRevealToParty(object oHiding, int bReveal, int iDetectionMethod = NWNX_REVEAL_HEARD);
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/// @}
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void NWNX_Reveal_RevealTo(object oHiding, object oObserver, int iDetectionMethod = NWNX_REVEAL_HEARD)
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{
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string sFunc = "RevealTo";
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NWNX_PushArgumentInt(NWNX_Reveal, sFunc, iDetectionMethod);
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NWNX_PushArgumentObject(NWNX_Reveal, sFunc, oObserver);
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NWNX_PushArgumentObject(NWNX_Reveal, sFunc, oHiding);
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NWNX_CallFunction(NWNX_Reveal, sFunc);
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}
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void NWNX_Reveal_SetRevealToParty(object oHiding, int bReveal, int iDetectionMethod = NWNX_REVEAL_HEARD)
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{
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string sFunc = "SetRevealToParty";
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NWNX_PushArgumentInt(NWNX_Reveal, sFunc, iDetectionMethod);
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NWNX_PushArgumentInt(NWNX_Reveal, sFunc, bReveal);
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NWNX_PushArgumentObject(NWNX_Reveal, sFunc, oHiding);
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NWNX_CallFunction(NWNX_Reveal, sFunc);
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}
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