GammaAge/_notes/skills/Escape Artist.txt
Jaysyn904 5b7e04ff13 Mutation work
Mutation work. Organizing notes.
2022-03-05 21:55:40 -05:00

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Ability: Dexterity.
Requires Training: No.
Check: Make a check to escape from restraints or to squeeze through a tight space.
Restraint DC
Ropes Opponent's Dex check +20
Net 20
Handcuffs 35
Tight space 30
Grappler Opponents grapple check
For ropes, a characters Escape Artist check is opposed by the Dexterity check result of the opponent who tied the bonds. Since its easier to tie someone up than to escape from being tied up, the opponent gets a +20 bonus on his or her Dexterity check.
For a tight space, a check is only called for if the characters head fits but his or her shoulders dont. If the space is long, such as in an airshaft, the GM may call for multiple checks. A character cant fit through a space that his or her head doesnt fit through.
A character can make an Escape Artist check opposed by his or her opponents grapple check to get out of a grapple or out of a pinned condition (so that the character is just being grappled). Doing so is an attack action, so if the character escapes the grapple he or she can move in the same round.
Try again?: A character can make another check after a failed check if the character is squeezing through a tight space, making multiple checks. If the situation permits, the character can make additional checks as long as he or she is not being actively opposed.
Special: A character can take 10 on an Escape Artist check. A character can take 20 if he or she is not being actively opposed (a character can take 20 if he or she is tied up, even though its an opposed check, because the opponent isnt actively opposing the character).
A character with the Nimble feat gets a +2 bonus on all Escape Artist checks.
Time: Making a check to escape from being bound by ropes, handcuffs, or other restraints (except a grappler) requires 1 minute. Escaping a net is a full-round action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on the distance that must be crossed.