GammaAge/mdrn22_tile/srt04.set
Jaysyn904 0e0f1a8444 d20 Modern Tilesets
Added d20 Modern Tilesets
2021-07-14 08:39:19 -04:00

8107 lines
105 KiB
Plaintext

; NEVERWINTER NIGHTS TILESET FILE
; DO NOT EDIT MANUALLY - UNLESS YOU KNOW WHAT YOU ARE DOING
[GENERAL]
Name=SRT04
Type=SET
Version=V1.0
Interior=0
HasHeightTransition=1
EnvMap=ttr01__ref01
Transition=10
DisplayName=-1
UnlocalizedName=D20 Shadowrun Exterior
Border=concrete
Default=concrete
Floor=concrete
[TERRAIN TYPES]
Count=22
[TERRAIN0]
Name=Concrete
[TERRAIN1]
Name=Water
StrRef=5631
[TERRAIN2]
Name=Cliff
StrRef=63639
[TERRAIN3]
Name=Aqueduct
[TERRAIN4]
Name=Green_Bridge
[TERRAIN5]
Name=Apartments
[TERRAIN6]
Name=Highrise_01
[TERRAIN7]
Name=Highrise_02
[TERRAIN8]
Name=Slums1
[TERRAIN9]
Name=Slums2
[TERRAIN10]
Name=Slums3
[TERRAIN11]
Name=Highrise_03
[TERRAIN12]
Name=Police_Station
[TERRAIN13]
Name=Hospital
[TERRAIN14]
Name=Lab
[TERRAIN15]
Name=Highrise_04
[TERRAIN16]
Name=Freeway
[TERRAIN17]
Name=Highrise_05
[TERRAIN18]
Name=Highrise_06
[TERRAIN19]
Name=Highrise_07
[TERRAIN20]
Name=Warehouse_01
[TERRAIN21]
Name=Warehouse_02
[CROSSER TYPES]
Count=10
[CROSSER0]
Name=Wood_Fence
[CROSSER1]
Name=Chain_Fence
[CROSSER2]
Name=Wall01
[CROSSER3]
Name=Alley_01
[CROSSER4]
Name=Alley_02
[CROSSER5]
Name=Alley_03
[CROSSER6]
Name=Street
[CROSSER7]
Name=Wall02
[CROSSER8]
Name=Street_Edge_L
[CROSSER9]
Name=Street_Edge_R
[PRIMARY RULES]
Count=4
[PRIMARY RULE0]
Placed=concrete
PlacedHeight=0
Adjacent=concrete
AdjacentHeight=0
Changed=concrete
ChangedHeight=0
[PRIMARY RULE1]
Placed=concrete
PlacedHeight=0
Adjacent=Water
AdjacentHeight=0
Changed=Water
ChangedHeight=0
[PRIMARY RULE2]
Placed=Water
PlacedHeight=0
Adjacent=Water
AdjacentHeight=0
Changed=Water
ChangedHeight=0
[PRIMARY RULE3]
Placed=Water
PlacedHeight=0
Adjacent=concrete
AdjacentHeight=0
Changed=concrete
ChangedHeight=0
[SECONDARY RULES]
Count=0
[TILES]
Count=264
[TILE0]
Model=dgt04_c01_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_C01_01
[TILE1]
Model=dgt04_a01_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=1
TopRight=concrete
TopRightHeight=1
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=MIDG04_a01_01
[TILE2]
Model=srt04_a02_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=1
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=
[TILE3]
Model=dgt04_a03_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=1
BottomLeft=concrete
BottomLeftHeight=1
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=O
Orientation=0
ImageMap2D=MIDG04_a03_01
[TILE4]
Model=srt04_a04_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=1
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=270
ImageMap2D=
[TILE5]
Model=dgt04_w01_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_w01_01
[TILE6]
Model=dgt04_w02_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=MIDG04_w02_01
[TILE7]
Model=dgt04_w02_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=MIDG04_w02_02
[TILE8]
Model=dgt04_w03_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_w03_01
[TILE9]
Model=dgt04_w04_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
VisibilityNode=A
VisibilityOrientation=270
ImageMap2D=MIDG04_w04_01
[TILE10]
Model=dgt04_w05_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_w05_01
[TILE11]
Model=dgt04_w05_02
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_w05_02
[TILE12]
Model=dgt04_l01_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=Wood_Fence
Left=Wood_Fence
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=MIDG04_l01_01
[TILE13]
Model=dgt04_l02_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wood_Fence
Right=
Bottom=Wood_Fence
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=MIDG04_l02_01
[TILE14]
Model=dgt04_l03_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wood_Fence
Right=
Bottom=Wood_Fence
Left=Wood_Fence
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
ImageMap2D=MIDG04_l03_01
[TILE15]
Model=dgt04_l04_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wood_Fence
Right=Wood_Fence
Bottom=Wood_Fence
Left=Wood_Fence
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=D
Orientation=0
ImageMap2D=MIDG04_l04_01
[TILE16]
Model=dgt04_l05_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wood_Fence
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=MIDG04_l05_01
[TILE17]
Model=dgt04_l06_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=Chain_Fence
Left=Chain_Fence
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=MIDG04_l06_01
[TILE18]
Model=dgt04_l07_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Chain_Fence
Right=
Bottom=Chain_Fence
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=MIDG04_l07_01
[TILE19]
Model=dgt04_l08_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Chain_Fence
Right=
Bottom=Chain_Fence
Left=Chain_Fence
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
ImageMap2D=MIDG04_l08_01
[TILE20]
Model=dgt04_l09_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Chain_Fence
Right=Chain_Fence
Bottom=Chain_Fence
Left=Chain_Fence
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=D
Orientation=0
ImageMap2D=MIDG04_l09_01
[TILE21]
Model=dgt04_l10_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Chain_Fence
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=MIDG04_l10_01
[TILE22]
Model=dgt04_l11_01
WalkMesh=msb01
TopLeft=Concrete
TopLeftHeight=0
TopRight=Concrete
TopRightHeight=1
BottomLeft=Concrete
BottomLeftHeight=0
BottomRight=Concrete
BottomRightHeight=1
Top=
Right=
Bottom=
Left=Chain_Fence
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
ImageMap2D=MIDG04_l11_01
[TILE23]
Model=dgt04_l12_01
WalkMesh=msb01
TopLeft=Concrete
TopLeftHeight=0
TopRight=Concrete
TopRightHeight=1
BottomLeft=Concrete
BottomLeftHeight=0
BottomRight=Concrete
BottomRightHeight=1
Top=
Right=Chain_Fence
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
ImageMap2D=MIDG04_l12_01
[TILE24]
Model=dgt04_h02_01
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=Green_Bridge
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Green_Bridge
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_h02_01
[TILE25]
Model=dgt04_h04_01
WalkMesh=msb01
TopLeft=Green_Bridge
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_h04_01
[TILE26]
Model=dgt04_h04_02
WalkMesh=msb01
TopLeft=Green_Bridge
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=Water
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=MIDG04_h04_02
[TILE27]
Model=dgt04_h04_03
WalkMesh=msb01
TopLeft=Water
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=Green_Bridge
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=MIDG04_h04_03
[TILE28]
Model=dgt04_h03_02
WalkMesh=msb01
TopLeft=Green_Bridge
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=Green_Bridge
BottomLeftHeight=0
BottomRight=Water
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=180
VisibilityNode=I
VisibilityOrientation=180
ImageMap2D=MIDG04_h03_02
[TILE29]
Model=dgt04_h03_01
WalkMesh=msb01
TopLeft=Green_Bridge
TopLeftHeight=0
TopRight=Water
TopRightHeight=0
BottomLeft=Green_Bridge
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=90
VisibilityNode=I
VisibilityOrientation=180
ImageMap2D=MIDG04_h03_01
[TILE30]
Model=rdt01_e24_01
WalkMesh=msb01
TopLeft=Apartments
TopLeftHeight=0
TopRight=Apartments
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Apartments
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIRD04_e24_01
[TILE31]
Model=rdt01_e22_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Apartments
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Apartments
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIRD04_e22_01
[TILE32]
Model=rdt01_e22_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Apartments
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Apartments
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIRD04_e22_02
[TILE33]
Model=rdt01_e28_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Apartments
TopRightHeight=0
BottomLeft=Apartments
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=90
VisibilityNode=J
VisibilityOrientation=90
ImageMap2D=MIRD04_e28_01
[TILE34]
Model=rdt01_e25_01
WalkMesh=msb01
TopLeft=Apartments
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIRD04_e25_01
[TILE35]
Model=rdt01_e26_01
WalkMesh=msb01
TopLeft=Apartments
TopLeftHeight=0
TopRight=Apartments
TopRightHeight=0
BottomLeft=Apartments
BottomLeftHeight=0
BottomRight=Apartments
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIRD04_e26_01
[TILE36]
Model=rdt01_e26_02
WalkMesh=msb01
TopLeft=Apartments
TopLeftHeight=0
TopRight=Apartments
TopRightHeight=0
BottomLeft=Apartments
BottomLeftHeight=0
BottomRight=Apartments
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIRD04_e26_02
[TILE37]
Model=rdt01_e22_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Apartments
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Apartments
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIRD04_e22_03
[TILE38]
Model=rdt01_e20_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=Wall01
Left=Wall01
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=
[TILE39]
Model=rdt01_e19_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wall01
Right=
Bottom=Wall01
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=
[TILE40]
Model=rdt01_e18_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wall01
Right=
Bottom=Wall01
Left=Wall01
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
ImageMap2D=
[TILE41]
Model=rdt01_e17_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wall01
Right=Wall01
Bottom=Wall01
Left=Wall01
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=D
Orientation=0
ImageMap2D=
[TILE42]
Model=rdt01_e21_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wall01
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=
[TILE43]
Model=rdt01_e21_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wall01
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=0
ImageMap2D=
[TILE44]
Model=dgt04_l13_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=Aqueduct
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_l13_01
[TILE45]
Model=dgt04_l14_01
WalkMesh=msb01
TopLeft=Aqueduct
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=Aqueduct
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=MIDG04_l14_01
[TILE46]
Model=dgt04_l14_02
WalkMesh=msb01
TopLeft=Aqueduct
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=Aqueduct
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
VisibilityNode=A
VisibilityOrientation=180
ImageMap2D=MIDG04_l14_02
[TILE47]
Model=dgt04_l15_01
WalkMesh=msb01
TopLeft=Aqueduct
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Aqueduct
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_l15_01
[TILE48]
Model=dgt04_l16_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Aqueduct
TopRightHeight=0
BottomLeft=Aqueduct
BottomLeftHeight=0
BottomRight=Aqueduct
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
VisibilityNode=A
VisibilityOrientation=270
ImageMap2D=
[TILE49]
Model=dgt04_l17_01
WalkMesh=msb01
TopLeft=Aqueduct
TopLeftHeight=0
TopRight=Aqueduct
TopRightHeight=0
BottomLeft=Aqueduct
BottomLeftHeight=0
BottomRight=Aqueduct
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_l17_01
[TILE50]
Model=srt04_a05_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=1
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=F
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_a05_01
[TILE50DOOR0]
Type=0
X=-2.375
Y=0.0
Z=0.0
Orientation=-90.0
[TILE51]
Model=dgt04_d06_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d06_01
[TILE52]
Model=dgt04_d06_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d06_02
[TILE53]
Model=dgt04_d06_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d06_03
[TILE54]
Model=dgt04_d06_04
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d06_04
[TILE55]
Model=dgt04_d07_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d07_01
[TILE56]
Model=dgt04_d07_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d07_02
[TILE57]
Model=dgt04_d07_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d07_03
[TILE58]
Model=dgt04_d07_04
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d07_04
[TILE59]
Model=dgt04_d08_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d08_01
[TILE60]
Model=dgt04_d08_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d08_02
[TILE61]
Model=dgt04_d08_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d08_03
[TILE62]
Model=dgt04_d08_04
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d08_04
[TILE63]
Model=dgt04_d09_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d09_01
[TILE64]
Model=dgt04_d09_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d09_02
[TILE65]
Model=dgt04_d10_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d10_01
[TILE66]
Model=dgt04_d10_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d10_02
[TILE67]
Model=dgt04_d11_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d11_01
[TILE68]
Model=dgt04_d11_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d11_02
[TILE69]
Model=dgt04_d11_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d11_03
[TILE70]
Model=dgt04_d11_04
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d11_04
[TILE71]
Model=dgt04_c06_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=F
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_c06_01
[TILE72]
Model=dgt04_c06_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=1
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=F
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_c06_02
[TILE73]
Model=dgt04_c06_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=F
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_c06_03
[TILE74]
Model=dgt04_c06_04
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=1
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=F
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_c06_04
[TILE75]
Model=dgt04_d12_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_d12_01
[TILE76]
Model=dgt04_d13_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_d13_01
[TILE77]
Model=dgt04_d14_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_d14_01
[TILE78]
Model=dgt04_d14_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_d14_02
[TILE79]
Model=dgt04_d15_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_d15_01
[TILE80]
Model=dgt04_e01_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e01_01
[TILE81]
Model=dgt04_e02_01
WalkMesh=msb01
TopLeft=Highrise_01
TopLeftHeight=0
TopRight=Highrise_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e02_01
[TILE82]
Model=dgt04_e03_01
WalkMesh=msb01
TopLeft=Highrise_01
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e03_01
[TILE83]
Model=dgt04_e04_01
WalkMesh=msb01
TopLeft=Highrise_01
TopLeftHeight=0
TopRight=Highrise_01
TopRightHeight=0
BottomLeft=Highrise_01
BottomLeftHeight=0
BottomRight=Highrise_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e04_01
[TILE84]
Model=dgt04_e01_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e01_02
[TILE85]
Model=dgt04_e01_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e01_03
[TILE86]
Model=dgt04_e01_04
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e01_04
[TILE87]
Model=dgt04_e01_05
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e01_05
[TILE87DOOR0]
Type=0
X=-2.2
Y=3.0
Z=0.20
Orientation=-90.0
[TILE87DOOR1]
Type=0
X=-2.2
Y=1.0
Z=0.20
Orientation=-90.0
[TILE87DOOR2]
Type=0
X=-2.2
Y=-1.0
Z=0.20
Orientation=-90.0
[TILE87DOOR3]
Type=0
X=-2.2
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE88]
Model=dgt04_e05_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_02
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_02
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e05_01
[TILE88DOOR0]
Type=0
X=0.85
Y=0.0
Z=1.40
Orientation=-90.0
[TILE89]
Model=dgt04_e08_01
WalkMesh=msb01
TopLeft=Highrise_02
TopLeftHeight=0
TopRight=Highrise_02
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_02
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e08_01
[TILE90]
Model=dgt04_e06_01
WalkMesh=msb01
TopLeft=Highrise_02
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e06_01
[TILE91]
Model=dgt04_e07_01
WalkMesh=msb01
TopLeft=Highrise_02
TopLeftHeight=0
TopRight=Highrise_02
TopRightHeight=0
BottomLeft=Highrise_02
BottomLeftHeight=0
BottomRight=Highrise_02
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e07_01
[TILE92]
Model=dgt04_e09_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_01
[TILE92DOOR0]
Type=0
X=-3.93
Y=0.0
Z=0.20
Orientation=-90.0
[TILE93]
Model=dgt04_e09_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_02
[TILE94]
Model=dgt04_e09_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_03
[TILE95]
Model=dgt04_e09_04
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_04
[TILE96]
Model=dgt04_e09_05
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_05
[TILE96DOOR0]
Type=0
X=-4.9
Y=0.0
Z=0.20
Orientation=-90.0
[TILE97]
Model=dgt04_e09_06
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_06
[TILE97DOOR0]
Type=0
X=-4.9
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE98]
Model=dgt04_e10_01
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e10_01
[TILE99]
Model=dgt04_e10_02
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e10_02
[TILE100]
Model=dgt04_e10_03
WalkMesh=msb01
TopLeft=Slums2
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e10_03
[TILE101]
Model=dgt04_e11_01
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_01
[TILE102]
Model=dgt04_e11_02
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_02
[TILE102DOOR0]
Type=0
X=3.0
Y=-4.9
Z=0.20
Orientation=0.0
[TILE103]
Model=dgt04_e12_01
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=Slums1
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e12_01
[TILE104]
Model=dgt04_e12_02
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=Slums3
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e12_02
[TILE105]
Model=dgt04_e12_03
WalkMesh=msb01
TopLeft=Slums2
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=Slums2
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e12_03
[TILE106]
Model=dgt04_e12_04
WalkMesh=msb01
TopLeft=Slums
TopLeftHeight=0
TopRight=Slums
TopRightHeight=0
BottomLeft=Slums
BottomLeftHeight=0
BottomRight=Slums
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=
[TILE107]
Model=dgt04_e09_07
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_07
[TILE108]
Model=dgt04_e09_08
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_08
[TILE109]
Model=dgt04_e09_09
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_09
[TILE110]
Model=dgt04_e09_10
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_10
[TILE111]
Model=dgt04_e09_11
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_11
[TILE112]
Model=dgt04_e09_12
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_12
[TILE113]
Model=dgt04_e09_13
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_13
[TILE113DOOR0]
Type=0
X=-4.9
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE114]
Model=dgt04_e09_14
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_14
[TILE115]
Model=dgt04_e09_15
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_15
[TILE115DOOR0]
Type=0
X=-4.9
Y=0.0
Z=0.20
Orientation=-90.0
[TILE116]
Model=dgt04_e09_16
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_16
[TILE117]
Model=dgt04_e09_17
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_17
[TILE117DOOR0]
Type=0
X=-4.9
Y=0.0
Z=0.20
Orientation=-90.0
[TILE118]
Model=dgt04_e09_18
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_18
[TILE119]
Model=dgt04_e09_19
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_19
[TILE119DOOR0]
Type=0
X=-4.9
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE120]
Model=dgt04_e09_20
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_20
[TILE121]
Model=dgt04_e09_21
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_21
[TILE122]
Model=dgt04_e09_22
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_22
[TILE122DOOR0]
Type=0
X=-4.9
Y=0.0
Z=0.20
Orientation=-90.0
[TILE123]
Model=dgt04_e09_23
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_23
[TILE124]
Model=dgt04_e09_24
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_24
[TILE125]
Model=dgt04_e09_25
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_25
[TILE125DOOR0]
Type=0
X=-4.9
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE126]
Model=dgt04_e09_26
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_26
[TILE126DOOR0]
Type=0
X=-4.9
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE127]
Model=dgt04_e09_27
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_27
[TILE127DOOR0]
Type=0
X=-4.9
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE128]
Model=dgt04_e09_28
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_28
[TILE128DOOR0]
Type=0
X=-4.9
Y=3.0
Z=0.20
Orientation=-90.0
[TILE129]
Model=dgt04_e09_29
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_29
[TILE130]
Model=dgt04_e09_30
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_30
[TILE131]
Model=dgt04_i01_01
WalkMesh=msb01
TopLeft=Concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=Concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=Alley_01
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i01_01
[TILE132]
Model=dgt04_i02_01
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=Slums1
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=Alley_01
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=90
ImageMap2D=MIDG04_i02_01
[TILE132DOOR0]
Type=0
X=2.00
Y=3.00
Z=0.20
Orientation=90.0
[TILE133]
Model=dgt04_i03_01
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=Slums1
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=Alley_01
Right=
Bottom=Alley_01
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i03_01
[TILE134]
Model=dgt04_i03_02
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=Slums1
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=Alley_01
Right=
Bottom=Alley_01
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i03_02
[TILE135]
Model=dgt04_i03_03
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=Slums1
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=Alley_01
Right=
Bottom=Alley_01
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i03_03
[TILE135DOOR0]
Type=0
X=-4.1
Y=0.0
Z=0.20
Orientation=-90.0
[TILE136]
Model=dgt04_i04_01
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=Slums1
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=Alley_01
Right=Alley_01
Bottom=Alley_01
Left=Alley_01
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i04_01
[TILE137]
Model=dgt04_i05_01
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=Slums1
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=Alley_01
Right=Alley_01
Bottom=Alley_01
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i05_01
[TILE137DOOR0]
Type=0
X=2.00
Y=1.80
Z=0.20
Orientation=-38.5
[TILE138]
Model=dgt04_i06_01
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=Slums1
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=Alley_01
Bottom=Alley_01
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=90
ImageMap2D=MIDG04_i06_01
[TILE139]
Model=dgt04_e11_05
WalkMesh=msb01
TopLeft=Slums1
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_05
[TILE139DOOR0]
Type=0
X=3.0
Y=-4.9
Z=0.20
Orientation=0.0
[TILE140]
Model=dgt04_e11_03
WalkMesh=msb01
TopLeft=Slums2
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_03
[TILE140DOOR0]
Type=0
X=3.0
Y=-4.9
Z=0.20
Orientation=0.0
[TILE141]
Model=dgt04_e11_04
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_04
[TILE141DOOR0]
Type=0
X=3.0
Y=-4.9
Z=0.20
Orientation=0.0
[TILE142]
Model=dgt04_e11_06
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_06
[TILE142DOOR0]
Type=0
X=3.0
Y=4.15
Z=0.20
Orientation=0.0
[TILE142DOOR1]
Type=0
X=0.0
Y=3.85
Z=30.00
Orientation=-180.0
[TILE143]
Model=dgt04_e09_31
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_31
[TILE143DOOR0]
Type=0
X=-4.65
Y=-3.5
Z=0.20
Orientation=-90.0
[TILE144]
Model=dgt04_e09_32
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_32
[TILE144DOOR0]
Type=0
X=-4.9
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE145]
Model=dgt04_e09_33
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_33
[TILE146]
Model=dgt04_e09_34
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_34
[TILE146DOOR0]
Type=0
X=-4.9
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE147]
Model=dgt04_e09_35
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_35
[TILE147DOOR0]
Type=0
X=-4.9
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE148]
Model=dgt04_e09_36
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_36
[TILE148DOOR0]
Type=0
X=-4.9
Y=-3.0
Z=0.20
Orientation=-90.0
[TILE149]
Model=dgt04_h20_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_03
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_03
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_h20_01
[TILE150]
Model=dgt04_h21_01
WalkMesh=msb01
TopLeft=Highrise_03
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_h21_01
[TILE151]
Model=dgt04_h22_01
WalkMesh=msb01
TopLeft=Highrise_03
TopLeftHeight=0
TopRight=Highrise_03
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_03
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_h22_01
[TILE152]
Model=dgt04_h23_01
WalkMesh=msb01
TopLeft=Highrise_03
TopLeftHeight=0
TopRight=Highrise_03
TopRightHeight=0
BottomLeft=Highrise_03
BottomLeftHeight=0
BottomRight=Highrise_03
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_h23_01
[TILE153]
Model=dgt04_e09_37
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums1
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums1
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_37
[TILE154]
Model=dgt04_i01_02
WalkMesh=msb01
TopLeft=Concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=Concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=Alley_02
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i01_02
[TILE155]
Model=dgt04_i02_02
WalkMesh=msb01
TopLeft=Slums2
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=Slums2
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=Alley_02
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=90
ImageMap2D=MIDG04_i02_02
[TILE155DOOR0]
Type=0
X=2.00
Y=3.00
Z=0.20
Orientation=90.0
[TILE156]
Model=dgt04_i03_04
WalkMesh=msb01
TopLeft=Slums2
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=Slums2
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=Alley_02
Right=
Bottom=Alley_02
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i03_04
[TILE157]
Model=dgt04_i03_06
WalkMesh=msb01
TopLeft=Slums2
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=Slums2
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=Alley_02
Right=
Bottom=Alley_02
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i03_06
[TILE158]
Model=dgt04_i03_08
WalkMesh=msb01
TopLeft=Slums2
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=Slums2
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=Alley_02
Right=
Bottom=Alley_02
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i03_08
[TILE158DOOR0]
Type=0
X=-4.1
Y=0.0
Z=0.20
Orientation=-90.0
[TILE159]
Model=dgt04_i04_02
WalkMesh=msb01
TopLeft=Slums2
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=Slums2
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=Alley_02
Right=Alley_02
Bottom=Alley_02
Left=Alley_02
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i04_02
[TILE160]
Model=dgt04_i05_02
WalkMesh=msb01
TopLeft=Slums2
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=Slums2
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=Alley_02
Right=Alley_02
Bottom=Alley_02
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i05_02
[TILE160DOOR0]
Type=0
X=2.00
Y=1.80
Z=0.20
Orientation=-38.5
[TILE161]
Model=dgt04_i06_02
WalkMesh=msb01
TopLeft=Slums2
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=Slums2
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=Alley_02
Bottom=Alley_02
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=90
ImageMap2D=MIDG04_i06_02
[TILE162]
Model=dgt04_i01_03
WalkMesh=msb01
TopLeft=Concrete
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=Concrete
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=Alley_03
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i01_03
[TILE163]
Model=dgt04_i02_03
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=Slums3
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=
Bottom=Alley_03
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=90
ImageMap2D=MIDG04_i02_03
[TILE163DOOR0]
Type=0
X=2.00
Y=3.00
Z=0.20
Orientation=90.0
[TILE164]
Model=dgt04_i03_05
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=Slums3
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=Alley_03
Right=
Bottom=Alley_03
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i03_05
[TILE165]
Model=dgt04_i03_07
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=Slums3
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=Alley_03
Right=
Bottom=Alley_03
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i03_07
[TILE166]
Model=dgt04_i03_09
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=Slums3
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=Alley_03
Right=
Bottom=Alley_03
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i03_09
[TILE166DOOR0]
Type=0
X=-4.1
Y=0.0
Z=0.20
Orientation=-90.0
[TILE167]
Model=dgt04_i04_03
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=Slums3
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=Alley_03
Right=Alley_03
Bottom=Alley_03
Left=Alley_03
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i04_03
[TILE168]
Model=dgt04_i05_03
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=Slums3
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=Alley_03
Right=Alley_03
Bottom=Alley_03
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_i05_03
[TILE168DOOR0]
Type=0
X=2.00
Y=1.80
Z=0.20
Orientation=-38.5
[TILE169]
Model=dgt04_i06_03
WalkMesh=msb01
TopLeft=Slums3
TopLeftHeight=0
TopRight=Slums3
TopRightHeight=0
BottomLeft=Slums3
BottomLeftHeight=0
BottomRight=Slums3
BottomRightHeight=0
Top=
Right=Alley_03
Bottom=Alley_03
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=90
ImageMap2D=MIDG04_i06_03
[TILE170]
Model=dgt04_e09_38
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Police_Station
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Police_Station
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_38
[TILE170DOOR0]
Type=0
X=-2.92
Y=3.5
Z=1.0
Orientation=-90.0
[TILE170DOOR1]
Type=0
X=-2.92
Y=1.5
Z=1.0
Orientation=-90.0
[TILE171]
Model=dgt04_e09_39
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Police_Station
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Police_Station
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_39
[TILE172]
Model=dgt04_e09_40
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Police_Station
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Police_Station
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_40
[TILE173]
Model=dgt04_e12_04
WalkMesh=msb01
TopLeft=Police_Station
TopLeftHeight=0
TopRight=Police_Station
TopRightHeight=0
BottomLeft=Police_Station
BottomLeftHeight=0
BottomRight=Police_Station
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e12_04
[TILE174]
Model=dgt04_e10_04
WalkMesh=msb01
TopLeft=Police_Station
TopLeftHeight=0
TopRight=Police_Station
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Police_Station
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e10_04
[TILE175]
Model=dgt04_e11_08
WalkMesh=msb01
TopLeft=Police_Station
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_08
[TILE176]
Model=dgt04_e09_41
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Slums2
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Slums2
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_41
[TILE176DOOR0]
Type=0
X=-1.68732
Y=1.0
Z=0.20
Orientation=-90.0
[TILE176DOOR1]
Type=0
X=-1.68732
Y=-1.0
Z=0.20
Orientation=-90.0
[TILE177]
Model=dgt04_e09_42
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Hospital
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Hospital
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_42
[TILE177DOOR0]
Type=0
X=4.1
Y=0.0
Z=0.20
Orientation=-90.0
[TILE178]
Model=dgt04_e09_43
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Hospital
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Hospital
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_43
[TILE179]
Model=dgt04_e09_44
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Hospital
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Hospital
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_44
[TILE179DOOR0]
Type=0
X=-4.65
Y=0.0
Z=0.2
Orientation=-90.0
[TILE180]
Model=dgt04_e09_45
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Hospital
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Hospital
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_45
[TILE181]
Model=dgt04_e11_07
WalkMesh=msb01
TopLeft=Hospital
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_07
[TILE182]
Model=dgt04_e12_05
WalkMesh=msb01
TopLeft=Hospital
TopLeftHeight=0
TopRight=Hospital
TopRightHeight=0
BottomLeft=Hospital
BottomLeftHeight=0
BottomRight=Hospital
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e12_05
[TILE183]
Model=dgt04_e10_04
WalkMesh=msb01
TopLeft=Hospital
TopLeftHeight=0
TopRight=Hospital
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Hospital
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=
[TILE184]
Model=dgt04_e09_46
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Lab
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Lab
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=
[TILE185]
Model=dgt04_e09_47
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Lab
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Lab
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=
[TILE185DOOR0]
Type=0
X=-4.875
Y=0.0
Z=0.0
Orientation=-90.0
[TILE186]
Model=dgt04_e09_48
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Lab
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Lab
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=
[TILE187]
Model=dgt04_e09_49
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Lab
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Lab
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=
[TILE188]
Model=dgt04_e10_06
WalkMesh=msb01
TopLeft=Lab
TopLeftHeight=0
TopRight=Lab
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Lab
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=
[TILE189]
Model=dgt04_e12_06
WalkMesh=msb01
TopLeft=Lab
TopLeftHeight=0
TopRight=Lab
TopRightHeight=0
BottomLeft=Lab
BottomLeftHeight=0
BottomRight=Lab
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=
[TILE190]
Model=dgt04_e11_09
WalkMesh=msb01
TopLeft=Lab
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=
[TILE191]
Model=srt04_a05_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=1
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=F
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=
[TILE191DOOR0]
Type=0
X=4.75
Y=0.0
Z=0.0
Orientation=-90.0
[TILE192]
Model=srt04_a02_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=1
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=1
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=
[TILE192DOOR0]
Type=117
X=-0.82723
Y=0.0
Z=2.00
Orientation=90.0
[TILE193]
Model=dgt04_f01_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_04
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_04
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_f01_01
[TILE194]
Model=dgt04_f04_01
WalkMesh=msb01
TopLeft=Highrise_04
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_f04_01
[TILE195]
Model=dgt04_f02_01
WalkMesh=msb01
TopLeft=Highrise_04
TopLeftHeight=0
TopRight=Highrise_04
TopRightHeight=0
BottomLeft=Highrise_04
BottomLeftHeight=0
BottomRight=Highrise_04
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=l
Orientation=0
ImageMap2D=MIDG04_f02_01
[TILE196]
Model=dgt04_f03_01
WalkMesh=msb01
TopLeft=Highrise_04
TopLeftHeight=0
TopRight=Highrise_04
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_04
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=h
Orientation=0
ImageMap2D=MIDG04_f03_01
[TILE197]
Model=dgt04_f01_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_04
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_04
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_f01_02
[TILE198]
Model=dgt04_f04_02
WalkMesh=msb01
TopLeft=Highrise_04
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=
[TILE199]
Model=dgt04_f01_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_04
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_04
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=
[TILE200]
Model=dgt04_c01_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_C01_01
[TILE201]
Model=dgt04_c01_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_C01_01
[TILE202]
Model=dgt04_d31_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=Street
Left=Street
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_d31_01
[TILE203]
Model=dgt04_d32_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Street
Right=
Bottom=Street
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_d32_01
[TILE204]
Model=dgt04_d33_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Street
Right=
Bottom=Street
Left=Street
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_d33_01
[TILE205]
Model=dgt04_d34_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Street
Right=Street
Bottom=Street
Left=Street
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_d34_01
[TILE206]
Model=dgt04_d35_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Street
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_d35_01
[TILE207]
Model=dgt04_h05_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=Street
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_h05_01
[TILE208]
Model=dgt04_h05_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=Street
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_h05_02
[TILE209]
Model=dgt04_h05_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Green_Bridge
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_h05_03
[TILE210]
Model=dgt04_h05_04
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_h05_04
[TILE211]
Model=dgt04_h04_04
WalkMesh=msb01
TopLeft=Green_Bridge
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_h04_04
[TILE212]
Model=dgt04_f22_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Freeway
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Freeway
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_f22_01
[TILE213]
Model=dgt04_f24_01
WalkMesh=msb01
TopLeft=Freeway
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_f24_01
[TILE214]
Model=dgt04_f24_02
WalkMesh=msb01
TopLeft=Freeway
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_f24_02
[TILE215]
Model=dgt04_f26_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=freeway
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_f26_01
[TILE216]
Model=dgt04_f26_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=freeway
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_f26_02
[TILE217]
Model=dgt04_f26_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Street
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_f26_03
[TILE218]
Model=dgt04_f26_04
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Street
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_f26_04
[TILE219]
Model=dgt04_e09_50
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_05
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_05
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_50
[TILE220]
Model=dgt04_e11_10
WalkMesh=msb01
TopLeft=Highrise_05
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_10
[TILE221]
Model=dgt04_e10_07
WalkMesh=msb01
TopLeft=Highrise_05
TopLeftHeight=0
TopRight=Highrise_05
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_05
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e10_07
[TILE222]
Model=dgt04_e12_07
WalkMesh=msb01
TopLeft=Highrise_05
TopLeftHeight=0
TopRight=Highrise_05
TopRightHeight=0
BottomLeft=Highrise_05
BottomLeftHeight=0
BottomRight=Highrise_05
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e12_07
[TILE223]
Model=dgt04_e09_51
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_06
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_06
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_51
[TILE224]
Model=dgt04_e11_11
WalkMesh=msb01
TopLeft=Highrise_06
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_11
[TILE225]
Model=dgt04_e10_08
WalkMesh=msb01
TopLeft=Highrise_06
TopLeftHeight=0
TopRight=Highrise_06
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_06
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e10_08
[TILE226]
Model=dgt04_e12_08
WalkMesh=msb01
TopLeft=Highrise_06
TopLeftHeight=0
TopRight=Highrise_06
TopRightHeight=0
BottomLeft=Highrise_06
BottomLeftHeight=0
BottomRight=Highrise_06
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e12_08
[TILE227]
Model=dgt04_e09_52
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_07
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_07
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_52
[TILE228]
Model=dgt04_e09_53
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_07
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_07
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_53
[TILE229]
Model=dgt04_e09_54
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_07
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_07
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_54
[TILE230]
Model=dgt04_e09_55
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Highrise_07
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_07
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_55
[TILE231]
Model=dgt04_e11_12
WalkMesh=msb01
TopLeft=Highrise_07
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_12
[TILE232]
Model=dgt04_e10_09
WalkMesh=msb01
TopLeft=Highrise_07
TopLeftHeight=0
TopRight=Highrise_07
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Highrise_07
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e10_09
[TILE233]
Model=dgt04_e12_09
WalkMesh=msb01
TopLeft=Highrise_07
TopLeftHeight=0
TopRight=Highrise_07
TopRightHeight=0
BottomLeft=Highrise_07
BottomLeftHeight=0
BottomRight=Highrise_07
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e12_09
[TILE234]
Model=dgw01_d31_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=Wall02
Left=Wall02
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDW04_d31_01
[TILE235]
Model=dgw01_d32_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wall02
Right=
Bottom=Wall02
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDW04_d32_01
[TILE236]
Model=dgw01_d32_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wall02
Right=
Bottom=Wall02
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDW04_d32_02
[TILE237]
Model=dgw01_d33_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wall02
Right=
Bottom=Wall02
Left=Wall02
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDW04_d33_01
[TILE238]
Model=dgw01_d34_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wall02
Right=Wall02
Bottom=Wall02
Left=Wall02
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDW04_d34_01
[TILE239]
Model=dgw01_d35_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Wall02
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDW04_d35_01
[TILE240]
Model=dgt04_e09_56
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Warehouse_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_56
[TILE241]
Model=dgt04_e09_57
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Warehouse_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_57
[TILE242]
Model=dgt04_e09_58
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Warehouse_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_58
[TILE243]
Model=dgt04_e09_59
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Warehouse_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_59
[TILE243DOOR0]
Type=0
X=-3.4
Y=0.0
Z=0.0
Orientation=-90.0
[TILE244]
Model=dgt04_e11_13
WalkMesh=msb01
TopLeft=Warehouse_01
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_13
[TILE245]
Model=dgt04_e10_10
WalkMesh=msb01
TopLeft=Warehouse_01
TopLeftHeight=0
TopRight=Warehouse_01
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e10_10
[TILE246]
Model=dgt04_e12_10
WalkMesh=msb01
TopLeft=Warehouse_01
TopLeftHeight=0
TopRight=Warehouse_01
TopRightHeight=0
BottomLeft=Warehouse_01
BottomLeftHeight=0
BottomRight=Warehouse_01
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e12_10
[TILE247]
Model=dgt04_d36_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Street_Edge_L
Right=
Bottom=Street_Edge_L
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_d32_01
[TILE248]
Model=dgt04_d36_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Street_Edge_L
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_d35_01
[TILE249]
Model=dgt04_d37_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Street_Edge_R
Right=
Bottom=Street_Edge_R
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_d32_01
[TILE250]
Model=dgt04_d37_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=Street_Edge_R
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_d35_01
[TILE251]
Model=dgt04_d13_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=MIDG04_d13_01
[TILE252]
Model=dgt04_e09_60
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Warehouse_02
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_02
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_60
[TILE252DOOR0]
Type=0
X=-3.4
Y=0.0
Z=0.0
Orientation=-90.0
[TILE253]
Model=dgt04_e09_61
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Warehouse_02
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_02
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_61
[TILE254]
Model=dgt04_e09_62
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Warehouse_02
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_02
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_62
[TILE255]
Model=dgt04_e09_63
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Warehouse_02
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_02
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_63
[TILE256]
Model=dgt04_e09_64
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=Warehouse_02
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_02
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_e09_64
[TILE256DOOR0]
Type=0
X=-3.4
Y=0.0
Z=0.0
Orientation=-90.0
[TILE257]
Model=dgt04_e11_14
WalkMesh=msb01
TopLeft=Warehouse_02
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e11_14
[TILE258]
Model=dgt04_e10_11
WalkMesh=msb01
TopLeft=Warehouse_02
TopLeftHeight=0
TopRight=Warehouse_02
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=Warehouse_02
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MIDG04_e10_11
[TILE259]
Model=dgt04_e12_11
WalkMesh=msb01
TopLeft=Warehouse_02
TopLeftHeight=0
TopRight=Warehouse_02
TopRightHeight=0
BottomLeft=Warehouse_02
BottomLeftHeight=0
BottomRight=Warehouse_02
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MIDG04_e12_10
[TILE260]
Model=dgt04_d16_01
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d16_01
[TILE261]
Model=dgt04_d16_02
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d16_02
[TILE262]
Model=dgt04_d16_03
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d16_03
[TILE263]
Model=dgt04_d16_04
WalkMesh=msb01
TopLeft=concrete
TopLeftHeight=0
TopRight=concrete
TopRightHeight=0
BottomLeft=concrete
BottomLeftHeight=0
BottomRight=concrete
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MIDG04_d16_04
[GROUPS]
Count=17
[GROUP0]
Name=Stairway
Rows=1
Columns=1
Tile0=50
[GROUP1]
Name=Street_Corner
Rows=2
Columns=2
Tile0=51
Tile1=52
Tile2=53
Tile3=54
[GROUP2]
Name=Street_Tee
Rows=2
Columns=2
Tile0=55
Tile1=56
Tile2=57
Tile3=58
[GROUP3]
Name=Street_Fourway
Rows=2
Columns=2
Tile0=59
Tile1=60
Tile2=61
Tile3=62
[GROUP4]
Name=Street_Driveway
Rows=1
Columns=2
Tile0=63
Tile1=64
[GROUP5]
Name=Street_Straight1
Rows=1
Columns=2
Tile0=65
Tile1=66
[GROUP6]
Name=Street_Straight2
Rows=2
Columns=2
Tile0=67
Tile1=68
Tile2=69
Tile3=70
[GROUP7]
Name=Street_Raise
Rows=2
Columns=2
Tile0=71
Tile1=72
Tile2=73
Tile3=74
[GROUP8]
Name=Sidewalk_01
Rows=1
Columns=1
Tile0=75
[GROUP9]
Name=Sidewalk_02
Rows=1
Columns=1
Tile0=76
[GROUP10]
Name=Street_Deadend
Rows=1
Columns=2
Tile0=77
Tile1=78
[GROUP11]
Name=Grass
Rows=1
Columns=1
Tile0=79
[GROUP12]
Name=Green_Bridge_Ramp
Rows=2
Columns=2
Tile0=207
Tile1=208
Tile2=209
Tile3=210
[GROUP13]
Name=Freeway_Ramp
Rows=2
Columns=2
Tile0=215
Tile1=216
Tile2=217
Tile3=218
[GROUP14]
Name=Wall02_Tunnel
Rows=1
Columns=1
Tile0=236
[GROUP15]
Name=Sidewalk_03
Rows=1
Columns=1
Tile0=251
[GROUP16]
Name=Street_Sinkhole
Rows=2
Columns=2
Tile0=260
Tile1=261
Tile2=262
Tile3=263