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HeroesStone_PRC8/_module/nss/de1_skulldicenpr.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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/////////////////////////////////////
// Dragon's Edge
// by Charly Carlos
/////////////////////////////////////
// Rolls three dices for the dealer in the Skull Dice game.
/////////////////////////////////////
void main()
{
int nDice1 = d6();
int nDice2 = d6();
int nDice3 = d6();
SetLocalInt(OBJECT_SELF, "nMyDice1", nDice1);
SetLocalInt(OBJECT_SELF, "nMyDice2", nDice2);
SetLocalInt(OBJECT_SELF, "nMyDice3", nDice3);
SetLocalInt(OBJECT_SELF, "nMyTotalDice", nDice1 + nDice2 + nDice3);
SetCustomToken(611, IntToString(nDice1));
SetCustomToken(612, IntToString(nDice2));
SetCustomToken(613, IntToString(nDice3));
SetCustomToken(614, IntToString(nDice1 + nDice2 + nDice3));
}