generated from Jaysyn/ModuleTemplate
57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.2
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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void main()
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{
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object oPC = GetModuleItemAcquiredBy();
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object oItem;
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oItem = GetModuleItemAcquired();
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if (!GetIsPC(oPC)) return;
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if (GetLocalInt(GetModule(), "ac_"+GetTag(oItem))) return;
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SetLocalInt(GetModule(), "ac_"+GetTag(oItem), TRUE);
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object oTarget;
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oTarget = GetObjectByTag("bansheedoor");
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY_FEMALE), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY_FEMALE), GetLocation(oTarget));
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DestroyObject(oTarget, 3.0);
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AURA_NEGATIVE_ENERGY), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AURA_NEGATIVE_ENERGY), GetLocation(oTarget));
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AURA_UNEARTHLY), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AURA_UNEARTHLY), GetLocation(oTarget));
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AssignCommand(GetObjectByTag("ZEP_ALTAREVIL1"), ActionSpeakString("*As you pick up the dark tome, a wave of pure malevolence washes over you - shaking it off, you can see a loud explosion of magical energy from across the hall..."));
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}
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