generated from Jaysyn/ModuleTemplate
52 lines
3.0 KiB
Plaintext
52 lines
3.0 KiB
Plaintext
// sr 5.5
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// added SPILLCONTENTS message
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// sr5.4
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// added SKINNING message
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// sr5.3
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// added NOTRAISE message
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// hc_text_activate
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// This file contains many of the text strings used throughout HCR for those
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// wishing to convert HCR to a foreign language.
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// Best Wishes, Archaegeo
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const string NOINSPIRE = "You are not yet strong enough to inspire others.";
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const string IMBUECOURAGE = "You feel imbued with new courage.";
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const string MOVECLOSER = "You need to move closer.";
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const string UNLOCK = "Unlocked.";
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const string FAILUNLOCK = "You failed to unlock the door.";
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const string TOOLBREAK = "Your tool snaps into several pieces.";
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const string FINDSECRET = "You find a secret door near this area.";
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const string DISABLEDSAY = "You are now Disabled.";
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const string STOPBLEEDING = "You successfully stopped the bleeding.";
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const string NOSTOPBLEED = "You failed to stop the bleeding.";
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const string TREATMENTFAIL = "Your treatment failed.";
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const string TREATMENTSUCCESS = "Your treatment succeeded.";
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const string NOTSELF = "You cannot use this on yourself.";
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const string ALREADYCARE = " has already received care today. Try again tomorrow.";
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const string TREATSUC = " will recover at an accelerated rate. You were successful.";
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const string TENDWOUND = " has tended your wounds. You will recover at an accelerated rate the next time you rest.";
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const string TREATFAIL2 = " will recover normally and can try for accelerated healing again tomorrow.";
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const string TREATFAILO = " failed to treat your wounds properly. You will heal normally.";
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const string COOKME = "You should try to cook this first.";
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const string CANTCOOK = "Umm, I don't think you can cook on that.";
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const string COOKFLOAT = "* cooks something on the fire *";
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const string ANIMALONLY = "You may only skin animals.";
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const string NOTDEAD = "You should probably kill it first.";
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const string STARTFIRE = "You start a small campfire.";
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const string FUELFIRE = "You add fuel to the fire.";
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const string REFILL = "You have refueled the lantern.";
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const string ALREADYFULL = "The lantern is already full.";
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const string NOMORTAL = "You are mortal and this is not yours!";
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const string NOTONLINE = "That person is not in our realm. They will be alive when they return to our world.";
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const string NPCONLY = "You must cast this spell on the corpse. The token may be activated on a NPC cleric only.";
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const string NOTPOWERFUL = "This cleric is not powerful enough to help you.";
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const string NOTALIGN = "This cleric is not the same alignment as the corpse.";
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const string NOTENOUGH = "You do not have enough money; the minimum cost is: ";
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const string CLERICACCEPT = "The cleric accepts your donation and casts a spell.";
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const string NEEDKEY = "You need a specific key to open this lock.";
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const string MUSTEQUIP = "You must equip the thieves' tools to use.";
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const string NOTRAISE = "Player is not raisable at this time. Wait for the gods to release thier soul.";
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const string SKINNING= " skins animal*";
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// 5.5
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const string SPILLCONTENTS = "You spill some of the contents of your healkit on the ground.";
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