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HeroesStone_PRC8/_module/nss/hc_text_activate.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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// sr 5.5
// added SPILLCONTENTS message
// sr5.4
// added SKINNING message
// sr5.3
// added NOTRAISE message
// hc_text_activate
// This file contains many of the text strings used throughout HCR for those
// wishing to convert HCR to a foreign language.
// Best Wishes, Archaegeo
const string NOINSPIRE = "You are not yet strong enough to inspire others.";
const string IMBUECOURAGE = "You feel imbued with new courage.";
const string MOVECLOSER = "You need to move closer.";
const string UNLOCK = "Unlocked.";
const string FAILUNLOCK = "You failed to unlock the door.";
const string TOOLBREAK = "Your tool snaps into several pieces.";
const string FINDSECRET = "You find a secret door near this area.";
const string DISABLEDSAY = "You are now Disabled.";
const string STOPBLEEDING = "You successfully stopped the bleeding.";
const string NOSTOPBLEED = "You failed to stop the bleeding.";
const string TREATMENTFAIL = "Your treatment failed.";
const string TREATMENTSUCCESS = "Your treatment succeeded.";
const string NOTSELF = "You cannot use this on yourself.";
const string ALREADYCARE = " has already received care today. Try again tomorrow.";
const string TREATSUC = " will recover at an accelerated rate. You were successful.";
const string TENDWOUND = " has tended your wounds. You will recover at an accelerated rate the next time you rest.";
const string TREATFAIL2 = " will recover normally and can try for accelerated healing again tomorrow.";
const string TREATFAILO = " failed to treat your wounds properly. You will heal normally.";
const string COOKME = "You should try to cook this first.";
const string CANTCOOK = "Umm, I don't think you can cook on that.";
const string COOKFLOAT = "* cooks something on the fire *";
const string ANIMALONLY = "You may only skin animals.";
const string NOTDEAD = "You should probably kill it first.";
const string STARTFIRE = "You start a small campfire.";
const string FUELFIRE = "You add fuel to the fire.";
const string REFILL = "You have refueled the lantern.";
const string ALREADYFULL = "The lantern is already full.";
const string NOMORTAL = "You are mortal and this is not yours!";
const string NOTONLINE = "That person is not in our realm. They will be alive when they return to our world.";
const string NPCONLY = "You must cast this spell on the corpse. The token may be activated on a NPC cleric only.";
const string NOTPOWERFUL = "This cleric is not powerful enough to help you.";
const string NOTALIGN = "This cleric is not the same alignment as the corpse.";
const string NOTENOUGH = "You do not have enough money; the minimum cost is: ";
const string CLERICACCEPT = "The cleric accepts your donation and casts a spell.";
const string NEEDKEY = "You need a specific key to open this lock.";
const string MUSTEQUIP = "You must equip the thieves' tools to use.";
const string NOTRAISE = "Player is not raisable at this time. Wait for the gods to release thier soul.";
const string SKINNING= " skins animal*";
// 5.5
const string SPILLCONTENTS = "You spill some of the contents of your healkit on the ground.";