generated from Jaysyn/ModuleTemplate
28 lines
750 B
Plaintext
28 lines
750 B
Plaintext
/* Teleport henchman/horse to PC */
|
|
|
|
//Put this on action taken in the conversation editor
|
|
void main()
|
|
{
|
|
|
|
object oPC = GetPCSpeaker();
|
|
object oMount = GetHenchman(oPC, 1);
|
|
object oTarget;
|
|
location lTarget;
|
|
lTarget = GetLocalLocation(oPC, "ls_stored_loc");
|
|
|
|
//only do the jump if the location is valid.
|
|
//though not flawless, we just check if it is in a valid area.
|
|
//the script will stop if the location isn't valid - meaning that
|
|
//nothing put after the teleport will fire either.
|
|
//the current location won't be stored, either
|
|
|
|
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
|
|
|
|
SetLocalLocation(oPC, "ls_stored_loc", GetLocation(oPC));
|
|
|
|
AssignCommand(oMount, ClearAllActions());
|
|
|
|
AssignCommand(oMount, ActionJumpToLocation(lTarget));
|
|
|
|
}
|