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HeroesStone_PRC8/_module/nss/qst_ck_4_itm_1.nss
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/* -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Forsettii's Quest Builder System.
Version 1.0
Created for Layonara Online
Forsettii Forsettii@yahoo.com
April 7, 2004
Quest Used to Check for the item to take.
Variables: item_2_take - Item to Take #1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */
#include "nw_i0_tool"
int StartingConditional()
{
string sGet_Item = GetLocalString(OBJECT_SELF, "item_2_take");
// Make sure the PC speaker has these items in their inventory
if(!HasItem(GetPCSpeaker(), sGet_Item))
return FALSE;
return TRUE;
}