generated from Jaysyn/ModuleTemplate
81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
///////////////////////////////////////
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// Door Script - Allows on rogues to enter
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//
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////////////////////////////////////////
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#include "prc_class_const"
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void main()
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{
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DelayCommand(10.0, ActionCloseDoor(OBJECT_SELF));
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object oClicker = GetClickingObject();
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object oTarget = GetTransitionTarget(OBJECT_SELF);
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location lLoc = GetLocation(oTarget);
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location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out"));
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int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oClicker)
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+ GetLevelByClass(CLASS_TYPE_SCOUT, oClicker)
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+ GetLevelByClass(CLASS_TYPE_BEGUILER, oClicker)
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+ GetLevelByClass(CLASS_TYPE_NINJA, oClicker)
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+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oClicker)
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+ GetLevelByClass(CLASS_TYPE_ASSASSIN, oClicker)
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+ GetLevelByClass(CLASS_TYPE_ARCTRICK, oClicker)
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+ GetLevelByClass(CLASS_TYPE_HANDOTWM, oClicker)
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+ GetLevelByClass(CLASS_TYPE_NIGHTSHADE, oClicker)
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+ GetLevelByClass(CLASS_TYPE_NINJA_SPY, oClicker)
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+ GetLevelByClass(CLASS_TYPE_SHADOWLORD, oClicker)
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+ GetLevelByClass(CLASS_TYPE_SHADOW_SUN_NINJA, oClicker)
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+ GetLevelByClass(CLASS_TYPE_SHADOW_THIEF_AMN, oClicker)
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+ GetLevelByClass(CLASS_TYPE_UNSEEN_SEER, oClicker)
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+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oClicker);
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// Check if the PC has any levels in Paladin (works across all 8 class slots)
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if (iRogue > 0)
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AssignCommand(oClicker, JumpToLocation(lLoc));
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else
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AssignCommand(oClicker, JumpToLocation(lLoc2));
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}
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/* void main()
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{
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DelayCommand(10.0, ActionCloseDoor(OBJECT_SELF));
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object oClicker = GetClickingObject();
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object oTarget = GetTransitionTarget(OBJECT_SELF);
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location lLoc = GetLocation(oTarget);
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location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out"));
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int oClass_1 = GetClassByPosition(1, oClicker);
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int oClass_2 = GetClassByPosition(2, oClicker);
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int oClass_3 = GetClassByPosition(3, oClicker);
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int iPassed = 0;
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if ((oClass_1==CLASS_TYPE_ROGUE)||(oClass_1==CLASS_TYPE_ROGUE))
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iPassed = 1 ;
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if((iPassed == 0) && (oClass_1==CLASS_TYPE_ROGUE))
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iPassed = 1 ;
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if ((oClass_2==CLASS_TYPE_ROGUE)||(oClass_2==CLASS_TYPE_ROGUE))
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iPassed = 1 ;
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if((iPassed == 0) && (oClass_2==CLASS_TYPE_ROGUE))
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iPassed = 1 ;
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if ((oClass_3==CLASS_TYPE_ROGUE)||(oClass_3==CLASS_TYPE_ROGUE))
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iPassed = 1 ;
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if((iPassed == 0) && (oClass_3==CLASS_TYPE_ROGUE))
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iPassed = 1 ;
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switch (iPassed)
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{
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case 0:
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AssignCommand(oClicker,JumpToLocation(lLoc2));
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break;
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case 1:
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AssignCommand(oClicker,JumpToLocation(lLoc));
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break;
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}
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} */
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