Files
HeroesStone_PRC8/_module/nss/tlr_reset.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

40 lines
1.1 KiB
Plaintext

//::///////////////////////////////////////////////
//::MIL TAILOR: reset
//:: onconv mil_tailor
//:://////////////////////////////////////////////
/*
read the blueprint of our clothes
destroy clothes
create the standard blueprint and put it on
*/
//:://////////////////////////////////////////////
//:: Created By: bloodsong
//:: Modified By: stacy_19201325
//:://////////////////////////////////////////////
void main()
{
object oNext = GetFirstItemInInventory(OBJECT_SELF);
while(GetIsObjectValid(oNext))
{
DestroyObject(oNext, 0.0);
oNext = GetNextItemInInventory(OBJECT_SELF);
}
object oCloth = GetItemInSlot(INVENTORY_SLOT_CHEST);
object oHelm = GetItemInSlot(INVENTORY_SLOT_HEAD);
string sBP = "mil_clothing668";
string sHelm = "mil_clothing669";
object oClothing;
object oHelmet;
DestroyObject(oCloth);
DestroyObject(oHelm);
object oNew = CreateItemOnObject(sBP);
object oNewHelm = CreateItemOnObject(sHelm);
DelayCommand(0.5, ActionEquipItem(oNew, INVENTORY_SLOT_CHEST));
DelayCommand(0.5, ActionEquipItem(oNewHelm, INVENTORY_SLOT_HEAD));
}