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HeroesStone_PRC8/_module/nss/xx_travel_sea.nss
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// Travel Builder
// Present travel shortcut option menu (ship travel)
// Author : Proleric
// This is an example of how to present a travel shortcut option menu
// in conversation. For the purposes of illustration, the network is
// identified by a local variable on the ship's captain, but this
// isn't part of the system.
// In this example, we don't want to list the current node as a possible
// destination, so we over-ride the default.
// The second over-ride forces the captain to travel with the ship.
// The PC can't get home in the demo module unless the captain travels too.
// If the captain is on the ship, this will happen anyway, but it is possible
// to lure the captain on shore in conversation.
// See conversation xx_travel_sea for illustration.
// Modified : 16-Mar-2007
#include "bh_travel_inc"
void main()
{
int bIncludeCurrentNode = FALSE;
int bCallerTravels = TRUE;
bhtTravelOptionMenu(GetPCSpeaker(), GetLocalString(OBJECT_SELF, "ShipNetwork"), bIncludeCurrentNode, bCallerTravels);
}