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HeroesStone_PRC8/_module/utt/07_glassrock.utt.json
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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{
"__data_type": "UTT ",
"AutoRemoveKey": {
"type": "byte",
"value": 0
},
"Comment": {
"type": "cexostring",
"value": "Item Name: Glassrock\r\nCreator: ruelk\r\nDate Created: 2/21/04\r\nNWN Version:1.6\r\nRevision:1\r\n\r\n\r\nThis is a trigger that will simulate glassrock. Glassrock is a slippery smooth section of rock. A reflex saving throw defines weather or not the PC trips. For large areas it is suggested to use multiple triggers. This will cause the PC to have to do a check for each section. The DC for travelling across without falling is equal to the triggers Key Tag. The default is 15.\r\n\r\nNOTE\r\nIt might be a good idea to use a detectiontrigger to send a message to a PC on a succesful search check that tells them that the path ahead is treacherous."
},
"Cursor": {
"type": "byte",
"value": 0
},
"DisarmDC": {
"type": "byte",
"value": 10
},
"Faction": {
"type": "dword",
"value": 1
},
"HighlightHeight": {
"type": "float",
"value": 3.0
},
"KeyName": {
"type": "cexostring",
"value": "15"
},
"LinkedTo": {
"type": "cexostring",
"value": ""
},
"LinkedToFlags": {
"type": "byte",
"value": 0
},
"LoadScreenID": {
"type": "word",
"value": 0
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Glassrock"
}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnDisarm": {
"type": "resref",
"value": ""
},
"OnTrapTriggered": {
"type": "resref",
"value": ""
},
"PaletteID": {
"type": "byte",
"value": 16
},
"PortraitId": {
"type": "word",
"value": 0
},
"ScriptHeartbeat": {
"type": "resref",
"value": ""
},
"ScriptOnEnter": {
"type": "resref",
"value": "07_glassrock"
},
"ScriptOnExit": {
"type": "resref",
"value": ""
},
"ScriptUserDefine": {
"type": "resref",
"value": ""
},
"Tag": {
"type": "cexostring",
"value": "07_glassrock"
},
"TemplateResRef": {
"type": "resref",
"value": "07_glassrock"
},
"TrapDetectable": {
"type": "byte",
"value": 1
},
"TrapDetectDC": {
"type": "byte",
"value": 10
},
"TrapDisarmable": {
"type": "byte",
"value": 1
},
"TrapFlag": {
"type": "byte",
"value": 0
},
"TrapOneShot": {
"type": "byte",
"value": 1
},
"TrapType": {
"type": "byte",
"value": 0
},
"Type": {
"type": "int",
"value": 0
}
}