generated from Jaysyn/ModuleTemplate
75 lines
2.4 KiB
Plaintext
75 lines
2.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Tailoring - Buy Cost
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//:: tlr_buycost.nss
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//:: Copyright (c) 2003 Jake E. Fitch
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jake E. Fitch (Milambus Mandragon)
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//:: Created On: March 8, 2004
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//-- bloodsong base cost and xer for adjusting price ranges
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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int BaseCost = 0; //-- change to raise prices
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float BaseMultiplyer = 2.0; //-- milamber's default
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF);
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int iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer));
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int iAC = GetItemACValue(oItem);
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int iModifier=GetLocalInt(OBJECT_SELF, "Cloth_Mod_Buy");
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int iValue=GetLocalInt(OBJECT_SELF, "Cloth_Value_Buy");
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switch (iModifier)
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{
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case 0: //Variable-set price modifying is OFF
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iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer));
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break;
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case 1: //Variable "Value" will be used to ADD to the price
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iCost = iCost+iValue;
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break;
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case 2: //Variable "Value" will be used to SUBTRACT from the price
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iCost = iCost-iValue;
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break;
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case 3: //Variable "Value" will be used to MULTIPLY by the price
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iCost = iCost*iValue;
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break;
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case 4: //Variable "Value" will be used to DIVIDE by the price
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if (iValue!=0)
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iCost = iCost/iValue;
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else iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer));
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break;
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case 5: //Variable "Value" will be used to SET the price
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iCost = iValue;
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break;
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}
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//--bloodsong adding in customizable custon names
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string sName = GetLocalString(OBJECT_SELF, "CUSTOMNAME");
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if (sName == "") { sName = GetName(oItem); }
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string sOut = "Cost: " + IntToString(iCost) + " gold.\n";
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sOut += "AC: " + IntToString(iAC) + "\n";
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sOut += "(Note: Armor feats my be required to wear this.)\n";
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sOut += "This item will be named "+sName+".\n";
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sOut += "\nDo you wish to continue with the purchase?";
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SetCustomToken(9876, sOut);
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//-- this is called to check if the pc has the money to buy
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SetLocalInt(OBJECT_SELF, "CURRENTPRICE", iCost);
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return TRUE;
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}
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